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* Bazel builds seem to fail to open relative paths to parent directories due to hermetic sandboxing of third-party repositories. This adds a WORKSPACE_MANIFEST_FILE environment variable that allows the caller to optionally provide an absolute path to the workspace root manifest file. * The existing code processed a shader file only if `FileType::is_file` returns true for it. This is not the case when sources are accessed via symbolic links, which is possible in a Bazel sandbox. The code now filters for the ".wgsl" file extension instead of the file type which should generally be safe. |
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