vello/tests/shader
Raph Levien f9d0aa078b Use DXIL shader compilation
Integrate DXC for translating HLSL for use in DX12. This will work
around FXC limitations and unlock the use of more advanced HLSL features
such as subgroups.

This hardcodes the use of DXIL, but it could be adapted (with a bit of
effort) to choose between DXIL and HLSL at runtime.
2021-11-11 12:55:10 -08:00
..
gen Portability fixes 2021-11-11 07:08:39 -08:00
build.ninja Use DXIL shader compilation 2021-11-11 12:55:10 -08:00
clear.comp Add workaround for buffer clearing 2021-11-10 17:36:54 -08:00
prefix.comp Portability fixes 2021-11-11 07:08:39 -08:00
prefix_reduce.comp Portability fixes 2021-11-11 07:08:39 -08:00
prefix_scan.comp Portability fixes 2021-11-11 07:08:39 -08:00