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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-01-11 05:21:31 +11:00
Vertex data for android is now static
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5fd00e8b6e
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0584ac184c
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@ -52,21 +52,15 @@ impl Context {
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self.gl.ClearColor(color.0, color.1, color.2, color.3);
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self.gl.Clear(gl::COLOR_BUFFER_BIT);
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let vertex_data: [f32, ..15] = [
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-0.5, -0.5, 1.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 1.0, 0.0,
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0.5, -0.5, 0.0, 0.0, 1.0
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];
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self.gl.EnableClientState(gl::VERTEX_ARRAY);
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self.gl.EnableClientState(gl::COLOR_ARRAY);
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unsafe {
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use std::mem;
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self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(vertex_data.as_slice().as_ptr()));
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mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
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self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
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mem::transmute(vertex_data.as_slice().as_ptr().offset(2)));
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mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
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}
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self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
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@ -74,3 +68,10 @@ impl Context {
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self.gl.DisableClientState(gl::COLOR_ARRAY);
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}
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}
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#[cfg(target_os = "android")]
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static VERTEX_DATA: [f32, ..15] = [
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-0.5, -0.5, 1.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 1.0, 0.0,
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0.5, -0.5, 0.0, 0.0, 1.0
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];
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