vello/piet-gpu/shader
Raph Levien cb06b1bc3d Implement stroked polylines
This version seems to work but the allocation of segments has low
utilization. Probably best to allocate in chunks rather than try to
make them contiguous.
2020-04-28 18:45:59 -07:00
..
build.ninja Implement stroked polylines 2020-04-28 18:45:59 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel1.spv Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel2s.comp Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel2s.spv Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel3.comp Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel3.spv Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel4.comp Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel4.spv Implement stroked polylines 2020-04-28 18:45:59 -07:00
ptcl.h Implement stroked polylines 2020-04-28 18:45:59 -07:00
scene.h First draft of kernel 1 2020-04-20 18:07:18 -07:00
segment.h Implement stroked polylines 2020-04-28 18:45:59 -07:00
setup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00