vello/shader/shared/util.wgsl
Arman Uguray 1dea6c0ef0 Fix invalid buffer access errors caught by shader validation
Fixed several other shader validation errors caught when running
vello_shaders natively on Metal.

These were primarily caused by reading an invalid drawtag while
accessing the scene buffer. Scene buffer access in the offending
pipelines now initialize the draw tag to DRAWTAG_NOP if an
invocation ID would land beyond the valid index range of encoded draw
objects.
2023-06-28 12:59:21 -07:00

24 lines
927 B
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// This file defines utility functions that interact with host-shareable buffer objects. It should
// be imported once following the resource binding declarations in the shader module that access
// them.
// Reads a draw tag from the scene buffer, defaulting to DRAWTAG_NOP if the given `ix` is beyond the
// range of valid draw objects (e.g this can happen if `ix` is derived from an invocation ID in a
// workgroup that partially spans valid range).
//
// This function depends on the following global declarations:
// * `scene`: array<u32>
// * `config`: Config (see config.wgsl)
fn read_draw_tag_from_scene(ix: u32) -> u32 {
let tag_ix = config.drawtag_base + ix;
var tag_word: u32;
if tag_ix < config.drawtag_base + config.n_drawobj {
tag_word = scene[tag_ix];
} else {
tag_word = DRAWTAG_NOP;
}
return tag_word;
}