vello/piet-gpu/shader
Raph Levien dcdd35e0b8 Implement solid color cmd
Avoids empty fill segment list, which was a minor bug.

Also increase tolerance to 0.25 to juice performance.
2020-05-02 10:53:16 -07:00
..
build.ninja Fills 2020-05-01 19:42:20 -07:00
fill_seg.h Fills 2020-05-01 19:42:20 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Fills 2020-05-01 19:42:20 -07:00
kernel1.spv Fills 2020-05-01 19:42:20 -07:00
kernel2f.comp Fills 2020-05-01 19:42:20 -07:00
kernel2f.spv Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel2s.comp Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel2s.spv Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel3.comp Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel3.spv Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel4.comp Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel4.spv Implement solid color cmd 2020-05-02 10:53:16 -07:00
ptcl.h Fills 2020-05-01 19:42:20 -07:00
scene.h First draft of kernel 1 2020-04-20 18:07:18 -07:00
segment.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
setup.h Fills 2020-05-01 19:42:20 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00