winit-sonoma-fix/src/platform_impl/linux/wayland/touch.rs

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use std::sync::{Arc, Mutex};
use {TouchPhase, WindowEvent};
use super::{DeviceId, WindowId};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
use super::event_loop::EventLoopSink;
use super::window::WindowStore;
use sctk::reexports::client::Proxy;
use sctk::reexports::client::protocol::wl_touch::{Event as TouchEvent, WlTouch};
use sctk::reexports::client::protocol::wl_seat;
use sctk::reexports::client::protocol::wl_seat::RequestsTrait as SeatRequests;
struct TouchPoint {
wid: WindowId,
location: (f64, f64),
id: i32,
}
pub(crate) fn implement_touch(
seat: &Proxy<wl_seat::WlSeat>,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
sink: Arc<Mutex<EventLoopSink>>,
store: Arc<Mutex<WindowStore>>,
) -> Proxy<WlTouch> {
let mut pending_ids = Vec::new();
seat.get_touch(|touch| {
touch.implement(move |evt, _| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
match evt {
TouchEvent::Down {
surface, id, x, y, ..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Started,
location: (x, y).into(),
id: id as u64,
}),
wid,
);
pending_ids.push(TouchPoint {
wid: wid,
location: (x, y),
id: id,
});
}
}
TouchEvent::Up { id, .. } => {
let idx = pending_ids.iter().position(|p| p.id == id);
if let Some(idx) = idx {
let pt = pending_ids.remove(idx);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Ended,
location: pt.location.into(),
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Motion { id, x, y, .. } => {
let pt = pending_ids.iter_mut().find(|p| p.id == id);
if let Some(pt) = pt {
pt.location = (x, y);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Moved,
location: (x, y).into(),
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Frame => (),
TouchEvent::Cancel => for pt in pending_ids.drain(..) {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Cancelled,
location: pt.location.into(),
id: pt.id as u64,
}),
pt.wid,
);
},
}
}, ())
}).unwrap()
}