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# winit - Cross-platform window creation and management in Rust
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[![Crates.io ](https://img.shields.io/crates/v/winit.svg )](https://crates.io/crates/winit)
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[![Docs.rs ](https://docs.rs/winit/badge.svg )](https://docs.rs/winit)
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[![CI Status ](https://github.com/rust-windowing/winit/workflows/CI/badge.svg )](https://github.com/rust-windowing/winit/actions)
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```toml
[dependencies]
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winit = "0.22.2"
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```
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## [Documentation](https://docs.rs/winit)
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For features _within_ the scope of winit, see [FEATURES.md ](FEATURES.md ).
For features _outside_ the scope of winit, see [Missing features provided by other crates ](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates ) in the wiki.
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## Contact Us
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
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```rust
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use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
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fn main() {
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let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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}
```
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Winit is only officially supported on the latest stable version of the Rust compiler.
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### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde` : Enables serialization/deserialization of certain types with [Serde ](https://crates.io/crates/serde ).
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* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
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### Platform-specific usage
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#### WebAssembly
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Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
- Write a Javascript code that creates a global variable named `Module` . Set `Module.canvas` to
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the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")` ).
More information [here ](https://kripken.github.io/emscripten-site/docs/api_reference/module.html ).
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- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
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#### Android
This library makes use of the [ndk-rs ](https://github.com/rust-windowing/android-ndk-rs ) crates, refer to that repo for more documentation.
Running on an Android device needs a dynamic system library, add this to Cargo.toml:
```toml
[[example]]
name = "request_redraw_threaded"
crate-type = ["cdylib"]
```
And add this to the example file to add the native activity glue:
```rust
#[cfg(target_os = "android")]
ndk_glue::ndk_glue!(main);
```
And run the application with `cargo apk run --example request_redraw_threaded`