..
annotated.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
backdrop.comp
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
backdrop.spv
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
binning.comp
Clean up bits of right edge tracking logic left over from sort-middle.
2020-08-12 19:57:14 -07:00
binning.spv
Clean up bits of right edge tracking logic left over from sort-middle.
2020-08-12 19:57:14 -07:00
bins.h
Progress on wiring up fills
2020-05-20 11:14:19 -07:00
build.ninja
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
coarse.comp
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
coarse.spv
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
elements.comp
Fix linewidth transformations
2020-08-24 16:12:18 +02:00
elements.spv
Clean up bits of right edge tracking logic left over from sort-middle.
2020-08-12 19:57:14 -07:00
image.comp
Add first draft of kernel 3
2020-04-21 18:49:50 -07:00
image.spv
Add first draft of kernel 3
2020-04-21 18:49:50 -07:00
kernel4.comp
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
kernel4.spv
Make fills work
2020-06-05 22:40:44 -07:00
path_coarse.comp
Fancy flattening
2020-06-09 20:45:19 -07:00
path_coarse.spv
Fancy flattening
2020-06-09 20:45:19 -07:00
pathseg.h
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
ptcl.h
Make fills work
2020-06-05 22:40:44 -07:00
scene.h
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
setup.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
state.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
tile.h
Make fills work
2020-06-05 22:40:44 -07:00
tile_alloc.comp
More parallel path coarse raster
2020-06-04 17:42:33 -07:00
tile_alloc.spv
More parallel path coarse raster
2020-06-04 17:42:33 -07:00
tilegroup.h
Implement stroked polylines
2020-04-28 18:45:59 -07:00