2019-02-06 02:30:33 +11:00
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//! An events loop on Win32 is a background thread.
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//!
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//! Creating an events loop spawns a thread and blocks it in a permanent Win32 events loop.
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//! Destroying the events loop stops the thread.
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//!
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//! You can use the `execute_in_thread` method to execute some code in the background thread.
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//! Since Win32 requires you to create a window in the right thread, you must use this method
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//! to create a window.
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//!
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//! If you create a window whose class is set to `callback`, the window's events will be
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//! propagated with `run_forever` and `poll_events`.
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//! The closure passed to the `execute_in_thread` method takes an `Inserter` that you can use to
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//! add a `WindowState` entry to a list of window to be used by the callback.
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use winapi::shared::basetsd::DWORD_PTR;
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use winapi::shared::basetsd::UINT_PTR;
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use std::{mem, panic, ptr};
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use std::any::Any;
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use std::sync::Arc;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::mpsc::{self, Sender, Receiver};
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use std::time::{Duration, Instant};
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use std::marker::PhantomData;
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use parking_lot::Mutex;
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use winapi::ctypes::c_int;
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use winapi::shared::minwindef::{
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BOOL,
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DWORD,
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HIWORD,
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INT,
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LOWORD,
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LPARAM,
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LRESULT,
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UINT,
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WPARAM,
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};
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use winapi::shared::windef::{HWND, POINT, RECT};
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use winapi::shared::{windowsx, winerror};
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use winapi::um::{winuser, winbase, ole2, processthreadsapi, commctrl, libloaderapi};
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use winapi::um::winnt::{LONG, LPCSTR, SHORT};
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use window::WindowId as RootWindowId;
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use event_loop::{ControlFlow, EventLoopWindowTarget as RootELW, EventLoopClosed};
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use dpi::{LogicalPosition, LogicalSize, PhysicalSize};
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use event::{DeviceEvent, Touch, TouchPhase, StartCause, KeyboardInput, Event, WindowEvent};
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use platform_impl::platform::{event, WindowId, DEVICE_ID, wrap_device_id, util};
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use platform_impl::platform::dpi::{
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become_dpi_aware,
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dpi_to_scale_factor,
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enable_non_client_dpi_scaling,
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get_hwnd_scale_factor,
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};
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use platform_impl::platform::drop_handler::FileDropHandler;
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use platform_impl::platform::event::{handle_extended_keys, process_key_params, vkey_to_winit_vkey};
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use platform_impl::platform::raw_input::{get_raw_input_data, get_raw_mouse_button_state};
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use platform_impl::platform::window::adjust_size;
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use platform_impl::platform::window_state::{CursorFlags, WindowFlags, WindowState};
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pub(crate) struct SubclassInput<T> {
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pub window_state: Arc<Mutex<WindowState>>,
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pub event_loop_runner: EventLoopRunnerShared<T>,
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pub file_drop_handler: FileDropHandler,
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}
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impl<T> SubclassInput<T> {
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unsafe fn send_event(&self, event: Event<T>) {
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self.event_loop_runner.send_event(event);
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}
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}
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struct ThreadMsgTargetSubclassInput<T> {
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event_loop_runner: EventLoopRunnerShared<T>,
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user_event_receiver: Receiver<T>,
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}
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impl<T> ThreadMsgTargetSubclassInput<T> {
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unsafe fn send_event(&self, event: Event<T>) {
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self.event_loop_runner.send_event(event);
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}
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}
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pub struct EventLoop<T: 'static> {
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thread_msg_sender: Sender<T>,
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window_target: RootELW<T>,
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}
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pub struct EventLoopWindowTarget<T> {
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thread_id: DWORD,
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trigger_newevents_on_redraw: Arc<AtomicBool>,
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thread_msg_target: HWND,
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pub(crate) runner_shared: EventLoopRunnerShared<T>,
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}
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impl<T: 'static> EventLoop<T> {
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pub fn new() -> EventLoop<T> {
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Self::with_dpi_awareness(true)
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}
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pub fn window_target(&self) -> &RootELW<T> {
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&self.window_target
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}
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pub fn with_dpi_awareness(dpi_aware: bool) -> EventLoop<T> {
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become_dpi_aware(dpi_aware);
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let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
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let runner_shared = Rc::new(ELRShared {
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runner: RefCell::new(None),
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buffer: RefCell::new(VecDeque::new()),
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});
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let (thread_msg_target, thread_msg_sender) = thread_event_target_window(runner_shared.clone());
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EventLoop {
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thread_msg_sender,
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window_target: RootELW {
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p: EventLoopWindowTarget {
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thread_id,
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trigger_newevents_on_redraw: Arc::new(AtomicBool::new(true)),
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thread_msg_target,
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runner_shared,
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},
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_marker: PhantomData,
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},
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}
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}
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pub fn run<F>(mut self, event_handler: F) -> !
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where F: 'static + FnMut(Event<T>, &RootELW<T>, &mut ControlFlow)
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{
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self.run_return(event_handler);
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::std::process::exit(0);
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}
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pub fn run_return<F>(&mut self, mut event_handler: F)
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where F: FnMut(Event<T>, &RootELW<T>, &mut ControlFlow)
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{
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unsafe{ winuser::IsGUIThread(1); }
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let event_loop_windows_ref = &self.window_target;
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let mut runner = unsafe{ EventLoopRunner::new(
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self,
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move |event, control_flow| {
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event_handler(event, event_loop_windows_ref, control_flow)
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}
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) };
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{
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let runner_shared = self.window_target.p.runner_shared.clone();
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let mut runner_ref = runner_shared.runner.borrow_mut();
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loop {
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let event = runner_shared.buffer.borrow_mut().pop_front();
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match event {
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Some(e) => { runner.process_event(e); },
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None => break
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}
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}
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*runner_ref = Some(runner);
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}
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macro_rules! runner {
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() => { self.window_target.p.runner_shared.runner.borrow_mut().as_mut().unwrap() };
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}
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unsafe {
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let mut msg = mem::uninitialized();
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let mut msg_unprocessed = false;
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'main: loop {
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runner!().new_events();
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loop {
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if !msg_unprocessed {
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if 0 == winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 1) {
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break;
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}
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}
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winuser::TranslateMessage(&mut msg);
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winuser::DispatchMessageW(&mut msg);
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msg_unprocessed = false;
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}
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runner!().events_cleared();
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if let Some(payload) = runner!().panic_error.take() {
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panic::resume_unwind(payload);
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}
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let control_flow = runner!().control_flow;
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match control_flow {
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ControlFlow::Exit => break 'main,
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ControlFlow::Wait => {
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if 0 == winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) {
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break 'main
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}
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msg_unprocessed = true;
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}
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ControlFlow::WaitUntil(resume_time) => {
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wait_until_time_or_msg(resume_time);
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},
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ControlFlow::Poll => ()
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}
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}
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}
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runner!().call_event_handler(Event::LoopDestroyed);
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*self.window_target.p.runner_shared.runner.borrow_mut() = None;
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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target_window: self.window_target.p.thread_msg_target,
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event_send: self.thread_msg_sender.clone(),
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}
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}
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}
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impl<T> EventLoopWindowTarget<T> {
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#[inline(always)]
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pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
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EventLoopThreadExecutor {
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thread_id: self.thread_id,
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trigger_newevents_on_redraw: self.trigger_newevents_on_redraw.clone(),
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target_window: self.thread_msg_target,
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}
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}
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}
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pub(crate) type EventLoopRunnerShared<T> = Rc<ELRShared<T>>;
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pub(crate) struct ELRShared<T> {
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runner: RefCell<Option<EventLoopRunner<T>>>,
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buffer: RefCell<VecDeque<Event<T>>>,
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}
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pub(crate) struct EventLoopRunner<T> {
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trigger_newevents_on_redraw: Arc<AtomicBool>,
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control_flow: ControlFlow,
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runner_state: RunnerState,
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modal_redraw_window: HWND,
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in_modal_loop: bool,
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event_handler: Box<FnMut(Event<T>, &mut ControlFlow)>,
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panic_error: Option<PanicError>,
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}
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type PanicError = Box<Any + Send + 'static>;
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impl<T> ELRShared<T> {
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pub(crate) unsafe fn send_event(&self, event: Event<T>) {
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if let Ok(mut runner_ref) = self.runner.try_borrow_mut() {
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if let Some(ref mut runner) = *runner_ref {
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runner.process_event(event);
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// Dispatch any events that were buffered during the call to `process_event`.
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loop {
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// We do this instead of using a `while let` loop because if we use a `while let`
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// loop the reference returned `borrow_mut()` doesn't get dropped until the end
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// of the loop's body and attempts to add events to the event buffer while in
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// `process_event` will fail.
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let buffered_event_opt = self.buffer.borrow_mut().pop_front();
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match buffered_event_opt {
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Some(event) => runner.process_event(event),
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None => break
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}
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}
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return;
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}
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}
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// If the runner is already borrowed, we're in the middle of an event loop invocation. Add
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// the event to a buffer to be processed later.
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self.buffer.borrow_mut().push_back(event)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum RunnerState {
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/// The event loop has just been created, and an `Init` event must be sent.
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New,
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/// The event loop is idling, and began idling at the given instant.
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Idle(Instant),
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/// The event loop has received a signal from the OS that the loop may resume, but no winit
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/// events have been generated yet. We're waiting for an event to be processed or the events
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/// to be marked as cleared to send `NewEvents`, depending on the current `ControlFlow`.
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DeferredNewEvents(Instant),
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/// The event loop is handling the OS's events and sending them to the user's callback.
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/// `NewEvents` has been sent, and `EventsCleared` hasn't.
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HandlingEvents,
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}
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impl<T> EventLoopRunner<T> {
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unsafe fn new<F>(event_loop: &EventLoop<T>, f: F) -> EventLoopRunner<T>
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where F: FnMut(Event<T>, &mut ControlFlow)
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{
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EventLoopRunner {
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trigger_newevents_on_redraw: event_loop.window_target.p.trigger_newevents_on_redraw.clone(),
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control_flow: ControlFlow::default(),
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runner_state: RunnerState::New,
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in_modal_loop: false,
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modal_redraw_window: event_loop.window_target.p.thread_msg_target,
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event_handler: mem::transmute::<
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Box<FnMut(Event<T>, &mut ControlFlow)>,
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Box<FnMut(Event<T>, &mut ControlFlow)>
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>(Box::new(f)),
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panic_error: None,
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}
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}
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fn new_events(&mut self) {
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self.runner_state = match self.runner_state {
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// If we're already handling events or have deferred `NewEvents`, we don't need to do
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// do any processing.
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RunnerState::HandlingEvents |
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RunnerState::DeferredNewEvents(..) => self.runner_state,
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// Send the `Init` `NewEvents` and immediately move into event processing.
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RunnerState::New => {
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self.call_event_handler(Event::NewEvents(StartCause::Init));
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RunnerState::HandlingEvents
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},
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// When `NewEvents` gets sent after an idle depends on the control flow...
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RunnerState::Idle(wait_start) => {
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match self.control_flow {
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// If we're polling, send `NewEvents` and immediately move into event processing.
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ControlFlow::Poll => {
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self.call_event_handler(Event::NewEvents(StartCause::Poll));
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RunnerState::HandlingEvents
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},
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// If the user was waiting until a specific time, the `NewEvents` call gets sent
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// at varying times depending on the current time.
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ControlFlow::WaitUntil(resume_time) => {
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match Instant::now() >= resume_time {
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// If the current time is later than the requested resume time, we can tell the
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// user that the resume time has been reached with `NewEvents` and immdiately move
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// into event processing.
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true => {
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self.call_event_handler(Event::NewEvents(StartCause::ResumeTimeReached {
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start: wait_start,
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requested_resume: resume_time,
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}));
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RunnerState::HandlingEvents
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},
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// However, if the current time is EARLIER than the requested resume time, we
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// don't want to send the `WaitCancelled` event until we know an event is being
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// sent. Defer.
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false => RunnerState::DeferredNewEvents(wait_start)
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}
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},
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// If we're waiting, `NewEvents` doesn't get sent until winit gets an event, so
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// we defer.
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ControlFlow::Wait |
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// `Exit` shouldn't really ever get sent here, but if it does do something somewhat sane.
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ControlFlow::Exit => RunnerState::DeferredNewEvents(wait_start),
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}
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}
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};
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}
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|
|
|
|
|
|
fn process_event(&mut self, event: Event<T>) {
|
|
|
|
// If we're in the modal loop, we need to have some mechanism for finding when the event
|
|
|
|
// queue has been cleared so we can call `events_cleared`. Windows doesn't give any utilities
|
|
|
|
// for doing this, but it DOES guarantee that WM_PAINT will only occur after input events have
|
|
|
|
// been processed. So, we send WM_PAINT to a dummy window which calls `events_cleared` when
|
|
|
|
// the events queue has been emptied.
|
|
|
|
if self.in_modal_loop {
|
|
|
|
unsafe {
|
|
|
|
winuser::RedrawWindow(
|
|
|
|
self.modal_redraw_window,
|
|
|
|
ptr::null(),
|
|
|
|
ptr::null_mut(),
|
|
|
|
winuser::RDW_INTERNALPAINT
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If new event processing has to be done (i.e. call NewEvents or defer), do it. If we're
|
|
|
|
// already in processing nothing happens with this call.
|
|
|
|
self.new_events();
|
|
|
|
|
|
|
|
// Now that an event has been received, we have to send any `NewEvents` calls that were
|
|
|
|
// deferred.
|
|
|
|
if let RunnerState::DeferredNewEvents(wait_start) = self.runner_state {
|
|
|
|
match self.control_flow {
|
|
|
|
ControlFlow::Wait => {
|
|
|
|
self.call_event_handler(
|
|
|
|
Event::NewEvents(StartCause::WaitCancelled {
|
|
|
|
start: wait_start,
|
|
|
|
requested_resume: None,
|
|
|
|
})
|
|
|
|
)
|
|
|
|
},
|
|
|
|
ControlFlow::WaitUntil(resume_time) => {
|
|
|
|
let start_cause = match Instant::now() >= resume_time {
|
|
|
|
// If the current time is later than the requested resume time, the resume time
|
|
|
|
// has been reached.
|
|
|
|
true => StartCause::ResumeTimeReached {
|
|
|
|
start: wait_start,
|
|
|
|
requested_resume: resume_time,
|
|
|
|
},
|
|
|
|
// Otherwise, the requested resume time HASN'T been reached and we send a WaitCancelled.
|
|
|
|
false => StartCause::WaitCancelled {
|
|
|
|
start: wait_start,
|
|
|
|
requested_resume: Some(resume_time),
|
|
|
|
},
|
|
|
|
};
|
|
|
|
self.call_event_handler(Event::NewEvents(start_cause));
|
|
|
|
},
|
|
|
|
// This can be reached if the control flow is changed to poll during a `RedrawRequested`
|
|
|
|
// that was sent after `EventsCleared`.
|
|
|
|
ControlFlow::Poll => {
|
|
|
|
self.call_event_handler(Event::NewEvents(StartCause::Poll))
|
|
|
|
},
|
|
|
|
ControlFlow::Exit => unreachable!()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.runner_state = RunnerState::HandlingEvents;
|
|
|
|
self.call_event_handler(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn events_cleared(&mut self) {
|
|
|
|
match self.runner_state {
|
|
|
|
// If we were handling events, send the EventsCleared message.
|
|
|
|
RunnerState::HandlingEvents => {
|
|
|
|
self.call_event_handler(Event::EventsCleared);
|
|
|
|
self.runner_state = RunnerState::Idle(Instant::now());
|
|
|
|
},
|
|
|
|
|
|
|
|
// If we *weren't* handling events, we don't have to do anything.
|
|
|
|
RunnerState::New |
|
|
|
|
RunnerState::Idle(..) => (),
|
|
|
|
|
|
|
|
// Some control flows require a NewEvents call even if no events were received. This
|
|
|
|
// branch handles those.
|
|
|
|
RunnerState::DeferredNewEvents(wait_start) => {
|
|
|
|
match self.control_flow {
|
|
|
|
// If we had deferred a Poll, send the Poll NewEvents and EventsCleared.
|
|
|
|
ControlFlow::Poll => {
|
|
|
|
self.call_event_handler(Event::NewEvents(StartCause::Poll));
|
|
|
|
self.call_event_handler(Event::EventsCleared);
|
|
|
|
},
|
|
|
|
// If we had deferred a WaitUntil and the resume time has since been reached,
|
|
|
|
// send the resume notification and EventsCleared event.
|
|
|
|
ControlFlow::WaitUntil(resume_time) => {
|
|
|
|
if Instant::now() >= resume_time {
|
|
|
|
self.call_event_handler(Event::NewEvents(StartCause::ResumeTimeReached {
|
|
|
|
start: wait_start,
|
|
|
|
requested_resume: resume_time,
|
|
|
|
}));
|
|
|
|
self.call_event_handler(Event::EventsCleared);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// If we deferred a wait and no events were received, the user doesn't have to
|
|
|
|
// get an event.
|
|
|
|
ControlFlow::Wait |
|
|
|
|
ControlFlow::Exit => ()
|
|
|
|
}
|
|
|
|
// Mark that we've entered an idle state.
|
|
|
|
self.runner_state = RunnerState::Idle(wait_start)
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn call_event_handler(&mut self, event: Event<T>) {
|
|
|
|
match event {
|
|
|
|
Event::NewEvents(_) => self.trigger_newevents_on_redraw.store(true, Ordering::Relaxed),
|
|
|
|
Event::EventsCleared => self.trigger_newevents_on_redraw.store(false, Ordering::Relaxed),
|
|
|
|
_ => ()
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if self.panic_error.is_none() {
|
|
|
|
let EventLoopRunner {
|
|
|
|
ref mut panic_error,
|
|
|
|
ref mut event_handler,
|
|
|
|
ref mut control_flow,
|
|
|
|
..
|
|
|
|
} = self;
|
|
|
|
*panic_error = panic::catch_unwind(panic::AssertUnwindSafe(|| {
|
|
|
|
if *control_flow != ControlFlow::Exit {
|
|
|
|
(*event_handler)(event, control_flow);
|
|
|
|
} else {
|
|
|
|
(*event_handler)(event, &mut ControlFlow::Exit);
|
|
|
|
}
|
|
|
|
})).err();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns true if the wait time was reached, and false if a message must be processed.
|
|
|
|
unsafe fn wait_until_time_or_msg(wait_until: Instant) -> bool {
|
|
|
|
let mut msg = mem::uninitialized();
|
|
|
|
let now = Instant::now();
|
|
|
|
if now <= wait_until {
|
|
|
|
// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract 1 millisecond
|
|
|
|
// from the requested time and spinlock for the remainder to compensate for that.
|
|
|
|
let resume_reason = winuser::MsgWaitForMultipleObjectsEx(
|
|
|
|
0,
|
|
|
|
ptr::null(),
|
|
|
|
dur2timeout(wait_until - now).saturating_sub(1),
|
|
|
|
winuser::QS_ALLEVENTS,
|
|
|
|
winuser::MWMO_INPUTAVAILABLE
|
|
|
|
);
|
|
|
|
|
|
|
|
if resume_reason == winerror::WAIT_TIMEOUT {
|
|
|
|
while Instant::now() < wait_until {
|
|
|
|
if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
|
|
|
|
fn dur2timeout(dur: Duration) -> DWORD {
|
|
|
|
// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
|
|
|
|
// timeouts in windows APIs are typically u32 milliseconds. To translate, we
|
|
|
|
// have two pieces to take care of:
|
|
|
|
//
|
|
|
|
// * Nanosecond precision is rounded up
|
|
|
|
// * Greater than u32::MAX milliseconds (50 days) is rounded up to INFINITE
|
|
|
|
// (never time out).
|
|
|
|
dur.as_secs().checked_mul(1000).and_then(|ms| {
|
|
|
|
ms.checked_add((dur.subsec_nanos() as u64) / 1_000_000)
|
|
|
|
}).and_then(|ms| {
|
|
|
|
ms.checked_add(if dur.subsec_nanos() % 1_000_000 > 0 {1} else {0})
|
|
|
|
}).map(|ms| {
|
|
|
|
if ms > DWORD::max_value() as u64 {
|
|
|
|
winbase::INFINITE
|
|
|
|
} else {
|
|
|
|
ms as DWORD
|
|
|
|
}
|
|
|
|
}).unwrap_or(winbase::INFINITE)
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<T> Drop for EventLoop<T> {
|
|
|
|
fn drop(&mut self) {
|
|
|
|
unsafe {
|
|
|
|
winuser::DestroyWindow(self.window_target.p.thread_msg_target);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) struct EventLoopThreadExecutor {
|
|
|
|
thread_id: DWORD,
|
|
|
|
trigger_newevents_on_redraw: Arc<AtomicBool>,
|
|
|
|
target_window: HWND,
|
|
|
|
}
|
|
|
|
|
|
|
|
unsafe impl Send for EventLoopThreadExecutor {}
|
|
|
|
unsafe impl Sync for EventLoopThreadExecutor {}
|
|
|
|
|
|
|
|
impl EventLoopThreadExecutor {
|
|
|
|
/// Check to see if we're in the parent event loop's thread.
|
|
|
|
pub(super) fn in_event_loop_thread(&self) -> bool {
|
|
|
|
let cur_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
|
|
|
|
self.thread_id == cur_thread_id
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(super) fn trigger_newevents_on_redraw(&self) -> bool {
|
|
|
|
!self.in_event_loop_thread() || self.trigger_newevents_on_redraw.load(Ordering::Relaxed)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Executes a function in the event loop thread. If we're already in the event loop thread,
|
|
|
|
/// we just call the function directly.
|
|
|
|
///
|
|
|
|
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
|
|
|
|
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
|
|
|
|
///
|
|
|
|
/// Note that if you are using this to change some property of a window and updating
|
|
|
|
/// `WindowState` then you should call this within the lock of `WindowState`. Otherwise the
|
|
|
|
/// events may be sent to the other thread in different order to the one in which you set
|
|
|
|
/// `WindowState`, leaving them out of sync.
|
|
|
|
///
|
|
|
|
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
|
|
|
|
/// to the unstable FnBox.
|
|
|
|
pub(super) fn execute_in_thread<F>(&self, mut function: F)
|
|
|
|
where F: FnMut() + Send + 'static
|
|
|
|
{
|
|
|
|
unsafe {
|
|
|
|
if self.in_event_loop_thread() {
|
|
|
|
function();
|
|
|
|
} else {
|
|
|
|
// We double-box because the first box is a fat pointer.
|
|
|
|
let boxed = Box::new(function) as Box<FnMut()>;
|
|
|
|
let boxed2: ThreadExecFn = Box::new(boxed);
|
|
|
|
|
|
|
|
let raw = Box::into_raw(boxed2);
|
|
|
|
|
|
|
|
let res = winuser::PostMessageW(
|
|
|
|
self.target_window, *EXEC_MSG_ID,
|
|
|
|
raw as *mut () as usize as WPARAM, 0
|
|
|
|
);
|
|
|
|
assert!(res != 0, "PostMessage failed ; is the messages queue full?");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
type ThreadExecFn = Box<Box<FnMut()>>;
|
|
|
|
|
|
|
|
#[derive(Clone)]
|
2019-02-21 20:51:43 +11:00
|
|
|
pub struct EventLoopProxy<T: 'static> {
|
2019-02-06 02:30:33 +11:00
|
|
|
target_window: HWND,
|
|
|
|
event_send: Sender<T>,
|
|
|
|
}
|
2019-02-21 20:51:43 +11:00
|
|
|
unsafe impl<T: Send + 'static> Send for EventLoopProxy<T> {}
|
2019-02-06 02:30:33 +11:00
|
|
|
|
2019-02-21 20:51:43 +11:00
|
|
|
impl<T: 'static> EventLoopProxy<T> {
|
2019-02-06 02:30:33 +11:00
|
|
|
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
|
|
|
|
unsafe {
|
|
|
|
if winuser::PostMessageW(self.target_window, *USER_EVENT_MSG_ID, 0, 0) != 0 {
|
|
|
|
self.event_send.send(event).ok();
|
|
|
|
Ok(())
|
|
|
|
} else {
|
|
|
|
Err(EventLoopClosed)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
lazy_static! {
|
|
|
|
// Message sent by the `EventLoopProxy` when we want to wake up the thread.
|
|
|
|
// WPARAM and LPARAM are unused.
|
|
|
|
static ref USER_EVENT_MSG_ID: u32 = {
|
|
|
|
unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::WakeupMsg\0".as_ptr() as LPCSTR)
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Message sent when we want to execute a closure in the thread.
|
|
|
|
// WPARAM contains a Box<Box<FnMut()>> that must be retrieved with `Box::from_raw`,
|
|
|
|
// and LPARAM is unused.
|
|
|
|
static ref EXEC_MSG_ID: u32 = {
|
|
|
|
unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::ExecMsg\0".as_ptr() as *const i8)
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Message sent by a `Window` when it wants to be destroyed by the main thread.
|
|
|
|
// WPARAM and LPARAM are unused.
|
|
|
|
pub static ref DESTROY_MSG_ID: u32 = {
|
|
|
|
unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::DestroyMsg\0".as_ptr() as LPCSTR)
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Message sent by a `Window` after creation if it has a DPI != 96.
|
|
|
|
// WPARAM is the the DPI (u32). LOWORD of LPARAM is width, and HIWORD is height.
|
|
|
|
pub static ref INITIAL_DPI_MSG_ID: u32 = {
|
|
|
|
unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::InitialDpiMsg\0".as_ptr() as LPCSTR)
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Message sent by a `Window` if it's requesting a redraw without sending a NewEvents.
|
|
|
|
pub static ref REQUEST_REDRAW_NO_NEWEVENTS_MSG_ID: u32 = {
|
|
|
|
unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::RequestRedrawNoNewevents\0".as_ptr() as LPCSTR)
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// WPARAM is a bool specifying the `WindowFlags::MARKER_RETAIN_STATE_ON_SIZE` flag. See the
|
|
|
|
// documentation in the `window_state` module for more information.
|
|
|
|
pub static ref SET_RETAIN_STATE_ON_SIZE_MSG_ID: u32 = unsafe {
|
|
|
|
winuser::RegisterWindowMessageA("Winit::SetRetainMaximized\0".as_ptr() as LPCSTR)
|
|
|
|
};
|
|
|
|
static ref THREAD_EVENT_TARGET_WINDOW_CLASS: Vec<u16> = unsafe {
|
|
|
|
use std::ffi::OsStr;
|
|
|
|
use std::os::windows::ffi::OsStrExt;
|
|
|
|
|
|
|
|
let class_name: Vec<_> = OsStr::new("Winit Thread Event Target")
|
|
|
|
.encode_wide()
|
|
|
|
.chain(Some(0).into_iter())
|
|
|
|
.collect();
|
|
|
|
|
|
|
|
let class = winuser::WNDCLASSEXW {
|
|
|
|
cbSize: mem::size_of::<winuser::WNDCLASSEXW>() as UINT,
|
|
|
|
style: 0,
|
|
|
|
lpfnWndProc: Some(winuser::DefWindowProcW),
|
|
|
|
cbClsExtra: 0,
|
|
|
|
cbWndExtra: 0,
|
|
|
|
hInstance: libloaderapi::GetModuleHandleW(ptr::null()),
|
|
|
|
hIcon: ptr::null_mut(),
|
|
|
|
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
|
|
|
|
hbrBackground: ptr::null_mut(),
|
|
|
|
lpszMenuName: ptr::null(),
|
|
|
|
lpszClassName: class_name.as_ptr(),
|
|
|
|
hIconSm: ptr::null_mut(),
|
|
|
|
};
|
|
|
|
|
|
|
|
winuser::RegisterClassExW(&class);
|
|
|
|
|
|
|
|
class_name
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
fn thread_event_target_window<T>(event_loop_runner: EventLoopRunnerShared<T>) -> (HWND, Sender<T>) {
|
|
|
|
unsafe {
|
|
|
|
let window = winuser::CreateWindowExW(
|
|
|
|
winuser::WS_EX_NOACTIVATE | winuser::WS_EX_TRANSPARENT | winuser::WS_EX_LAYERED,
|
|
|
|
THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
|
|
|
|
ptr::null_mut(),
|
|
|
|
0,
|
|
|
|
0, 0,
|
|
|
|
0, 0,
|
|
|
|
ptr::null_mut(),
|
|
|
|
ptr::null_mut(),
|
|
|
|
libloaderapi::GetModuleHandleW(ptr::null()),
|
|
|
|
ptr::null_mut()
|
|
|
|
);
|
|
|
|
winuser::SetWindowLongPtrW(
|
|
|
|
window,
|
|
|
|
winuser::GWL_STYLE,
|
|
|
|
// The window technically has to be visible to receive WM_PAINT messages (which are used
|
|
|
|
// for delivering events during resizes), but it isn't displayed to the user because of
|
|
|
|
// the LAYERED style.
|
|
|
|
(winuser::WS_VISIBLE | winuser::WS_POPUP) as _
|
|
|
|
);
|
|
|
|
|
|
|
|
let (tx, rx) = mpsc::channel();
|
|
|
|
|
|
|
|
let subclass_input = ThreadMsgTargetSubclassInput {
|
|
|
|
event_loop_runner,
|
|
|
|
user_event_receiver: rx,
|
|
|
|
};
|
|
|
|
let input_ptr = Box::into_raw(Box::new(subclass_input));
|
|
|
|
let subclass_result = commctrl::SetWindowSubclass(
|
|
|
|
window,
|
|
|
|
Some(thread_event_target_callback::<T>),
|
|
|
|
THREAD_EVENT_TARGET_SUBCLASS_ID,
|
|
|
|
input_ptr as DWORD_PTR
|
|
|
|
);
|
|
|
|
assert_eq!(subclass_result, 1);
|
|
|
|
|
|
|
|
(window, tx)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
|
|
|
|
/// the window.
|
|
|
|
unsafe fn capture_mouse(window: HWND, window_state: &mut WindowState) {
|
|
|
|
window_state.mouse.buttons_down += 1;
|
|
|
|
winuser::SetCapture(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
|
|
|
|
/// is outside the window.
|
|
|
|
unsafe fn release_mouse(window_state: &mut WindowState) {
|
|
|
|
window_state.mouse.buttons_down = window_state.mouse.buttons_down.saturating_sub(1);
|
|
|
|
if window_state.mouse.buttons_down == 0 {
|
|
|
|
winuser::ReleaseCapture();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const WINDOW_SUBCLASS_ID: UINT_PTR = 0;
|
|
|
|
const THREAD_EVENT_TARGET_SUBCLASS_ID: UINT_PTR = 1;
|
|
|
|
pub(crate) fn subclass_window<T>(window: HWND, subclass_input: SubclassInput<T>) {
|
|
|
|
let input_ptr = Box::into_raw(Box::new(subclass_input));
|
|
|
|
let subclass_result = unsafe{ commctrl::SetWindowSubclass(
|
|
|
|
window,
|
|
|
|
Some(public_window_callback::<T>),
|
|
|
|
WINDOW_SUBCLASS_ID,
|
|
|
|
input_ptr as DWORD_PTR
|
|
|
|
) };
|
|
|
|
assert_eq!(subclass_result, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Any window whose callback is configured to this function will have its events propagated
|
|
|
|
/// through the events loop of the thread the window was created in.
|
|
|
|
//
|
|
|
|
// This is the callback that is called by `DispatchMessage` in the events loop.
|
|
|
|
//
|
|
|
|
// Returning 0 tells the Win32 API that the message has been processed.
|
|
|
|
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
|
|
|
|
unsafe extern "system" fn public_window_callback<T>(
|
|
|
|
window: HWND,
|
|
|
|
msg: UINT,
|
|
|
|
wparam: WPARAM,
|
|
|
|
lparam: LPARAM,
|
|
|
|
_: UINT_PTR,
|
|
|
|
subclass_input_ptr: DWORD_PTR
|
|
|
|
) -> LRESULT {
|
|
|
|
let subclass_input = &mut*(subclass_input_ptr as *mut SubclassInput<T>);
|
|
|
|
|
|
|
|
match msg {
|
|
|
|
winuser::WM_ENTERSIZEMOVE => {
|
|
|
|
let mut runner = subclass_input.event_loop_runner.runner.borrow_mut();
|
|
|
|
if let Some(ref mut runner) = *runner {
|
|
|
|
runner.in_modal_loop = true;
|
|
|
|
}
|
|
|
|
0
|
|
|
|
},
|
|
|
|
winuser::WM_EXITSIZEMOVE => {
|
|
|
|
let mut runner = subclass_input.event_loop_runner.runner.borrow_mut();
|
|
|
|
if let Some(ref mut runner) = *runner {
|
|
|
|
runner.in_modal_loop = false;
|
|
|
|
}
|
|
|
|
0
|
|
|
|
},
|
|
|
|
winuser::WM_NCCREATE => {
|
|
|
|
enable_non_client_dpi_scaling(window);
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
},
|
|
|
|
|
2019-04-15 01:48:31 +10:00
|
|
|
winuser::WM_NCLBUTTONDOWN => {
|
|
|
|
// jumpstart the modal loop
|
|
|
|
winuser::RedrawWindow(
|
|
|
|
window,
|
|
|
|
ptr::null(),
|
|
|
|
ptr::null_mut(),
|
|
|
|
winuser::RDW_INTERNALPAINT
|
|
|
|
);
|
|
|
|
if wparam == winuser::HTCAPTION as _ {
|
|
|
|
winuser::PostMessageW(window, winuser::WM_MOUSEMOVE, 0, 0);
|
|
|
|
}
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
},
|
|
|
|
|
2019-02-06 02:30:33 +11:00
|
|
|
winuser::WM_CLOSE => {
|
|
|
|
use event::WindowEvent::CloseRequested;
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: CloseRequested,
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_DESTROY => {
|
|
|
|
use event::WindowEvent::Destroyed;
|
|
|
|
ole2::RevokeDragDrop(window);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: Destroyed,
|
|
|
|
});
|
|
|
|
|
|
|
|
Box::from_raw(subclass_input);
|
|
|
|
drop(subclass_input);
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
_ if msg == *REQUEST_REDRAW_NO_NEWEVENTS_MSG_ID => {
|
|
|
|
use event::WindowEvent::RedrawRequested;
|
|
|
|
let mut runner = subclass_input.event_loop_runner.runner.borrow_mut();
|
|
|
|
if let Some(ref mut runner) = *runner {
|
2019-05-16 14:00:30 +10:00
|
|
|
// This check makes sure that calls to `request_redraw()` during `EventsCleared`
|
|
|
|
// handling dispatch `RedrawRequested` immediately after `EventsCleared`, without
|
|
|
|
// spinning up a new event loop iteration. We do this because that's what the API
|
|
|
|
// says to do.
|
2019-02-06 02:30:33 +11:00
|
|
|
match runner.runner_state {
|
|
|
|
RunnerState::Idle(..) |
|
|
|
|
RunnerState::DeferredNewEvents(..) => runner.call_event_handler(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: RedrawRequested,
|
|
|
|
}),
|
|
|
|
_ => ()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
0
|
|
|
|
},
|
|
|
|
winuser::WM_PAINT => {
|
|
|
|
use event::WindowEvent::RedrawRequested;
|
2019-05-16 14:00:30 +10:00
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
2019-02-06 02:30:33 +11:00
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: RedrawRequested,
|
2019-05-16 14:00:30 +10:00
|
|
|
});
|
2019-02-06 02:30:33 +11:00
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
},
|
|
|
|
|
|
|
|
// WM_MOVE supplies client area positions, so we send Moved here instead.
|
|
|
|
winuser::WM_WINDOWPOSCHANGED => {
|
|
|
|
use event::WindowEvent::Moved;
|
|
|
|
|
|
|
|
let windowpos = lparam as *const winuser::WINDOWPOS;
|
|
|
|
if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
|
|
|
|
let dpi_factor = get_hwnd_scale_factor(window);
|
|
|
|
let logical_position = LogicalPosition::from_physical(
|
|
|
|
((*windowpos).x, (*windowpos).y),
|
|
|
|
dpi_factor,
|
|
|
|
);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: Moved(logical_position),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is necessary for us to still get sent WM_SIZE.
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_SIZE => {
|
|
|
|
use event::WindowEvent::Resized;
|
|
|
|
let w = LOWORD(lparam as DWORD) as u32;
|
|
|
|
let h = HIWORD(lparam as DWORD) as u32;
|
|
|
|
|
|
|
|
let dpi_factor = get_hwnd_scale_factor(window);
|
|
|
|
let logical_size = LogicalSize::from_physical((w, h), dpi_factor);
|
|
|
|
let event = Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: Resized(logical_size),
|
|
|
|
};
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut w = subclass_input.window_state.lock();
|
|
|
|
// See WindowFlags::MARKER_RETAIN_STATE_ON_SIZE docs for info on why this `if` check exists.
|
|
|
|
if !w.window_flags().contains(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE) {
|
|
|
|
let maximized = wparam == winuser::SIZE_MAXIMIZED;
|
|
|
|
w.set_window_flags_in_place(|f| f.set(WindowFlags::MAXIMIZED, maximized));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
subclass_input.send_event(event);
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_CHAR => {
|
|
|
|
use event::WindowEvent::ReceivedCharacter;
|
|
|
|
let chr: char = mem::transmute(wparam as u32);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: ReceivedCharacter(chr),
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
// Prevents default windows menu hotkeys playing unwanted
|
|
|
|
// "ding" sounds. Alternatively could check for WM_SYSCOMMAND
|
|
|
|
// with wparam being SC_KEYMENU, but this may prevent some
|
|
|
|
// other unwanted default hotkeys as well.
|
|
|
|
winuser::WM_SYSCHAR => {
|
|
|
|
0
|
|
|
|
}
|
|
|
|
|
|
|
|
winuser::WM_MOUSEMOVE => {
|
|
|
|
use event::WindowEvent::{CursorEntered, CursorMoved};
|
|
|
|
let mouse_was_outside_window = {
|
|
|
|
let mut w = subclass_input.window_state.lock();
|
|
|
|
|
|
|
|
let was_outside_window = !w.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW);
|
|
|
|
w.mouse.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true)).ok();
|
|
|
|
was_outside_window
|
|
|
|
};
|
|
|
|
|
|
|
|
if mouse_was_outside_window {
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: CursorEntered { device_id: DEVICE_ID },
|
|
|
|
});
|
|
|
|
|
|
|
|
// Calling TrackMouseEvent in order to receive mouse leave events.
|
|
|
|
winuser::TrackMouseEvent(&mut winuser::TRACKMOUSEEVENT {
|
|
|
|
cbSize: mem::size_of::<winuser::TRACKMOUSEEVENT>() as DWORD,
|
|
|
|
dwFlags: winuser::TME_LEAVE,
|
|
|
|
hwndTrack: window,
|
|
|
|
dwHoverTime: winuser::HOVER_DEFAULT,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
let x = windowsx::GET_X_LPARAM(lparam) as f64;
|
|
|
|
let y = windowsx::GET_Y_LPARAM(lparam) as f64;
|
|
|
|
let dpi_factor = get_hwnd_scale_factor(window);
|
|
|
|
let position = LogicalPosition::from_physical((x, y), dpi_factor);
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: CursorMoved { device_id: DEVICE_ID, position, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_MOUSELEAVE => {
|
|
|
|
use event::WindowEvent::CursorLeft;
|
|
|
|
{
|
|
|
|
let mut w = subclass_input.window_state.lock();
|
|
|
|
w.mouse.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false)).ok();
|
|
|
|
}
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: CursorLeft { device_id: DEVICE_ID },
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_MOUSEWHEEL => {
|
|
|
|
use event::MouseScrollDelta::LineDelta;
|
|
|
|
|
|
|
|
let value = (wparam >> 16) as i16;
|
|
|
|
let value = value as i32;
|
|
|
|
let value = value as f32 / winuser::WHEEL_DELTA as f32;
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::MouseWheel { device_id: DEVICE_ID, delta: LineDelta(0.0, value), phase: TouchPhase::Moved, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
2019-02-23 01:31:16 +11:00
|
|
|
winuser::WM_MOUSEHWHEEL => {
|
|
|
|
use event::MouseScrollDelta::LineDelta;
|
|
|
|
|
|
|
|
let value = (wparam >> 16) as i16;
|
|
|
|
let value = value as i32;
|
|
|
|
let value = value as f32 / winuser::WHEEL_DELTA as f32;
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::MouseWheel { device_id: DEVICE_ID, delta: LineDelta(value, 0.0), phase: TouchPhase::Moved, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
2019-02-06 02:30:33 +11:00
|
|
|
winuser::WM_KEYDOWN | winuser::WM_SYSKEYDOWN => {
|
|
|
|
use event::ElementState::Pressed;
|
|
|
|
use event::VirtualKeyCode;
|
|
|
|
if msg == winuser::WM_SYSKEYDOWN && wparam as i32 == winuser::VK_F4 {
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
} else {
|
|
|
|
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::KeyboardInput {
|
|
|
|
device_id: DEVICE_ID,
|
|
|
|
input: KeyboardInput {
|
|
|
|
state: Pressed,
|
|
|
|
scancode: scancode,
|
|
|
|
virtual_keycode: vkey,
|
|
|
|
modifiers: event::get_key_mods(),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
});
|
|
|
|
// Windows doesn't emit a delete character by default, but in order to make it
|
|
|
|
// consistent with the other platforms we'll emit a delete character here.
|
|
|
|
if vkey == Some(VirtualKeyCode::Delete) {
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::ReceivedCharacter('\u{7F}'),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
0
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_KEYUP | winuser::WM_SYSKEYUP => {
|
|
|
|
use event::ElementState::Released;
|
|
|
|
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::KeyboardInput {
|
|
|
|
device_id: DEVICE_ID,
|
|
|
|
input: KeyboardInput {
|
|
|
|
state: Released,
|
|
|
|
scancode: scancode,
|
|
|
|
virtual_keycode: vkey,
|
|
|
|
modifiers: event::get_key_mods(),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_LBUTTONDOWN => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Left;
|
|
|
|
use event::ElementState::Pressed;
|
|
|
|
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Left, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_LBUTTONUP => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Left;
|
|
|
|
use event::ElementState::Released;
|
|
|
|
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Left, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_RBUTTONDOWN => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Right;
|
|
|
|
use event::ElementState::Pressed;
|
|
|
|
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Right, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_RBUTTONUP => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Right;
|
|
|
|
use event::ElementState::Released;
|
|
|
|
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Right, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_MBUTTONDOWN => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Middle;
|
|
|
|
use event::ElementState::Pressed;
|
|
|
|
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Middle, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_MBUTTONUP => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Middle;
|
|
|
|
use event::ElementState::Released;
|
|
|
|
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Middle, modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_XBUTTONDOWN => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Other;
|
|
|
|
use event::ElementState::Pressed;
|
|
|
|
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
|
|
|
|
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Other(xbutton as u8), modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_XBUTTONUP => {
|
|
|
|
use event::WindowEvent::MouseInput;
|
|
|
|
use event::MouseButton::Other;
|
|
|
|
use event::ElementState::Released;
|
|
|
|
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
|
|
|
|
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Other(xbutton as u8), modifiers: event::get_key_mods() },
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_INPUT_DEVICE_CHANGE => {
|
|
|
|
let event = match wparam as _ {
|
|
|
|
winuser::GIDC_ARRIVAL => DeviceEvent::Added,
|
|
|
|
winuser::GIDC_REMOVAL => DeviceEvent::Removed,
|
|
|
|
_ => unreachable!(),
|
|
|
|
};
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id: wrap_device_id(lparam as _),
|
|
|
|
event,
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_INPUT => {
|
|
|
|
use event::DeviceEvent::{Motion, MouseMotion, MouseWheel, Button, Key};
|
|
|
|
use event::MouseScrollDelta::LineDelta;
|
|
|
|
use event::ElementState::{Pressed, Released};
|
|
|
|
|
|
|
|
if let Some(data) = get_raw_input_data(lparam as _) {
|
|
|
|
let device_id = wrap_device_id(data.header.hDevice as _);
|
|
|
|
|
|
|
|
if data.header.dwType == winuser::RIM_TYPEMOUSE {
|
|
|
|
let mouse = data.data.mouse();
|
|
|
|
|
|
|
|
if util::has_flag(mouse.usFlags, winuser::MOUSE_MOVE_RELATIVE) {
|
|
|
|
let x = mouse.lLastX as f64;
|
|
|
|
let y = mouse.lLastY as f64;
|
|
|
|
|
|
|
|
if x != 0.0 {
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: Motion { axis: 0, value: x },
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if y != 0.0 {
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: Motion { axis: 1, value: y },
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if x != 0.0 || y != 0.0 {
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: MouseMotion { delta: (x, y) },
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if util::has_flag(mouse.usButtonFlags, winuser::RI_MOUSE_WHEEL) {
|
|
|
|
let delta = mouse.usButtonData as SHORT / winuser::WHEEL_DELTA;
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: MouseWheel { delta: LineDelta(0.0, delta as f32) },
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
let button_state = get_raw_mouse_button_state(mouse.usButtonFlags);
|
|
|
|
// Left, middle, and right, respectively.
|
|
|
|
for (index, state) in button_state.iter().enumerate() {
|
|
|
|
if let Some(state) = *state {
|
|
|
|
// This gives us consistency with X11, since there doesn't
|
|
|
|
// seem to be anything else reasonable to do for a mouse
|
|
|
|
// button ID.
|
|
|
|
let button = (index + 1) as _;
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: Button {
|
|
|
|
button,
|
|
|
|
state,
|
|
|
|
},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if data.header.dwType == winuser::RIM_TYPEKEYBOARD {
|
|
|
|
let keyboard = data.data.keyboard();
|
|
|
|
|
|
|
|
let pressed = keyboard.Message == winuser::WM_KEYDOWN
|
|
|
|
|| keyboard.Message == winuser::WM_SYSKEYDOWN;
|
|
|
|
let released = keyboard.Message == winuser::WM_KEYUP
|
|
|
|
|| keyboard.Message == winuser::WM_SYSKEYUP;
|
|
|
|
|
|
|
|
if pressed || released {
|
|
|
|
let state = if pressed {
|
|
|
|
Pressed
|
|
|
|
} else {
|
|
|
|
Released
|
|
|
|
};
|
|
|
|
|
|
|
|
let scancode = keyboard.MakeCode as _;
|
|
|
|
let extended = util::has_flag(keyboard.Flags, winuser::RI_KEY_E0 as _)
|
|
|
|
| util::has_flag(keyboard.Flags, winuser::RI_KEY_E1 as _);
|
|
|
|
if let Some((vkey, scancode)) = handle_extended_keys(
|
|
|
|
keyboard.VKey as _,
|
|
|
|
scancode,
|
|
|
|
extended,
|
|
|
|
) {
|
|
|
|
let virtual_keycode = vkey_to_winit_vkey(vkey);
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
|
|
device_id,
|
|
|
|
event: Key(KeyboardInput {
|
|
|
|
scancode,
|
|
|
|
state,
|
|
|
|
virtual_keycode,
|
|
|
|
modifiers: event::get_key_mods(),
|
|
|
|
}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_TOUCH => {
|
|
|
|
let pcount = LOWORD( wparam as DWORD ) as usize;
|
|
|
|
let mut inputs = Vec::with_capacity( pcount );
|
|
|
|
inputs.set_len( pcount );
|
|
|
|
let htouch = lparam as winuser::HTOUCHINPUT;
|
|
|
|
if winuser::GetTouchInputInfo(
|
|
|
|
htouch,
|
|
|
|
pcount as UINT,
|
|
|
|
inputs.as_mut_ptr(),
|
|
|
|
mem::size_of::<winuser::TOUCHINPUT>() as INT,
|
|
|
|
) > 0 {
|
|
|
|
let dpi_factor = get_hwnd_scale_factor(window);
|
|
|
|
for input in &inputs {
|
|
|
|
let x = (input.x as f64) / 100f64;
|
|
|
|
let y = (input.y as f64) / 100f64;
|
|
|
|
let location = LogicalPosition::from_physical((x, y), dpi_factor);
|
|
|
|
subclass_input.send_event( Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: WindowEvent::Touch(Touch {
|
|
|
|
phase:
|
|
|
|
if input.dwFlags & winuser::TOUCHEVENTF_DOWN != 0 {
|
|
|
|
TouchPhase::Started
|
|
|
|
} else if input.dwFlags & winuser::TOUCHEVENTF_UP != 0 {
|
|
|
|
TouchPhase::Ended
|
|
|
|
} else if input.dwFlags & winuser::TOUCHEVENTF_MOVE != 0 {
|
|
|
|
TouchPhase::Moved
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
},
|
|
|
|
location,
|
|
|
|
id: input.dwID as u64,
|
|
|
|
device_id: DEVICE_ID,
|
|
|
|
}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
winuser::CloseTouchInputHandle( htouch );
|
|
|
|
0
|
|
|
|
}
|
|
|
|
|
|
|
|
winuser::WM_SETFOCUS => {
|
2019-03-20 13:19:41 +11:00
|
|
|
use event::WindowEvent::Focused;
|
2019-02-06 02:30:33 +11:00
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: Focused(true),
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_KILLFOCUS => {
|
|
|
|
use event::WindowEvent::Focused;
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: Focused(false),
|
|
|
|
});
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_SETCURSOR => {
|
|
|
|
let set_cursor_to = {
|
|
|
|
let window_state = subclass_input.window_state.lock();
|
|
|
|
if window_state.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW) {
|
|
|
|
Some(window_state.mouse.cursor)
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
match set_cursor_to {
|
|
|
|
Some(cursor) => {
|
|
|
|
let cursor = winuser::LoadCursorW(
|
|
|
|
ptr::null_mut(),
|
|
|
|
cursor.to_windows_cursor(),
|
|
|
|
);
|
|
|
|
winuser::SetCursor(cursor);
|
|
|
|
0
|
|
|
|
},
|
|
|
|
None => winuser::DefWindowProcW(window, msg, wparam, lparam)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_DROPFILES => {
|
|
|
|
// See `FileDropHandler` for implementation.
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
winuser::WM_GETMINMAXINFO => {
|
|
|
|
let mmi = lparam as *mut winuser::MINMAXINFO;
|
|
|
|
|
|
|
|
let window_state = subclass_input.window_state.lock();
|
|
|
|
|
|
|
|
if window_state.min_size.is_some() || window_state.max_size.is_some() {
|
|
|
|
let style = winuser::GetWindowLongA(window, winuser::GWL_STYLE) as DWORD;
|
|
|
|
let ex_style = winuser::GetWindowLongA(window, winuser::GWL_EXSTYLE) as DWORD;
|
|
|
|
if let Some(min_size) = window_state.min_size {
|
|
|
|
let min_size = min_size.to_physical(window_state.dpi_factor);
|
|
|
|
let (width, height) = adjust_size(min_size, style, ex_style);
|
|
|
|
(*mmi).ptMinTrackSize = POINT { x: width as i32, y: height as i32 };
|
|
|
|
}
|
|
|
|
if let Some(max_size) = window_state.max_size {
|
|
|
|
let max_size = max_size.to_physical(window_state.dpi_factor);
|
|
|
|
let (width, height) = adjust_size(max_size, style, ex_style);
|
|
|
|
(*mmi).ptMaxTrackSize = POINT { x: width as i32, y: height as i32 };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
// Only sent on Windows 8.1 or newer. On Windows 7 and older user has to log out to change
|
|
|
|
// DPI, therefore all applications are closed while DPI is changing.
|
|
|
|
winuser::WM_DPICHANGED => {
|
|
|
|
use event::WindowEvent::HiDpiFactorChanged;
|
|
|
|
|
|
|
|
// This message actually provides two DPI values - x and y. However MSDN says that
|
|
|
|
// "you only need to use either the X-axis or the Y-axis value when scaling your
|
|
|
|
// application since they are the same".
|
|
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn312083(v=vs.85).aspx
|
|
|
|
let new_dpi_x = u32::from(LOWORD(wparam as DWORD));
|
|
|
|
let new_dpi_factor = dpi_to_scale_factor(new_dpi_x);
|
|
|
|
|
|
|
|
let allow_resize = {
|
|
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
|
|
let old_dpi_factor = window_state.dpi_factor;
|
|
|
|
window_state.dpi_factor = new_dpi_factor;
|
|
|
|
|
|
|
|
new_dpi_factor != old_dpi_factor && window_state.fullscreen.is_none()
|
|
|
|
};
|
|
|
|
|
|
|
|
// This prevents us from re-applying DPI adjustment to the restored size after exiting
|
|
|
|
// fullscreen (the restored size is already DPI adjusted).
|
|
|
|
if allow_resize {
|
|
|
|
// Resize window to the size suggested by Windows.
|
|
|
|
let rect = &*(lparam as *const RECT);
|
|
|
|
winuser::SetWindowPos(
|
|
|
|
window,
|
|
|
|
ptr::null_mut(),
|
|
|
|
rect.left,
|
|
|
|
rect.top,
|
|
|
|
rect.right - rect.left,
|
|
|
|
rect.bottom - rect.top,
|
|
|
|
winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: HiDpiFactorChanged(new_dpi_factor),
|
|
|
|
});
|
|
|
|
|
|
|
|
0
|
|
|
|
},
|
|
|
|
|
|
|
|
_ => {
|
|
|
|
if msg == *DESTROY_MSG_ID {
|
|
|
|
winuser::DestroyWindow(window);
|
|
|
|
0
|
|
|
|
} else if msg == *SET_RETAIN_STATE_ON_SIZE_MSG_ID {
|
|
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
|
|
window_state.set_window_flags_in_place(|f| f.set(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE, wparam != 0));
|
|
|
|
0
|
|
|
|
} else if msg == *INITIAL_DPI_MSG_ID {
|
|
|
|
use event::WindowEvent::HiDpiFactorChanged;
|
|
|
|
let scale_factor = dpi_to_scale_factor(wparam as u32);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
|
|
window_id: RootWindowId(WindowId(window)),
|
|
|
|
event: HiDpiFactorChanged(scale_factor),
|
|
|
|
});
|
|
|
|
// Automatically resize for actual DPI
|
|
|
|
let width = LOWORD(lparam as DWORD) as u32;
|
|
|
|
let height = HIWORD(lparam as DWORD) as u32;
|
|
|
|
let (adjusted_width, adjusted_height): (u32, u32) = PhysicalSize::from_logical(
|
|
|
|
(width, height),
|
|
|
|
scale_factor,
|
|
|
|
).into();
|
|
|
|
// We're not done yet! `SetWindowPos` needs the window size, not the client area size.
|
|
|
|
let mut rect = RECT {
|
|
|
|
top: 0,
|
|
|
|
left: 0,
|
|
|
|
bottom: adjusted_height as LONG,
|
|
|
|
right: adjusted_width as LONG,
|
|
|
|
};
|
|
|
|
let dw_style = winuser::GetWindowLongA(window, winuser::GWL_STYLE) as DWORD;
|
|
|
|
let b_menu = !winuser::GetMenu(window).is_null() as BOOL;
|
|
|
|
let dw_style_ex = winuser::GetWindowLongA(window, winuser::GWL_EXSTYLE) as DWORD;
|
|
|
|
winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex);
|
|
|
|
let outer_x = (rect.right - rect.left).abs() as c_int;
|
|
|
|
let outer_y = (rect.top - rect.bottom).abs() as c_int;
|
|
|
|
winuser::SetWindowPos(
|
|
|
|
window,
|
|
|
|
ptr::null_mut(),
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
outer_x,
|
|
|
|
outer_y,
|
|
|
|
winuser::SWP_NOMOVE
|
|
|
|
| winuser::SWP_NOREPOSITION
|
|
|
|
| winuser::SWP_NOZORDER
|
|
|
|
| winuser::SWP_NOACTIVATE,
|
|
|
|
);
|
|
|
|
0
|
|
|
|
} else {
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unsafe extern "system" fn thread_event_target_callback<T>(
|
|
|
|
window: HWND,
|
|
|
|
msg: UINT,
|
|
|
|
wparam: WPARAM,
|
|
|
|
lparam: LPARAM,
|
|
|
|
_: UINT_PTR,
|
|
|
|
subclass_input_ptr: DWORD_PTR
|
|
|
|
) -> LRESULT {
|
|
|
|
let subclass_input = &mut*(subclass_input_ptr as *mut ThreadMsgTargetSubclassInput<T>);
|
|
|
|
match msg {
|
|
|
|
winuser::WM_DESTROY => {
|
|
|
|
Box::from_raw(subclass_input);
|
|
|
|
drop(subclass_input);
|
|
|
|
0
|
|
|
|
},
|
|
|
|
// Because WM_PAINT comes after all other messages, we use it during modal loops to detect
|
|
|
|
// when the event queue has been emptied. See `process_event` for more details.
|
|
|
|
winuser::WM_PAINT => {
|
|
|
|
winuser::ValidateRect(window, ptr::null());
|
|
|
|
let queue_call_again = || {
|
|
|
|
winuser::RedrawWindow(
|
|
|
|
window,
|
|
|
|
ptr::null(),
|
|
|
|
ptr::null_mut(),
|
|
|
|
winuser::RDW_INTERNALPAINT
|
|
|
|
);
|
|
|
|
};
|
|
|
|
let in_modal_loop = {
|
|
|
|
let runner = subclass_input.event_loop_runner.runner.borrow_mut();
|
|
|
|
if let Some(ref runner) = *runner {
|
|
|
|
runner.in_modal_loop
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
};
|
|
|
|
if in_modal_loop {
|
|
|
|
let mut msg = mem::uninitialized();
|
|
|
|
loop {
|
|
|
|
if 0 == winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// Clear all paint/timer messages from the queue before sending the events cleared message.
|
|
|
|
match msg.message {
|
|
|
|
// Flush the event queue of WM_PAINT messages.
|
|
|
|
winuser::WM_PAINT |
|
|
|
|
winuser::WM_TIMER => {
|
|
|
|
// Remove the message from the message queue.
|
|
|
|
winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 1);
|
|
|
|
|
|
|
|
if msg.hwnd != window {
|
|
|
|
winuser::TranslateMessage(&mut msg);
|
|
|
|
winuser::DispatchMessageW(&mut msg);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// If the message isn't one of those three, it may be handled by the modal
|
|
|
|
// loop so we should return control flow to it.
|
|
|
|
_ => {
|
|
|
|
queue_call_again();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut runner = subclass_input.event_loop_runner.runner.borrow_mut();
|
|
|
|
if let Some(ref mut runner) = *runner {
|
|
|
|
runner.events_cleared();
|
|
|
|
match runner.control_flow {
|
|
|
|
// Waiting is handled by the modal loop.
|
|
|
|
ControlFlow::Exit |
|
|
|
|
ControlFlow::Wait => runner.new_events(),
|
|
|
|
ControlFlow::WaitUntil(resume_time) => {
|
|
|
|
wait_until_time_or_msg(resume_time);
|
|
|
|
runner.new_events();
|
|
|
|
queue_call_again();
|
|
|
|
},
|
|
|
|
ControlFlow::Poll => {
|
|
|
|
runner.new_events();
|
|
|
|
queue_call_again();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
0
|
|
|
|
}
|
|
|
|
_ if msg == *USER_EVENT_MSG_ID => {
|
|
|
|
if let Ok(event) = subclass_input.user_event_receiver.recv() {
|
|
|
|
subclass_input.send_event(Event::UserEvent(event));
|
|
|
|
}
|
|
|
|
0
|
|
|
|
}
|
|
|
|
_ if msg == *EXEC_MSG_ID => {
|
|
|
|
let mut function: ThreadExecFn = Box::from_raw(wparam as usize as *mut _);
|
|
|
|
function();
|
|
|
|
0
|
|
|
|
}
|
|
|
|
_ => commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
|
|
}
|
|
|
|
}
|