2016-11-01 03:19:37 +11:00
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# winit - Cross-platform window creation and management in Rust
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2014-07-27 18:55:37 +10:00
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2016-11-01 03:19:37 +11:00
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[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
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[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
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2018-06-18 05:08:01 +10:00
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[![Build Status](https://travis-ci.org/tomaka/winit.svg?branch=master)](https://travis-ci.org/tomaka/winit)
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2016-11-01 03:19:37 +11:00
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[![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master)
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2014-09-20 03:51:54 +10:00
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2015-02-16 04:28:12 +11:00
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```toml
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[dependencies]
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2019-04-08 15:08:31 +10:00
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winit = "0.19.1"
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2015-02-16 04:28:12 +11:00
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```
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2016-11-01 03:19:37 +11:00
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## [Documentation](https://docs.rs/winit)
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2014-07-28 19:45:59 +10:00
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2019-03-20 13:20:03 +11:00
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## Contact Us
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Join us in any of these:
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[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
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[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
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[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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2014-07-27 23:59:58 +10:00
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## Usage
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2016-11-01 03:33:36 +11:00
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Winit is a window creation and management library. It can create windows and lets you handle
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2017-12-18 06:13:16 +11:00
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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2016-11-01 03:19:37 +11:00
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produced by window.
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2015-02-22 21:31:27 +11:00
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2016-11-01 03:19:37 +11:00
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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another library.
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2015-02-22 21:31:27 +11:00
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2014-07-27 23:59:58 +10:00
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```rust
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extern crate winit;
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fn main() {
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2019-02-06 02:30:33 +11:00
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let mut event_loop = winit::EventLoop::new();
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let window = winit::Window::new(&event_loop).unwrap();
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2014-07-27 23:59:58 +10:00
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2019-02-06 02:30:33 +11:00
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event_loop.run(|event| {
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match event {
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2018-04-25 06:20:40 +10:00
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winit::Event::WindowEvent {
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event: winit::WindowEvent::CloseRequested,
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..
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} => winit::ControlFlow::Break,
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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```
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2017-09-15 00:31:34 +10:00
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2018-12-30 13:02:02 +11:00
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Winit is only officially supported on the latest stable version of the Rust compiler.
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2018-11-20 08:56:11 +11:00
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2018-11-01 19:24:56 +11:00
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### Cargo Features
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Winit provides the following features, which can be enabled in your `Cargo.toml` file:
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* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
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2017-09-15 00:31:34 +10:00
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### Platform-specific usage
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#### Emscripten and WebAssembly
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Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
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- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
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- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
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2018-03-23 03:56:21 +11:00
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the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
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More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
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- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
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