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Fix panic when destroying window (#2773)
* Fix crash when destroying window * Add a comment to draw_rect --------- Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
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@ -78,6 +78,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- On Web, scale factor and dark mode detection are now more robust.
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- On Web, fix the bfcache by not using the `beforeunload` event.
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- On Web, fix scale factor resize suggestion always overwriting the canvas size.
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- On macOS, fix crash when dropping `Window`.
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# 0.28.6
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@ -243,7 +243,10 @@ declare_class!(
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fn draw_rect(&mut self, rect: NSRect) {
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trace_scope!("drawRect:");
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AppState::handle_redraw(self.window_id());
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// It's a workaround for https://github.com/rust-windowing/winit/issues/2640, don't replace with `self.window_id()`.
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if let Some(window) = self._ns_window.load() {
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AppState::handle_redraw(WindowId(window.id()));
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}
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#[allow(clippy::let_unit_value)]
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unsafe {
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