winit-sonoma-fix/examples/util/fill.rs

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//! Fill the window buffer with a solid color.
//!
//! Launching a window without drawing to it has unpredictable results varying from platform to
//! platform. In order to have well-defined examples, this module provides an easy way to
//! fill the window buffer with a solid color.
//!
//! The `softbuffer` crate is used, largely because of its ease of use. `glutin` or `wgpu` could
//! also be used to fill the window buffer, but they are more complicated to use.
use winit::window::Window;
#[cfg(not(any(target_os = "android", target_os = "ios")))]
pub(super) fn fill_window(window: &Window) {
use softbuffer::{Context, Surface};
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use winit::window::WindowId;
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
context: Context,
/// The hash map of window IDs to surfaces.
surfaces: HashMap<WindowId, Surface>,
}
impl GraphicsContext {
fn new(w: &Window) -> Self {
Self {
context: unsafe { Context::new(w) }.expect("Failed to create a softbuffer context"),
surfaces: HashMap::new(),
}
}
fn surface(&mut self, w: &Window) -> &mut Surface {
self.surfaces.entry(w.id()).or_insert_with(|| {
unsafe { Surface::new(&self.context, w) }
.expect("Failed to create a softbuffer surface")
})
}
}
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
// you drop the event loop. We do this for brevity to not blow up examples. We use
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = ManuallyDrop::new(RefCell::new(None));
}
GC.with(|gc| {
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
let size = window.inner_size();
surface
.resize(
NonZeroU32::new(size.width).expect("Width must be greater than zero"),
NonZeroU32::new(size.height).expect("Height must be greater than zero"),
)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
#[cfg(any(target_os = "android", target_os = "ios"))]
pub(super) fn fill_window(_window: &Window) {
// No-op on mobile platforms.
}