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Use paths for intra-doc links, and verify that links are valid in CI (#1244)
* Use paths to generate intra-doc links * Add entry to PR checklist
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1
.github/PULL_REQUEST_TEMPLATE.md
vendored
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
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@ -1,6 +1,7 @@
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- [ ] Tested on all platforms changed
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- [ ] Tested on all platforms changed
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- [ ] Compilation warnings were addressed
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- [ ] Compilation warnings were addressed
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- [ ] `cargo fmt` has been run on this branch
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- [ ] `cargo fmt` has been run on this branch
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- [ ] `cargo doc` builds successfully
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- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
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- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
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- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
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- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
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- [ ] Created or updated an example program if it would help users understand this functionality
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- [ ] Created or updated an example program if it would help users understand this functionality
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@ -81,6 +81,8 @@ install:
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script:
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script:
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- cargo +stable fmt --all -- --check
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- cargo +stable fmt --all -- --check
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# Ensure that the documentation builds properly.
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- cargo doc --no-deps
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# Install cargo-web to build stdweb
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# Install cargo-web to build stdweb
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- if [[ $WEB = "web" ]]; then cargo install -f cargo-web; fi
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- if [[ $WEB = "web" ]]; then cargo install -f cargo-web; fi
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# Build without serde then with serde
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# Build without serde then with serde
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@ -32,3 +32,4 @@ build: false
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test_script:
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test_script:
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- cargo test --verbose
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- cargo test --verbose
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- cargo test --features serde --verbose
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- cargo test --features serde --verbose
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- cargo doc --no-deps
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18
src/dpi.rs
18
src/dpi.rs
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@ -28,18 +28,18 @@
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//! them entering an existential panic. Once users enter that state, they will no longer be focused on your application.
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//! them entering an existential panic. Once users enter that state, they will no longer be focused on your application.
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//!
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//!
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//! There are two ways to get the DPI factor:
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//! There are two ways to get the DPI factor:
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//! - You can track the [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) event of your
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//! - You can track the [`HiDpiFactorChanged`](event::WindowEvent::HiDpiFactorChanged) event of your
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//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
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//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
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//! or because the user changed the configuration of their screen.
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//! or because the user changed the configuration of their screen.
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//! - You can also retrieve the DPI factor of a monitor by calling
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//! - You can also retrieve the DPI factor of a monitor by calling
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//! [`MonitorHandle::hidpi_factor`](../monitor/struct.MonitorHandle.html#method.hidpi_factor), or the
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//! [`MonitorHandle::hidpi_factor`](monitor::MonitorHandle::hidpi_factor), or the
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//! current DPI factor applied to a window by calling
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//! current DPI factor applied to a window by calling
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//! [`Window::hidpi_factor`](../window/struct.Window.html#method.hidpi_factor), which is roughly equivalent
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//! [`Window::hidpi_factor`](window::Window::hidpi_factor), which is roughly equivalent
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//! to `window.current_monitor().hidpi_factor()`.
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//! to `window.current_monitor().hidpi_factor()`.
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//!
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//!
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//! Depending on the platform, the window's actual DPI factor may only be known after
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//! Depending on the platform, the window's actual DPI factor may only be known after
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//! the event loop has started and your window has been drawn once. To properly handle these cases,
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//! the event loop has started and your window has been drawn once. To properly handle these cases,
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//! the most robust way is to monitor the [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged)
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//! the most robust way is to monitor the [`HiDpiFactorChanged`](event::WindowEvent::HiDpiFactorChanged)
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//! event and dynamically adapt your drawing logic to follow the DPI factor.
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//! event and dynamically adapt your drawing logic to follow the DPI factor.
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//!
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//!
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//! Here's an overview of what sort of DPI factors you can expect, and where they come from:
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//! Here's an overview of what sort of DPI factors you can expect, and where they come from:
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@ -59,21 +59,21 @@
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//!
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//!
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//! The window's logical size is conserved across DPI changes, resulting in the physical size changing instead. This
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//! The window's logical size is conserved across DPI changes, resulting in the physical size changing instead. This
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//! may be surprising on X11, but is quite standard elsewhere. Physical size changes always produce a
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//! may be surprising on X11, but is quite standard elsewhere. Physical size changes always produce a
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//! [`Resized`](../event/enum.WindowEvent.html#variant.Resized) event, even on platforms where no resize actually occurs,
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//! [`Resized`](event::WindowEvent::Resized) event, even on platforms where no resize actually occurs,
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//! such as macOS and Wayland. As a result, it's not necessary to separately handle
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//! such as macOS and Wayland. As a result, it's not necessary to separately handle
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//! [`HiDpiFactorChanged`](../event/enum.WindowEvent.html#variant.HiDpiFactorChanged) if you're only listening for size.
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//! [`HiDpiFactorChanged`](event::WindowEvent::HiDpiFactorChanged) if you're only listening for size.
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//!
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//!
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//! Your GPU has no awareness of the concept of logical pixels, and unless you like wasting pixel density, your
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//! Your GPU has no awareness of the concept of logical pixels, and unless you like wasting pixel density, your
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//! framebuffer's size should be in physical pixels.
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//! framebuffer's size should be in physical pixels.
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//!
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//!
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//! `winit` will send [`Resized`](../enum.WindowEvent.html#variant.Resized) events whenever a window's logical size
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//! `winit` will send [`Resized`](event::WindowEvent::Resized) events whenever a window's logical size
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//! changes, and [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) events
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//! changes, and [`HiDpiFactorChanged`](event::WindowEvent::HiDpiFactorChanged) events
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//! whenever the DPI factor changes. Receiving either of these events means that the physical size of your window has
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//! whenever the DPI factor changes. Receiving either of these events means that the physical size of your window has
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//! changed, and you should recompute it using the latest values you received for each. If the logical size and the
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//! changed, and you should recompute it using the latest values you received for each. If the logical size and the
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//! DPI factor change simultaneously, `winit` will send both events together; thus, it's recommended to buffer
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//! DPI factor change simultaneously, `winit` will send both events together; thus, it's recommended to buffer
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//! these events and process them at the end of the queue.
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//! these events and process them at the end of the queue.
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//!
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//!
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//! If you never received any [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) events,
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//! If you never received any [`HiDpiFactorChanged`](event::WindowEvent::HiDpiFactorChanged) events,
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//! then your window's DPI factor is 1.
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//! then your window's DPI factor is 1.
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/// Checks that the DPI factor is a normal positive `f64`.
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/// Checks that the DPI factor is a normal positive `f64`.
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@ -3,7 +3,7 @@
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//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
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//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//!
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//!
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//! [event_loop_run]: ../event_loop/struct.EventLoop.html#method.run
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//! [event_loop_run]: event_loop::EventLoop::run
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use instant::Instant;
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use instant::Instant;
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use std::path::PathBuf;
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use std::path::PathBuf;
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@ -26,7 +26,7 @@ pub enum Event<T> {
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device_id: DeviceId,
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device_id: DeviceId,
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event: DeviceEvent,
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event: DeviceEvent,
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},
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},
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/// Emitted when an event is sent from [`EventLoopProxy::send_event`](../event_loop/struct.EventLoopProxy.html#method.send_event)
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/// Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)
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UserEvent(T),
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UserEvent(T),
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/// Emitted when new events arrive from the OS to be processed.
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/// Emitted when new events arrive from the OS to be processed.
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NewEvents(StartCause),
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NewEvents(StartCause),
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@ -199,7 +199,7 @@ pub enum WindowEvent {
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/// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
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/// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
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/// * Moving the window to a display with a different DPI factor.
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/// * Moving the window to a display with a different DPI factor.
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///
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///
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/// For more information about DPI in general, see the [`dpi`](../dpi/index.html) module.
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/// For more information about DPI in general, see the [`dpi`](crate::dpi) module.
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HiDpiFactorChanged(f64),
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HiDpiFactorChanged(f64),
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}
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}
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@ -6,9 +6,9 @@
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//! See the root-level documentation for information on how to create and use an event loop to
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//! See the root-level documentation for information on how to create and use an event loop to
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//! handle events.
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//! handle events.
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//!
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//!
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//! [create_proxy]: ./struct.EventLoop.html#method.create_proxy
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//! [create_proxy]: crate::event_loop::EventLoop::create_proxy
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//! [event_loop_proxy]: ./struct.EventLoopProxy.html
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//! [event_loop_proxy]: crate::event_loop::EventLoopProxy
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//! [send_event]: ./struct.EventLoopProxy.html#method.send_event
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//! [send_event]: crate::event_loop::EventLoopProxy::send_event
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use instant::Instant;
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use instant::Instant;
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use std::ops::Deref;
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use std::ops::Deref;
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use std::{error, fmt};
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use std::{error, fmt};
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@ -68,7 +68,7 @@ impl<T> fmt::Debug for EventLoopWindowTarget<T> {
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/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
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/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
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/// the control flow to `Poll`.
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/// the control flow to `Poll`.
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///
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///
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/// [events_cleared]: ../event/enum.Event.html#variant.EventsCleared
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/// [events_cleared]: crate::event::Event::EventsCleared
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum ControlFlow {
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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@ -139,7 +139,7 @@ impl<T> EventLoop<T> {
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///
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///
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/// Any values not passed to this function will *not* be dropped.
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/// Any values not passed to this function will *not* be dropped.
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///
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///
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/// [`ControlFlow`]: ./enum.ControlFlow.html
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/// [`ControlFlow`]: crate::event_loop::ControlFlow
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#[inline]
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#[inline]
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pub fn run<F>(self, event_handler: F) -> !
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pub fn run<F>(self, event_handler: F) -> !
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where
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where
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35
src/lib.rs
35
src/lib.rs
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@ -92,25 +92,26 @@
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//! retrieve the raw handle of the window (see the [`platform`] module), which in turn allows you
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//! retrieve the raw handle of the window (see the [`platform`] module), which in turn allows you
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//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the [`Window`].
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//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the [`Window`].
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//!
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//!
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//! [`EventLoop`]: ./event_loop/struct.EventLoop.html
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//! [`EventLoop`]: event_loop::EventLoop
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//! [`EventLoop::new()`]: ./event_loop/struct.EventLoop.html#method.new
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//! [`EventLoop::new()`]: event_loop::EventLoop::new
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//! [event_loop_run]: ./event_loop/struct.EventLoop.html#method.run
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//! [event_loop_run]: event_loop::EventLoop::run
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//! [`ControlFlow`]: ./event_loop/enum.ControlFlow.html
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//! [`ControlFlow`]: event_loop::ControlFlow
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//! [`Exit`]: ./event_loop/enum.ControlFlow.html#variant.Exit
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//! [`Exit`]: event_loop::ControlFlow::Exit
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//! [`Window`]: ./window/struct.Window.html
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//! [`Window`]: window::Window
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//! [`WindowBuilder`]: ./window/struct.WindowBuilder.html
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//! [`WindowBuilder`]: window::WindowBuilder
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//! [window_new]: ./window/struct.Window.html#method.new
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//! [window_new]: window::Window::new
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//! [window_builder_new]: ./window/struct.WindowBuilder.html#method.new
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//! [window_builder_new]: window::WindowBuilder::new
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//! [window_builder_build]: ./window/struct.WindowBuilder.html#method.build
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//! [window_builder_build]: window::WindowBuilder::build
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//! [window_id_fn]: ./window/struct.Window.html#method.id
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//! [window_id_fn]: window::Window::id
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//! [`Event`]: ./event/enum.Event.html
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//! [`Event`]: event::Event
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//! [`WindowEvent`]: ./event/enum.WindowEvent.html
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//! [`WindowEvent`]: event::WindowEvent
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//! [`DeviceEvent`]: ./event/enum.DeviceEvent.html
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//! [`DeviceEvent`]: event::DeviceEvent
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//! [`UserEvent`]: ./event/enum.Event.html#variant.UserEvent
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//! [`UserEvent`]: event::Event::UserEvent
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//! [`LoopDestroyed`]: ./event/enum.Event.html#variant.LoopDestroyed
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//! [`LoopDestroyed`]: event::Event::LoopDestroyed
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//! [`platform`]: ./platform/index.html
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//! [`platform`]: platform
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#![deny(rust_2018_idioms)]
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#![deny(rust_2018_idioms)]
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#![deny(intra_doc_link_resolution_failure)]
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#[allow(unused_imports)]
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#[allow(unused_imports)]
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#[macro_use]
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#[macro_use]
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@ -1,14 +1,14 @@
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//! Types useful for interacting with a user's monitors.
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//! Types useful for interacting with a user's monitors.
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//!
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//!
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//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id]
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//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
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//! type. This is retreived from one of the following methods, which return an iterator of
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//! type. This is retreived from one of the following methods, which return an iterator of
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//! [`MonitorHandle`][monitor_id]:
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//! [`MonitorHandle`][monitor_handle]:
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//! - [`EventLoop::available_monitors`][loop_get]
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//! - [`EventLoop::available_monitors`][loop_get]
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//! - [`Window::available_monitors`][window_get].
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//! - [`Window::available_monitors`][window_get].
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//!
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//!
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//! [monitor_id]: ./struct.MonitorHandle.html
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//! [monitor_handle]: crate::monitor::MonitorHandle
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//! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
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//! [loop_get]: crate::event_loop::EventLoop::available_monitors
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//! [window_get]: ../window/struct.Window.html#method.available_monitors
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//! [window_get]: crate::window::Window::available_monitors
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use crate::{
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use crate::{
|
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dpi::{PhysicalPosition, PhysicalSize},
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dpi::{PhysicalPosition, PhysicalSize},
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platform_impl,
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platform_impl,
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|
@ -19,7 +19,7 @@ use crate::{
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/// Can be acquired with:
|
/// Can be acquired with:
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/// - [`MonitorHandle::video_modes`][monitor_get].
|
/// - [`MonitorHandle::video_modes`][monitor_get].
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///
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///
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/// [monitor_get]: ../monitor/struct.MonitorHandle.html#method.video_modes
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/// [monitor_get]: crate::monitor::MonitorHandle::video_modes
|
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#[derive(Clone, PartialEq, Eq, Hash)]
|
#[derive(Clone, PartialEq, Eq, Hash)]
|
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pub struct VideoMode {
|
pub struct VideoMode {
|
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pub(crate) video_mode: platform_impl::VideoMode,
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pub(crate) video_mode: platform_impl::VideoMode,
|
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|
@ -108,7 +108,7 @@ impl std::fmt::Display for VideoMode {
|
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///
|
///
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/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
|
/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
|
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///
|
///
|
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/// [`Window`]: ../window/struct.Window.html
|
/// [`Window`]: crate::window::Window
|
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
|
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
|
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pub struct MonitorHandle {
|
pub struct MonitorHandle {
|
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pub(crate) inner: platform_impl::MonitorHandle,
|
pub(crate) inner: platform_impl::MonitorHandle,
|
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|
@ -150,7 +150,7 @@ impl MonitorHandle {
|
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|
|
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/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
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/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
|
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///
|
///
|
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/// See the [`dpi`](../dpi/index.html) module for more information.
|
/// See the [`dpi`](crate::dpi) module for more information.
|
||||||
///
|
///
|
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/// ## Platform-specific
|
/// ## Platform-specific
|
||||||
///
|
///
|
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|
|
|
@ -195,7 +195,7 @@ impl WindowBuilder {
|
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///
|
///
|
||||||
/// See [`Window::set_inner_size`] for details.
|
/// See [`Window::set_inner_size`] for details.
|
||||||
///
|
///
|
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/// [`Window::set_inner_size`]: struct.Window.html#method.set_inner_size
|
/// [`Window::set_inner_size`]: crate::window::Window::set_inner_size
|
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#[inline]
|
#[inline]
|
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pub fn with_inner_size(mut self, size: LogicalSize) -> Self {
|
pub fn with_inner_size(mut self, size: LogicalSize) -> Self {
|
||||||
self.window.inner_size = Some(size);
|
self.window.inner_size = Some(size);
|
||||||
|
@ -206,7 +206,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_min_inner_size`] for details.
|
/// See [`Window::set_min_inner_size`] for details.
|
||||||
///
|
///
|
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/// [`Window::set_min_inner_size`]: struct.Window.html#method.set_min_inner_size
|
/// [`Window::set_min_inner_size`]: crate::window::Window::set_min_inner_size
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_min_inner_size(mut self, min_size: LogicalSize) -> Self {
|
pub fn with_min_inner_size(mut self, min_size: LogicalSize) -> Self {
|
||||||
self.window.min_inner_size = Some(min_size);
|
self.window.min_inner_size = Some(min_size);
|
||||||
|
@ -217,7 +217,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_max_inner_size`] for details.
|
/// See [`Window::set_max_inner_size`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_max_inner_size`]: struct.Window.html#method.set_max_inner_size
|
/// [`Window::set_max_inner_size`]: crate::window::Window::set_max_inner_size
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_max_inner_size(mut self, max_size: LogicalSize) -> Self {
|
pub fn with_max_inner_size(mut self, max_size: LogicalSize) -> Self {
|
||||||
self.window.max_inner_size = Some(max_size);
|
self.window.max_inner_size = Some(max_size);
|
||||||
|
@ -228,7 +228,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_resizable`] for details.
|
/// See [`Window::set_resizable`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_resizable`]: struct.Window.html#method.set_resizable
|
/// [`Window::set_resizable`]: crate::window::Window::set_resizable
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_resizable(mut self, resizable: bool) -> Self {
|
pub fn with_resizable(mut self, resizable: bool) -> Self {
|
||||||
self.window.resizable = resizable;
|
self.window.resizable = resizable;
|
||||||
|
@ -239,7 +239,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_title`] for details.
|
/// See [`Window::set_title`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_title`]: struct.Window.html#method.set_title
|
/// [`Window::set_title`]: crate::window::Window::set_title
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_title<T: Into<String>>(mut self, title: T) -> Self {
|
pub fn with_title<T: Into<String>>(mut self, title: T) -> Self {
|
||||||
self.window.title = title.into();
|
self.window.title = title.into();
|
||||||
|
@ -250,7 +250,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_fullscreen`] for details.
|
/// See [`Window::set_fullscreen`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_fullscreen`]: struct.Window.html#method.set_fullscreen
|
/// [`Window::set_fullscreen`]: crate::window::Window::set_fullscreen
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_fullscreen(mut self, monitor: Option<Fullscreen>) -> Self {
|
pub fn with_fullscreen(mut self, monitor: Option<Fullscreen>) -> Self {
|
||||||
self.window.fullscreen = monitor;
|
self.window.fullscreen = monitor;
|
||||||
|
@ -261,7 +261,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_maximized`] for details.
|
/// See [`Window::set_maximized`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_maximized`]: struct.Window.html#method.set_maximized
|
/// [`Window::set_maximized`]: crate::window::Window::set_maximized
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_maximized(mut self, maximized: bool) -> Self {
|
pub fn with_maximized(mut self, maximized: bool) -> Self {
|
||||||
self.window.maximized = maximized;
|
self.window.maximized = maximized;
|
||||||
|
@ -272,7 +272,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_visible`] for details.
|
/// See [`Window::set_visible`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_visible`]: struct.Window.html#method.set_visible
|
/// [`Window::set_visible`]: crate::window::Window::set_visible
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_visible(mut self, visible: bool) -> Self {
|
pub fn with_visible(mut self, visible: bool) -> Self {
|
||||||
self.window.visible = visible;
|
self.window.visible = visible;
|
||||||
|
@ -290,7 +290,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_decorations`] for details.
|
/// See [`Window::set_decorations`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_decorations`]: struct.Window.html#method.set_decorations
|
/// [`Window::set_decorations`]: crate::window::Window::set_decorations
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_decorations(mut self, decorations: bool) -> Self {
|
pub fn with_decorations(mut self, decorations: bool) -> Self {
|
||||||
self.window.decorations = decorations;
|
self.window.decorations = decorations;
|
||||||
|
@ -301,7 +301,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_always_on_top`] for details.
|
/// See [`Window::set_always_on_top`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_always_on_top`]: struct.Window.html#method.set_always_on_top
|
/// [`Window::set_always_on_top`]: crate::window::Window::set_always_on_top
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_always_on_top(mut self, always_on_top: bool) -> Self {
|
pub fn with_always_on_top(mut self, always_on_top: bool) -> Self {
|
||||||
self.window.always_on_top = always_on_top;
|
self.window.always_on_top = always_on_top;
|
||||||
|
@ -312,7 +312,7 @@ impl WindowBuilder {
|
||||||
///
|
///
|
||||||
/// See [`Window::set_window_icon`] for details.
|
/// See [`Window::set_window_icon`] for details.
|
||||||
///
|
///
|
||||||
/// [`Window::set_window_icon`]: struct.Window.html#method.set_window_icon
|
/// [`Window::set_window_icon`]: crate::window::Window::set_window_icon
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn with_window_icon(mut self, window_icon: Option<Icon>) -> Self {
|
pub fn with_window_icon(mut self, window_icon: Option<Icon>) -> Self {
|
||||||
self.window.window_icon = window_icon;
|
self.window.window_icon = window_icon;
|
||||||
|
@ -353,7 +353,7 @@ impl Window {
|
||||||
/// - **Web**: The window is created but not inserted into the web page automatically. Please
|
/// - **Web**: The window is created but not inserted into the web page automatically. Please
|
||||||
/// see the web platform module for more information.
|
/// see the web platform module for more information.
|
||||||
///
|
///
|
||||||
/// [`WindowBuilder::new().build(event_loop)`]: struct.WindowBuilder.html#method.build
|
/// [`WindowBuilder::new().build(event_loop)`]: crate::window::WindowBuilder::build
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn new<T: 'static>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> {
|
pub fn new<T: 'static>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> {
|
||||||
let builder = WindowBuilder::new();
|
let builder = WindowBuilder::new();
|
||||||
|
@ -368,7 +368,7 @@ impl Window {
|
||||||
|
|
||||||
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
|
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
|
||||||
///
|
///
|
||||||
/// See the [`dpi`](../dpi/index.html) module for more information.
|
/// See the [`dpi`](crate::dpi) module for more information.
|
||||||
///
|
///
|
||||||
/// Note that this value can change depending on user action (for example if the window is
|
/// Note that this value can change depending on user action (for example if the window is
|
||||||
/// moved to another screen); as such, tracking `WindowEvent::HiDpiFactorChanged` events is
|
/// moved to another screen); as such, tracking `WindowEvent::HiDpiFactorChanged` events is
|
||||||
|
@ -595,16 +595,13 @@ impl Window {
|
||||||
///
|
///
|
||||||
/// `Fullscreen::Borderless` provides a borderless fullscreen window on a
|
/// `Fullscreen::Borderless` provides a borderless fullscreen window on a
|
||||||
/// separate space. This is the idiomatic way for fullscreen games to work
|
/// separate space. This is the idiomatic way for fullscreen games to work
|
||||||
/// on macOS. See [`WindowExtMacOs::set_simple_fullscreen`][simple] if
|
/// on macOS. See `WindowExtMacOs::set_simple_fullscreen` if
|
||||||
/// separate spaces are not preferred.
|
/// separate spaces are not preferred.
|
||||||
///
|
///
|
||||||
/// The dock and the menu bar are always disabled in fullscreen mode.
|
/// The dock and the menu bar are always disabled in fullscreen mode.
|
||||||
/// - **iOS:** Can only be called on the main thread.
|
/// - **iOS:** Can only be called on the main thread.
|
||||||
/// - **Wayland:** Does not support exclusive fullscreen mode.
|
/// - **Wayland:** Does not support exclusive fullscreen mode.
|
||||||
/// - **Windows:** Screen saver is disabled in fullscreen mode.
|
/// - **Windows:** Screen saver is disabled in fullscreen mode.
|
||||||
///
|
|
||||||
/// [simple]:
|
|
||||||
/// ../platform/macos/trait.WindowExtMacOS.html#tymethod.set_simple_fullscreen
|
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
|
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
|
||||||
self.window.set_fullscreen(fullscreen)
|
self.window.set_fullscreen(fullscreen)
|
||||||
|
|
Loading…
Add table
Reference in a new issue