..
annotated.h
shader: implement clip paths
2020-10-09 13:20:26 +02:00
backdrop.comp
shader: implement clip paths
2020-10-09 13:20:26 +02:00
backdrop.spv
shader: implement clip paths
2020-10-09 13:20:26 +02:00
binning.comp
shader: implement clip paths
2020-10-09 13:20:26 +02:00
binning.spv
shader: implement clip paths
2020-10-09 13:20:26 +02:00
bins.h
Progress on wiring up fills
2020-05-20 11:14:19 -07:00
build.ninja
piet-gpu-types: remove unused scene elements
2020-09-27 18:57:53 +02:00
coarse.comp
shader: implement clip paths
2020-10-09 13:20:26 +02:00
coarse.spv
shader: implement clip paths
2020-10-09 13:20:26 +02:00
elements.comp
piet-gpu/shader: ensure forward progress in decoupled lookback
2020-10-25 21:02:58 +01:00
elements.spv
piet-gpu/shader: ensure forward progress in decoupled lookback
2020-10-25 21:02:58 +01:00
kernel4.comp
shader: implement clip paths
2020-10-09 13:20:26 +02:00
kernel4.spv
shader: implement clip paths
2020-10-09 13:20:26 +02:00
path_coarse.comp
shader: delete more unused code and variables
2020-09-13 13:03:56 +02:00
path_coarse.spv
Fancy flattening
2020-06-09 20:45:19 -07:00
pathseg.h
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
ptcl.h
shader: implement clip paths
2020-10-09 13:20:26 +02:00
scene.h
shader: implement clip paths
2020-10-09 13:20:26 +02:00
setup.h
shader: introduce a crude setting for adjusting the maximum workgroup size
2020-09-13 13:04:13 +02:00
state.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
tile.h
Make fills work
2020-06-05 22:40:44 -07:00
tile_alloc.comp
shader: implement clip paths
2020-10-09 13:20:26 +02:00
tile_alloc.spv
shader: implement clip paths
2020-10-09 13:20:26 +02:00
tilegroup.h
Implement stroked polylines
2020-04-28 18:45:59 -07:00