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Derive Default
, Hash
, and Eq
for some dpi types (#1833)
* Derive more things * Changelog entry
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@ -23,6 +23,7 @@
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- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
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- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
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- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
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- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
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# 0.24.0 (2020-12-09)
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@ -163,7 +163,7 @@ pub fn validate_scale_factor(scale_factor: f64) -> bool {
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/// The position is stored as floats, so please be careful. Casting floats to integers truncates the
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/// fractional part, which can cause noticable issues. To help with that, an `Into<(i32, i32)>`
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/// implementation is provided which does the rounding for you.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct LogicalPosition<P> {
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pub x: P,
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@ -228,7 +228,7 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalPosition<P> {
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}
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/// A position represented in physical pixels.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct PhysicalPosition<P> {
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pub x: P,
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@ -293,7 +293,7 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalPosition<P> {
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}
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/// A size represented in logical pixels.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct LogicalSize<P> {
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pub width: P,
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@ -358,7 +358,7 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalSize<P> {
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}
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/// A size represented in physical pixels.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct PhysicalSize<P> {
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pub width: P,
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