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f53d00e6bc
Actually handle transforms in RenderCtx (was implemented in renderer but not actually plumbed through). This also requires maintaining a state stack, which will also be required for clipping. This PR also starts work on encoding clipping, including tracking bounding boxes. WIP, none of this is tested yet. |
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bin | ||
shader | ||
src | ||
Cargo.toml | ||
Ghostscript_Tiger.svg |