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# winit - Cross-platform window creation and management in Rust
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[![Crates.io ](https://img.shields.io/crates/v/winit.svg )](https://crates.io/crates/winit)
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[![Docs.rs ](https://docs.rs/winit/badge.svg )](https://docs.rs/winit)
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[![CI Status ](https://github.com/rust-windowing/winit/workflows/CI/badge.svg )](https://github.com/rust-windowing/winit/actions)
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```toml
[dependencies]
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winit = "0.27.2"
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```
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## [Documentation](https://docs.rs/winit)
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For features _within_ the scope of winit, see [FEATURES.md ](FEATURES.md ).
For features _outside_ the scope of winit, see [Missing features provided by other crates ](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates ) in the wiki.
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## Contact Us
Join us in any of these:
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[![Matrix ](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg )](https://matrix.to/#/#rust-windowing:matrix.org)
[![Libera.Chat ](https://img.shields.io/badge/libera.chat-%23winit-red.svg )](https://web.libera.chat/#winit)
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
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```rust
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use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
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fn main() {
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let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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}
```
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Winit is only officially supported on the latest stable version of the Rust compiler.
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### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde` : Enables serialization/deserialization of certain types with [Serde ](https://crates.io/crates/serde ).
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* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
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* `mint` : Enables mint (math interoperability standard types) conversions.
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### Platform-specific usage
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#### Wayland
Note that windows don't appear on Wayland until you draw/present to them.
`winit` doesn't do drawing, try the examples in [`glutin`] instead.
[`glutin`]: https://github.com/rust-windowing/glutin
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#### WebAssembly
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To run the web example: `cargo run-wasm --example web`
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Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys` .
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On the web platform, a Winit window is backed by a `<canvas>` element. You can
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For example code using Winit with WebAssembly, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas
[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas
[web example]: ./examples/web.rs
[Rust and WebAssembly book]: https://rustwasm.github.io/book/
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#### Android
This library makes use of the [ndk-rs ](https://github.com/rust-windowing/android-ndk-rs ) crates, refer to that repo for more documentation.
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The `ndk-glue` version needs to match the version used by `winit` . Otherwise, the application will not start correctly as `ndk-glue` 's internal `NativeActivity` static is not the same due to version mismatch.
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`winit` compatibility table with `ndk-glue` :
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| winit | ndk-glue |
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| :---: | :------------------: |
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| 0.24 | `ndk-glue = "0.2.0"` |
| 0.25 | `ndk-glue = "0.3.0"` |
| 0.26 | `ndk-glue = "0.5.0"` |
| 0.27 | `ndk-glue = "0.7.0"` |
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Running on an Android device needs a dynamic system library, add this to Cargo.toml:
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```toml
[[example]]
name = "request_redraw_threaded"
crate-type = ["cdylib"]
```
And add this to the example file to add the native activity glue:
```rust
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#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
fn main() {
...
}
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```
And run the application with `cargo apk run --example request_redraw_threaded`
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#### MacOS
A lot of functionality expects the application to be ready before you start
doing anything; this includes creating windows, fetching monitors, drawing,
and so on, see issues [#2238], [#2051] and [#2087].
If you encounter problems, you should try doing your initialization inside
`Event::NewEvents(StartCause::Init)` .
[#2238]: https://github.com/rust-windowing/winit/issues/2238
[#2051]: https://github.com/rust-windowing/winit/issues/2051
[#2087]: https://github.com/rust-windowing/winit/issues/2087