On macOS, wake up the event loop immediately when a redraw is requested. (#1812)

We allow to have RunLoop running only on the main thread. Which means if
we call Window::request_redraw() from other the thread then we have to
wait until some other event arrives on the main thread. That situation
is even worse when we have ControlFlow set to the `Wait` mode then user
will not ever render anything.
This commit is contained in:
Aleksandr Ovchinnikov 2021-04-06 10:19:25 +03:00 committed by GitHub
parent ca9c05368e
commit 0487876826
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2 changed files with 6 additions and 1 deletions

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@ -6,6 +6,7 @@
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.

View file

@ -25,7 +25,7 @@ use crate::{
platform_impl::platform::{
event::{EventProxy, EventWrapper},
event_loop::{post_dummy_event, PanicInfo},
observer::EventLoopWaker,
observer::{CFRunLoopGetMain, CFRunLoopWakeUp, EventLoopWaker},
util::{IdRef, Never},
window::get_window_id,
},
@ -321,6 +321,10 @@ impl AppState {
if !pending_redraw.contains(&window_id) {
pending_redraw.push(window_id);
}
unsafe {
let rl = CFRunLoopGetMain();
CFRunLoopWakeUp(rl);
}
}
pub fn queue_event(wrapper: EventWrapper) {