winit-sonoma-fix/src/platform_impl/ios/window.rs

489 lines
15 KiB
Rust
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use std::{
collections::VecDeque,
ops::{Deref, DerefMut},
};
use objc::runtime::{Class, NO, Object, YES};
use dpi::{self, LogicalPosition, LogicalSize};
use icon::Icon;
use monitor::MonitorHandle as RootMonitorHandle;
use platform::ios::{MonitorHandleExtIOS, ValidOrientations};
use window::{
CreationError,
MouseCursor,
WindowAttributes,
};
use platform_impl::{
platform::{
app_state::AppState,
event_loop,
ffi::{
id,
CGFloat,
CGPoint,
CGRect,
CGSize,
UIEdgeInsets,
UIInterfaceOrientationMask,
},
monitor,
view,
EventLoopWindowTarget,
MonitorHandle
},
};
pub struct Inner {
pub window: id,
pub view_controller: id,
pub view: id,
supports_safe_area: bool,
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.view, release];
let () = msg_send![self.view_controller, release];
let () = msg_send![self.window, release];
}
}
}
impl Inner {
pub fn set_title(&self, _title: &str) {
debug!("`Window::set_title` is ignored on iOS")
}
pub fn show(&self) {
unsafe {
let () = msg_send![self.window, setHidden:NO];
}
}
pub fn hide(&self) {
unsafe {
let () = msg_send![self.window, setHidden:YES];
}
}
pub fn request_redraw(&self) {
unsafe {
let () = msg_send![self.view, setNeedsDisplay];
}
}
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
unsafe {
let safe_area = self.safe_area_screen_space();
Some(LogicalPosition {
x: safe_area.origin.x,
y: safe_area.origin.y,
})
}
}
pub fn get_position(&self) -> Option<LogicalPosition> {
unsafe {
let screen_frame = self.screen_frame();
Some(LogicalPosition {
x: screen_frame.origin.x,
y: screen_frame.origin.y,
})
}
}
pub fn set_position(&self, position: LogicalPosition) {
unsafe {
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint {
x: position.x as _,
y: position.y as _,
},
size: screen_frame.size,
};
let bounds = self.from_screen_space(new_screen_frame);
let () = msg_send![self.window, setBounds:bounds];
}
}
pub fn get_inner_size(&self) -> Option<LogicalSize> {
unsafe {
let safe_area = self.safe_area_screen_space();
Some(LogicalSize {
width: safe_area.size.width,
height: safe_area.size.height,
})
}
}
pub fn get_outer_size(&self) -> Option<LogicalSize> {
unsafe {
let screen_frame = self.screen_frame();
Some(LogicalSize {
width: screen_frame.size.width,
height: screen_frame.size.height,
})
}
}
pub fn set_inner_size(&self, _size: LogicalSize) {
unimplemented!("not clear what `Window::set_inner_size` means on iOS");
}
pub fn set_min_dimensions(&self, _dimensions: Option<LogicalSize>) {
warn!("`Window::set_min_dimensions` is ignored on iOS")
}
pub fn set_max_dimensions(&self, _dimensions: Option<LogicalSize>) {
warn!("`Window::set_max_dimensions` is ignored on iOS")
}
pub fn set_resizable(&self, _resizable: bool) {
warn!("`Window::set_resizable` is ignored on iOS")
}
pub fn get_hidpi_factor(&self) -> f64 {
unsafe {
let hidpi: CGFloat = msg_send![self.view, contentScaleFactor];
hidpi as _
}
}
pub fn set_cursor(&self, _cursor: MouseCursor) {
debug!("`Window::set_cursor` ignored on iOS")
}
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
Err("Setting cursor position is not possible on iOS.".to_owned())
}
pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
Err("Cursor grabbing is not possible on iOS.".to_owned())
}
pub fn hide_cursor(&self, _hide: bool) {
debug!("`Window::hide_cursor` is ignored on iOS")
}
pub fn set_maximized(&self, _maximized: bool) {
warn!("`Window::set_maximized` is ignored on iOS")
}
pub fn set_fullscreen(&self, monitor: Option<RootMonitorHandle>) {
unsafe {
match monitor {
Some(monitor) => {
let uiscreen = monitor.get_uiscreen() as id;
let current: id = msg_send![self.window, screen];
let bounds: CGRect = msg_send![uiscreen, bounds];
// this is pretty slow on iOS, so avoid doing it if we can
if uiscreen != current {
let () = msg_send![self.window, setScreen:uiscreen];
}
let () = msg_send![self.window, setFrame:bounds];
}
None => warn!("`Window::set_fullscreen(None)` ignored on iOS"),
}
}
}
pub fn get_fullscreen(&self) -> Option<RootMonitorHandle> {
unsafe {
let monitor = self.get_current_monitor();
let uiscreen = monitor.inner.get_uiscreen();
let screen_space_bounds = self.screen_frame();
let screen_bounds: CGRect = msg_send![uiscreen, bounds];
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(monitor)
} else {
None
}
}
}
pub fn set_decorations(&self, decorations: bool) {
unsafe {
let status_bar_hidden = if decorations { NO } else { YES };
let () = msg_send![self.view_controller, setPrefersStatusBarHidden:status_bar_hidden];
}
}
pub fn set_always_on_top(&self, _always_on_top: bool) {
warn!("`Window::set_always_on_top` is ignored on iOS")
}
pub fn set_window_icon(&self, _icon: Option<Icon>) {
warn!("`Window::set_window_icon` is ignored on iOS")
}
pub fn set_ime_spot(&self, _position: LogicalPosition) {
warn!("`Window::set_ime_spot` is ignored on iOS")
}
pub fn get_current_monitor(&self) -> RootMonitorHandle {
unsafe {
let uiscreen: id = msg_send![self.window, screen];
RootMonitorHandle { inner: MonitorHandle::retained_new(uiscreen) }
}
}
pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
unsafe {
monitor::uiscreens()
}
}
pub fn get_primary_monitor(&self) -> MonitorHandle {
unsafe {
monitor::main_uiscreen()
}
}
pub fn id(&self) -> WindowId {
self.window.into()
}
}
pub struct Window {
pub inner: Inner,
}
impl Drop for Window {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`Window::drop` can only be run on the main thread on iOS");
}
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
impl Deref for Window {
type Target = Inner;
fn deref(&self) -> &Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&self.inner
}
}
impl DerefMut for Window {
fn deref_mut(&mut self) -> &mut Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&mut self.inner
}
}
impl Window {
pub fn new<T>(
event_loop: &EventLoopWindowTarget<T>,
window_attributes: WindowAttributes,
platform_attributes: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, CreationError> {
if let Some(_) = window_attributes.min_dimensions {
warn!("`WindowAttributes::min_dimensions` is ignored on iOS");
}
if let Some(_) = window_attributes.max_dimensions {
warn!("`WindowAttributes::max_dimensions` is ignored on iOS");
}
if window_attributes.always_on_top {
warn!("`WindowAttributes::always_on_top` is unsupported on iOS");
}
// TODO: transparency, visible
unsafe {
let screen = window_attributes.fullscreen
.as_ref()
.map(|screen| screen.get_uiscreen() as _)
.unwrap_or_else(|| monitor::main_uiscreen().get_uiscreen());
let screen_bounds: CGRect = msg_send![screen, bounds];
let frame = match window_attributes.dimensions {
Some(dim) => CGRect {
origin: screen_bounds.origin,
size: CGSize { width: dim.width, height: dim.height },
},
None => screen_bounds,
};
let view = view::create_view(&window_attributes, &platform_attributes, frame.clone());
let view_controller = view::create_view_controller(&window_attributes, &platform_attributes, view);
let window = view::create_window(&window_attributes, &platform_attributes, frame, view_controller);
let supports_safe_area = event_loop.capabilities().supports_safe_area;
let result = Window {
inner: Inner {
window,
view_controller,
view,
supports_safe_area,
},
};
AppState::set_key_window(window);
Ok(result)
}
}
}
// WindowExtIOS
impl Inner {
pub fn get_uiwindow(&self) -> id { self.window }
pub fn get_uiviewcontroller(&self) -> id { self.view_controller }
pub fn get_uiview(&self) -> id { self.view }
pub fn set_hidpi_factor(&self, hidpi_factor: f64) {
unsafe {
assert!(dpi::validate_hidpi_factor(hidpi_factor), "`WindowExtIOS::set_hidpi_factor` received an invalid hidpi factor");
let hidpi_factor = hidpi_factor as CGFloat;
let () = msg_send![self.view, setContentScaleFactor:hidpi_factor];
}
}
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
unsafe {
let idiom = event_loop::get_idiom();
let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom(valid_orientations, idiom);
msg_send![self.view_controller, setSupportedInterfaceOrientations:supported_orientations];
}
}
}
impl Inner {
// requires main thread
unsafe fn screen_frame(&self) -> CGRect {
self.to_screen_space(msg_send![self.window, bounds])
}
// requires main thread
unsafe fn to_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect toCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn from_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect fromCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn safe_area_screen_space(&self) -> CGRect {
let bounds: CGRect = msg_send![self.window, bounds];
if self.supports_safe_area {
let safe_area: UIEdgeInsets = msg_send![self.window, safeAreaInsets];
let safe_bounds = CGRect {
origin: CGPoint {
x: bounds.origin.x + safe_area.left,
y: bounds.origin.y + safe_area.top,
},
size: CGSize {
width: bounds.size.width - safe_area.left - safe_area.right,
height: bounds.size.height - safe_area.top - safe_area.bottom,
},
};
self.to_screen_space(safe_bounds)
} else {
let screen_frame = self.to_screen_space(bounds);
let status_bar_frame: CGRect = {
let app: id = msg_send![class!(UIApplication), sharedApplication];
assert!(!app.is_null(), "`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS");
msg_send![app, statusBarFrame]
};
let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height {
(screen_frame.origin.y, screen_frame.size.height)
} else {
let y = status_bar_frame.size.height;
let height = screen_frame.size.height - (status_bar_frame.size.height - screen_frame.origin.y);
(y, height)
};
CGRect {
origin: CGPoint {
x: screen_frame.origin.x,
y,
},
size: CGSize {
width: screen_frame.size.width,
height,
}
}
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId {
window: id,
}
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId {
window: std::ptr::null_mut(),
}
}
}
unsafe impl Send for WindowId {}
unsafe impl Sync for WindowId {}
impl From<&Object> for WindowId {
fn from(window: &Object) -> WindowId {
WindowId { window: window as *const _ as _ }
}
}
impl From<&mut Object> for WindowId {
fn from(window: &mut Object) -> WindowId {
WindowId { window: window as _ }
}
}
impl From<id> for WindowId {
fn from(window: id) -> WindowId {
WindowId { window }
}
}
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub root_view_class: &'static Class,
pub hidpi_factor: Option<f64>,
pub valid_orientations: ValidOrientations,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
fn default() -> PlatformSpecificWindowBuilderAttributes {
PlatformSpecificWindowBuilderAttributes {
root_view_class: class!(UIView),
hidpi_factor: None,
valid_orientations: Default::default(),
}
}
}