vello/piet-gpu/shader
2020-06-14 23:32:59 +02:00
..
annotated.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
backdrop.comp More parallel backdrop propagation 2020-06-06 08:23:40 -07:00
backdrop.spv More parallel backdrop propagation 2020-06-06 08:23:40 -07:00
binning.comp Merge one segment at a time 2020-05-30 08:51:52 -07:00
binning.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Start GPU-side flattening 2020-06-09 16:01:47 -07:00
coarse.comp Make fills work 2020-06-05 22:40:44 -07:00
coarse.spv Make fills work 2020-06-05 22:40:44 -07:00
elements.comp Sederberg error metric 2020-06-09 18:43:49 -07:00
elements.spv Sederberg error metric 2020-06-09 18:43:49 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Update winit example 2020-06-14 23:32:59 +02:00
kernel4.spv Make fills work 2020-06-05 22:40:44 -07:00
path_coarse.comp Fancy flattening 2020-06-09 20:45:19 -07:00
path_coarse.spv Fancy flattening 2020-06-09 20:45:19 -07:00
pathseg.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
ptcl.h Make fills work 2020-06-05 22:40:44 -07:00
scene.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
setup.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Make fills work 2020-06-05 22:40:44 -07:00
tile_alloc.comp More parallel path coarse raster 2020-06-04 17:42:33 -07:00
tile_alloc.spv More parallel path coarse raster 2020-06-04 17:42:33 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00