winit-sonoma-fix/src/x11/mod.rs

341 lines
9.9 KiB
Rust
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2014-07-27 23:10:58 +10:00
use {Event, Hints};
use libc;
use std::{mem, ptr};
mod ffi;
pub struct Window {
display: *mut ffi::Display,
window: ffi::Window,
context: ffi::GLXContext,
}
impl Window {
pub fn new(dimensions: Option<(uint, uint)>, title: &str, hints: &Hints)
-> Result<Window, String>
{
// calling XOpenDisplay
let display = unsafe {
let display = ffi::XOpenDisplay(ptr::null());
if display.is_null() {
return Err(format!("XOpenDisplay failed"));
}
display
};
// TODO: set error handler
static VISUAL_ATTRIBUTES: [libc::c_int, ..5] = [
ffi::GLX_RGBA,
ffi::GLX_DEPTH_SIZE,
24,
ffi::GLX_DOUBLEBUFFER,
0
];
// getting the visual infos
let visual_infos = unsafe {
let vi = ffi::glXChooseVisual(display, 0, VISUAL_ATTRIBUTES.as_ptr());
if vi.is_null() {
return Err(format!("glXChooseVisual failed"));
}
vi
};
// getting the root window
let root = unsafe { ffi::XDefaultRootWindow(display) };
// creating the color map
let cmap = unsafe {
let cmap = ffi::XCreateColormap(display, root,
(*visual_infos).visual, ffi::AllocNone);
// TODO: error checking?
cmap
};
// creating
let mut set_win_attr = {
let mut swa: ffi::XSetWindowAttributes = unsafe { mem::zeroed() };
swa.colormap = cmap;
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swa.event_mask = ffi::ExposureMask | ffi::ResizeRedirectMask | ffi::KeyPressMask;
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swa
};
// finally creating the window
let window = unsafe {
let win = ffi::XCreateWindow(display, root, 10, 10, 800, 600,
0, (*visual_infos).depth, ffi::InputOutput, (*visual_infos).visual,
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ffi::CWColormap | ffi::CWEventMask, &mut set_win_attr);
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win
};
// showing window
unsafe { ffi::XMapWindow(display, window) };
unsafe { ffi::XStoreName(display, window, mem::transmute(title.as_slice().as_ptr())); }
unsafe { ffi::XFlush(display); }
// creating GL context
let context = unsafe {
ffi::glXCreateContext(display, visual_infos, ptr::null(), 1)
};
// returning
Ok(Window{
display: display,
window: window,
context: context,
})
}
pub fn should_close(&self) -> bool {
// TODO:
false
}
pub fn set_title(&self, title: &str) {
unsafe {
ffi::XStoreName(self.display, self.window,
mem::transmute(title.as_slice().as_ptr()));
}
}
pub fn get_position(&self) -> (uint, uint) {
unimplemented!()
}
pub fn set_position(&self, x: uint, y: uint) {
unimplemented!()
}
pub fn get_size(&self) -> (uint, uint) {
unimplemented!()
}
pub fn set_size(&self, x: uint, y: uint) {
unimplemented!()
}
pub fn poll_events(&self) -> Vec<Event> {
unimplemented!()
}
pub fn wait_events(&self) -> Vec<Event> {
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use std::mem;
let mut xev = unsafe { mem::uninitialized() };
unsafe { ffi::XNextEvent(self.display, &mut xev) };
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Vec::new()
}
pub fn make_current(&self) {
let res = unsafe { ffi::glXMakeCurrent(self.display, self.window, self.context) };
if res == 0 {
fail!("glXMakeCurrent failed");
}
}
pub fn get_proc_address(&self, addr: &str) -> *const () {
use std::c_str::ToCStr;
use std::mem;
unsafe {
addr.with_c_str(|s| {
let p = ffi::glXGetProcAddress(mem::transmute(s)) as *const ();
if !p.is_null() { return p; }
println!("{}", p);
p
})
}
}
pub fn swap_buffers(&self) {
unsafe { ffi::glXSwapBuffers(self.display, self.window) }
}
}
impl Drop for Window {
fn drop(&mut self) {
unsafe { ffi::XCloseDisplay(self.display) }
}
}
/*
printf( "Getting matching framebuffer configs\n" );
int fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount);
if (!fbc)
{
printf( "Failed to retrieve a framebuffer config\n" );
exit(1);
}
printf( "Found %d matching FB configs.\n", fbcount );
// Pick the FB config/visual with the most samples per pixel
printf( "Getting XVisualInfos\n" );
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
int i;
for (i=0; i<fbcount; ++i)
{
XVisualInfo *vi = glXGetVisualFromFBConfig( display, fbc[i] );
if ( vi )
{
int samp_buf, samples;
glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLES , &samples );
printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
" SAMPLES = %d\n",
i, vi -> visualid, samp_buf, samples );
if ( best_fbc < 0 || samp_buf && samples > best_num_samp )
best_fbc = i, best_num_samp = samples;
if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
worst_fbc = i, worst_num_samp = samples;
}
XFree( vi );
}
GLXFBConfig bestFbc = fbc[ best_fbc ];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree( fbc );
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig( display, bestFbc );
printf( "Chosen visual ID = 0x%x\n", vi->visualid );
printf( "Creating colormap\n" );
XSetWindowAttributes swa;
Colormap cmap;
swa.colormap = cmap = XCreateColormap( display,
RootWindow( display, vi->screen ),
vi->visual, AllocNone );
swa.background_pixmap = None ;
swa.border_pixel = 0;
swa.event_mask = StructureNotifyMask;
printf( "Creating window\n" );
Window win = XCreateWindow( display, RootWindow( display, vi->screen ),
0, 0, 100, 100, 0, vi->depth, InputOutput,
vi->visual,
CWBorderPixel|CWColormap|CWEventMask, &swa );
if ( !win )
{
printf( "Failed to create window.\n" );
exit(1);
}
// Done with the visual info data
XFree( vi );
XStoreName( display, win, "GL 3.0 Window" );
printf( "Mapping window\n" );
XMapWindow( display, win );
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString( display,
DefaultScreen( display ) );
// NOTE: It is not necessary to create or make current to a context before
// calling glXGetProcAddressARB
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
GLXContext ctx = 0;
// Install an X error handler so the application won't exit if GL 3.0
// context allocation fails.
//
// Note this error handler is global. All display connections in all threads
// of a process use the same error handler, so be sure to guard against other
// threads issuing X commands while this code is running.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) =
XSetErrorHandler(&ctxErrorHandler);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) ||
!glXCreateContextAttribsARB )
{
printf( "glXCreateContextAttribsARB() not found"
" ... using old-style GLX context\n" );
ctx = glXCreateNewContext( display, bestFbc, GLX_RGBA_TYPE, 0, True );
}
// If it does, try to get a GL 3.0 context!
else
{
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
printf( "Creating context\n" );
ctx = glXCreateContextAttribsARB( display, bestFbc, 0,
True, context_attribs );
// Sync to ensure any errors generated are processed.
XSync( display, False );
if ( !ctxErrorOccurred && ctx )
printf( "Created GL 3.0 context\n" );
else
{
// Couldn't create GL 3.0 context. Fall back to old-style 2.x context.
// When a context version below 3.0 is requested, implementations will
// return the newest context version compatible with OpenGL versions less
// than version 3.0.
// GLX_CONTEXT_MAJOR_VERSION_ARB = 1
context_attribs[1] = 1;
// GLX_CONTEXT_MINOR_VERSION_ARB = 0
context_attribs[3] = 0;
ctxErrorOccurred = false;
printf( "Failed to create GL 3.0 context"
" ... using old-style GLX context\n" );
ctx = glXCreateContextAttribsARB( display, bestFbc, 0,
True, context_attribs );
}
}
// Sync to ensure any errors generated are processed.
XSync( display, False );
// Restore the original error handler
XSetErrorHandler( oldHandler );
if ( ctxErrorOccurred || !ctx )
{
printf( "Failed to create an OpenGL context\n" );
exit(1);
}
// Verifying that context is a direct context
if ( ! glXIsDirect ( display, ctx ) )
{
printf( "Indirect GLX rendering context obtained\n" );
}
else
{
printf( "Direct GLX rendering context obtained\n" );
}
printf( "Making context current\n" );
glXMakeCurrent( display, win, ctx );
glClearColor( 0, 0.5, 1, 1 );
glClear( GL_COLOR_BUFFER_BIT );
glXSwapBuffers ( display, win );
*/