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annotated.h
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Experiment with new sorting scheme
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2020-06-03 09:29:25 -07:00 |
backdrop.comp
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Shader documentation and a slight cleanup
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2020-06-28 15:37:27 +02:00 |
backdrop.spv
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Shader documentation and a slight cleanup
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2020-06-28 15:37:27 +02:00 |
binning.comp
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Clean up bits of right edge tracking logic left over from sort-middle.
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2020-08-12 19:57:14 -07:00 |
binning.spv
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Clean up bits of right edge tracking logic left over from sort-middle.
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2020-08-12 19:57:14 -07:00 |
bins.h
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Progress on wiring up fills
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2020-05-20 11:14:19 -07:00 |
build.ninja
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Start GPU-side flattening
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2020-06-09 16:01:47 -07:00 |
coarse.comp
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Shader documentation and a slight cleanup
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2020-06-28 15:37:27 +02:00 |
coarse.spv
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Shader documentation and a slight cleanup
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2020-06-28 15:37:27 +02:00 |
elements.comp
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Clean up bits of right edge tracking logic left over from sort-middle.
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2020-08-12 19:57:14 -07:00 |
elements.spv
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Clean up bits of right edge tracking logic left over from sort-middle.
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2020-08-12 19:57:14 -07:00 |
image.comp
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Add first draft of kernel 3
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2020-04-21 18:49:50 -07:00 |
image.spv
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Add first draft of kernel 3
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2020-04-21 18:49:50 -07:00 |
kernel4.comp
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Shader documentation and a slight cleanup
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2020-06-28 15:37:27 +02:00 |
kernel4.spv
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Make fills work
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2020-06-05 22:40:44 -07:00 |
path_coarse.comp
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Fancy flattening
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2020-06-09 20:45:19 -07:00 |
path_coarse.spv
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Fancy flattening
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2020-06-09 20:45:19 -07:00 |
pathseg.h
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Start GPU-side flattening
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2020-06-09 16:01:47 -07:00 |
ptcl.h
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Make fills work
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2020-06-05 22:40:44 -07:00 |
scene.h
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Start GPU-side flattening
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2020-06-09 16:01:47 -07:00 |
setup.h
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Experiment with new sorting scheme
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2020-06-03 09:29:25 -07:00 |
state.h
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Experiment with new sorting scheme
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2020-06-03 09:29:25 -07:00 |
tile.h
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Make fills work
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2020-06-05 22:40:44 -07:00 |
tile_alloc.comp
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More parallel path coarse raster
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2020-06-04 17:42:33 -07:00 |
tile_alloc.spv
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More parallel path coarse raster
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2020-06-04 17:42:33 -07:00 |
tilegroup.h
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Implement stroked polylines
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2020-04-28 18:45:59 -07:00 |