vello/shader/shared/config.wgsl
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00

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779 B
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
struct Config {
width_in_tiles: u32,
height_in_tiles: u32,
target_width: u32,
target_height: u32,
n_drawobj: u32,
n_path: u32,
n_clip: u32,
// To reduce the number of bindings, info and bin data are combined
// into one buffer.
bin_data_start: u32,
// offsets within scene buffer (in u32 units)
pathtag_base: u32,
pathdata_base: u32,
drawtag_base: u32,
drawdata_base: u32,
transform_base: u32,
linewidth_base: u32,
}
// Geometry of tiles and bins
let TILE_WIDTH = 16u;
let TILE_HEIGHT = 16u;
// Number of tiles per bin
let N_TILE_X = 16u;
let N_TILE_Y = 16u;
//let N_TILE = N_TILE_X * N_TILE_Y;
let N_TILE = 256u;
let BLEND_STACK_SPLIT = 4u;