vello/piet-wgsl
Chad Brokaw f19dbdb1b5 Update piet-scene to depend on peniko
This adds a new dependency on peniko, reintroduces kurbo for geometry (!), removes the now defunct types from piet-scene and updates all the test scenes to use the new types.
2022-11-22 14:49:51 -05:00
..
shader Clarify licensing for WGSL shaders (#205) 2022-11-19 16:45:42 +00:00
src Update piet-scene to depend on peniko 2022-11-22 14:49:51 -05:00
Cargo.toml Update piet-scene to depend on peniko 2022-11-22 14:49:51 -05:00
README.md Initial commit of piet-wgsl 2022-10-24 15:08:14 -07:00

piet-wgsl

This crate is currently a highly experimental proof-of-concept port of the piet-gpu renderer to the WGSL shader language, so it could be run on WebGPU. Depending on how well it works out, it may become the authoritative source for piet-gpu.

The shaders are actually handlebars templates over WGSL, as it's important to share common data structures; it's likely we'll use the template mechanism to supply various parameters which are not supported by the WGSL language, for example to specify grayscale or RGBA buffer output for fine rasterization.

This crate also uses a very different approach to the GPU abstraction than piet-gpu. That is essentially a HAL that supports an immediate mode approach to creating resources and submitting commands. Here, we generate a Recording, which is basically a simple value type, then an Engine plays that recording to the actual GPU. The idea is that this can abstract easily over multiple GPU back-ends, without either the render logic needing to be polymorphic or having dynamic dispatch at the GPU abstraction. The goal is to be more agile.

Scene encoding is shared with piet-gpu, and currently uses piet-scene in the same repo with no changes.

This module is still an experimental work in progress. Contributions can be made with the same policy as the root repo, but expect things to change quickly.