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d6cbae2a3f
A number of things were wrong: * The args were missing to `run` * The robust memory changes introduced uniformity errors * `clear_buffer` is a todo for wgpu on wasm * Some more time calls crept in * Initializing both env_logger and console_logger fails In addition, we conditionally opt the shaders into `workgroupUniformLoad`, as that's available on wasm but not yet native. Some of the things (args, uniformity errors) are important fixes. Other things (clear_buffer, wUL being optional) are workarounds for wgpu limitations and have TODO items to be removed when wgpu catches up. |
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assets | ||
run_wasm | ||
usvg_viewer | ||
with_bevy | ||
with_winit |