vello/piet-gpu/bin/winit.rs
Raph Levien f04da3af9d Add multiplexer abstraction
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.

Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.

Part of the work toward #95
2021-05-25 15:12:37 -07:00

130 lines
5 KiB
Rust

use piet_gpu_hal::hub;
use piet_gpu_hal::vulkan::VkInstance;
use piet_gpu_hal::{CmdBuf, Error, ImageLayout};
use piet_gpu::{render_scene, PietGpuRenderContext, Renderer, HEIGHT, WIDTH};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
const NUM_FRAMES: usize = 2;
fn main() -> Result<(), Error> {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize {
width: (WIDTH / 2) as f64,
height: (HEIGHT / 2) as f64,
})
.with_resizable(false) // currently not supported
.build(&event_loop)?;
let (instance, surface) = VkInstance::new(Some(&window))?;
unsafe {
let device = instance.device(surface.as_ref())?;
let mut swapchain =
instance.swapchain(WIDTH / 2, HEIGHT / 2, &device, surface.as_ref().unwrap())?;
let session = hub::Session::new(device);
let mut current_frame = 0;
let present_semaphores = (0..NUM_FRAMES)
.map(|_| session.create_semaphore())
.collect::<Result<Vec<_>, Error>>()?;
let query_pools = (0..NUM_FRAMES)
.map(|_| session.create_query_pool(8))
.collect::<Result<Vec<_>, Error>>()?;
let mut ctx = PietGpuRenderContext::new();
render_scene(&mut ctx);
let n_paths = ctx.path_count();
let n_pathseg = ctx.pathseg_count();
let n_trans = ctx.trans_count();
let scene = ctx.get_scene_buf();
let renderer = Renderer::new(&session, scene, n_paths, n_pathseg, n_trans)?;
let mut submitted: Option<hub::SubmittedCmdBuf> = None;
let mut last_frame_idx = 0;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll; // `ControlFlow::Wait` if only re-render on event
match event {
Event::WindowEvent { event, window_id } if window_id == window.id() => {
match event {
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => (),
}
}
Event::MainEventsCleared => {
window.request_redraw();
}
Event::RedrawRequested(window_id) if window_id == window.id() => {
let frame_idx = current_frame % NUM_FRAMES;
// Note: this logic is a little strange. We have two sets of renderer
// resources, so we could have two frames in flight (submit two, wait on
// the first), but we actually just wait on the last submitted.
//
// Getting this right will take some thought.
if let Some(submitted) = submitted.take() {
submitted.wait().unwrap();
let ts = session.fetch_query_pool(&query_pools[last_frame_idx]).unwrap();
window.set_title(&format!(
"{:.3}ms :: e:{:.3}ms|alloc:{:.3}ms|cp:{:.3}ms|bd:{:.3}ms|bin:{:.3}ms|cr:{:.3}ms|r:{:.3}ms",
ts[6] * 1e3,
ts[0] * 1e3,
(ts[1] - ts[0]) * 1e3,
(ts[2] - ts[1]) * 1e3,
(ts[3] - ts[2]) * 1e3,
(ts[4] - ts[3]) * 1e3,
(ts[5] - ts[4]) * 1e3,
(ts[6] - ts[5]) * 1e3,
));
}
let (image_idx, acquisition_semaphore) = swapchain.next().unwrap();
let swap_image = swapchain.image(image_idx);
let query_pool = &query_pools[frame_idx];
let mut cmd_buf = session.cmd_buf().unwrap();
cmd_buf.begin();
renderer.record(&mut cmd_buf, &query_pool);
// Image -> Swapchain
cmd_buf.image_barrier(
&swap_image,
ImageLayout::Undefined,
ImageLayout::BlitDst,
);
cmd_buf.blit_image(renderer.image_dev.vk_image(), &swap_image);
cmd_buf.image_barrier(&swap_image, ImageLayout::BlitDst, ImageLayout::Present);
cmd_buf.finish();
submitted = Some(session
.run_cmd_buf(
cmd_buf,
&[&acquisition_semaphore],
&[&present_semaphores[frame_idx]],
)
.unwrap());
last_frame_idx = frame_idx;
swapchain
.present(image_idx, &[present_semaphores[frame_idx]])
.unwrap();
current_frame += 1;
}
_ => (),
}
})
}
}