winit-sonoma-fix/README.md

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# glutin - OpenGL, UTilities and INput
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[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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Alternative to GLFW in pure Rust.
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[![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin)
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[![Build status](https://ci.appveyor.com/api/projects/status/cv5xewg3uchb3854/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/glutin/branch/master)
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```toml
[dependencies]
glutin = "*"
```
Note that the crates.io version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere:
```toml
[dependencies.glutin]
git = "https://github.com/tomaka/glutin"
```
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## [Documentation](http://tomaka.github.io/glutin/)
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## Try it!
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```bash
git clone https://github.com/tomaka/glutin
cd glutin
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cargo run --example window
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```
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## Usage
```rust
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extern crate glutin;
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extern crate libc;
extern crate gl;
fn main() {
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let window = glutin::Window::new().unwrap();
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unsafe { window.make_current() };
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gl::load_with(|symbol| window.get_proc_address(symbol));
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gl::ClearColor(0.0, 1.0, 0.0, 1.0);
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while !window.is_closed() {
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window.wait_events();
gl::Clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
}
}
```
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## Platform-specific notes
### Android
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- To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`
- Events and vsync are not implemented
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- Headless rendering doesn't work
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### Emscripten
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
### OS/X
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- Some events are not implemented
- Implementation is still work-in-progress
- Vsync not implemented
- Changing the cursor (set_cursor) is not implemented
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### Win32
- You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window
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- Pixel formats are not implemented
- Changing the cursor (set_cursor) is not implemented
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### X11
- Some input events are not implemented
- Pixel formats not implemented
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- Vsync not implemented
- Not all mouse cursors are implemented (ContextMenu, ...)