vello/piet-gpu
Raph Levien f53d00e6bc Add transforms and state stack
Actually handle transforms in RenderCtx (was implemented in renderer but
not actually plumbed through). This also requires maintaining a state
stack, which will also be required for clipping.

This PR also starts work on encoding clipping, including tracking
bounding boxes.

WIP, none of this is tested yet.
2020-11-20 18:25:27 -08:00
..
bin Add hub abstraction 2020-11-18 16:06:08 -08:00
shader Add transforms and state stack 2020-11-20 18:25:27 -08:00
src Add transforms and state stack 2020-11-20 18:25:27 -08:00
Cargo.toml Update dependencies 2020-11-14 08:25:43 -08:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00