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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
parent
765225d918
commit
08cb950226
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@ -192,36 +192,43 @@ impl WindowBuilder {
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}
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/// Requests the window to be of specific dimensions.
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///
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/// See [`Window::set_inner_size`] for details.
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///
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/// [`Window::set_inner_size`]: struct.Window.html#method.set_inner_size
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#[inline]
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pub fn with_inner_size(mut self, size: LogicalSize) -> Self {
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self.window.inner_size = Some(size);
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self
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}
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/// Sets a minimum dimension size for the window
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/// Sets a minimum dimension size for the window.
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///
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/// See [`Window::set_min_inner_size`] for details.
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///
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/// [`Window::set_min_inner_size`]: struct.Window.html#method.set_min_inner_size
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#[inline]
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pub fn with_min_inner_size(mut self, min_size: LogicalSize) -> Self {
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self.window.min_inner_size = Some(min_size);
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self
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}
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/// Sets a maximum dimension size for the window
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/// Sets a maximum dimension size for the window.
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///
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/// See [`Window::set_max_inner_size`] for details.
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///
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/// [`Window::set_max_inner_size`]: struct.Window.html#method.set_max_inner_size
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#[inline]
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pub fn with_max_inner_size(mut self, max_size: LogicalSize) -> Self {
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self.window.max_inner_size = Some(max_size);
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self
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}
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/// Sets whether the window is resizable or not
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/// Sets whether the window is resizable or not.
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///
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/// Note that making the window unresizable doesn't exempt you from handling `Resized`, as that event can still be
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/// triggered by DPI scaling, entering fullscreen mode, etc.
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/// See [`Window::set_resizable`] for details.
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///
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/// ## Platform-specific
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///
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/// This only has an effect on desktop platforms.
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///
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/// Due to a bug in XFCE, this has no effect on Xfwm.
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/// [`Window::set_resizable`]: struct.Window.html#method.set_resizable
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#[inline]
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pub fn with_resizable(mut self, resizable: bool) -> Self {
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self.window.resizable = resizable;
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@ -229,18 +236,21 @@ impl WindowBuilder {
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}
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/// Requests a specific title for the window.
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///
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/// See [`Window::set_title`] for details.
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///
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/// [`Window::set_title`]: struct.Window.html#method.set_title
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#[inline]
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pub fn with_title<T: Into<String>>(mut self, title: T) -> Self {
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self.window.title = title.into();
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self
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}
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/// Sets the window fullscreen state. None means a normal window, Some(Fullscreen)
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/// means a fullscreen window on that specific monitor
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/// Sets the window fullscreen state.
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///
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/// ## Platform-specific
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/// See [`Window::set_fullscreen`] for details.
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///
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/// - **Windows:** Screen saver is disabled in fullscreen mode.
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/// [`Window::set_fullscreen`]: struct.Window.html#method.set_fullscreen
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#[inline]
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pub fn with_fullscreen(mut self, monitor: Option<Fullscreen>) -> Self {
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self.window.fullscreen = monitor;
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@ -248,6 +258,10 @@ impl WindowBuilder {
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}
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/// Requests maximized mode.
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///
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/// See [`Window::set_maximized`] for details.
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///
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/// [`Window::set_maximized`]: struct.Window.html#method.set_maximized
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#[inline]
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pub fn with_maximized(mut self, maximized: bool) -> Self {
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self.window.maximized = maximized;
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@ -255,6 +269,10 @@ impl WindowBuilder {
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}
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/// Sets whether the window will be initially hidden or visible.
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///
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/// See [`Window::set_visible`] for details.
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///
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/// [`Window::set_visible`]: struct.Window.html#method.set_visible
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#[inline]
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pub fn with_visible(mut self, visible: bool) -> Self {
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self.window.visible = visible;
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@ -269,6 +287,10 @@ impl WindowBuilder {
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}
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/// Sets whether the window should have a border, a title bar, etc.
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///
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/// See [`Window::set_decorations`] for details.
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///
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/// [`Window::set_decorations`]: struct.Window.html#method.set_decorations
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#[inline]
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pub fn with_decorations(mut self, decorations: bool) -> Self {
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self.window.decorations = decorations;
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@ -276,24 +298,21 @@ impl WindowBuilder {
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}
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/// Sets whether or not the window will always be on top of other windows.
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///
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/// See [`Window::set_always_on_top`] for details.
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///
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/// [`Window::set_always_on_top`]: struct.Window.html#method.set_always_on_top
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#[inline]
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pub fn with_always_on_top(mut self, always_on_top: bool) -> Self {
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self.window.always_on_top = always_on_top;
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self
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}
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/// Sets the window icon. On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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/// Sets the window icon.
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///
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/// ## Platform-specific
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/// See [`Window::set_window_icon`] for details.
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///
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/// This only has an effect on Windows and X11.
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///
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/// On Windows, this sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
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/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
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///
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/// X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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/// [`Window::set_window_icon`]: struct.Window.html#method.set_window_icon
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#[inline]
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pub fn with_window_icon(mut self, window_icon: Option<Icon>) -> Self {
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self.window.window_icon = window_icon;
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@ -317,10 +336,12 @@ impl WindowBuilder {
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impl Window {
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/// Creates a new Window for platforms where this is appropriate.
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///
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/// This function is equivalent to `WindowBuilder::new().build(event_loop)`.
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/// This function is equivalent to [`WindowBuilder::new().build(event_loop)`].
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// out of memory, etc.
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///
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/// [`WindowBuilder::new().build(event_loop)`]: struct.WindowBuilder.html#method.build
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#[inline]
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pub fn new<T: 'static>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> {
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let builder = WindowBuilder::new();
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@ -605,11 +626,15 @@ impl Window {
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/// Sets the window icon. On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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///
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/// For more usage notes, see `WindowBuilder::with_window_icon`.
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///
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/// ## Platform-specific
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///
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/// This only has an effect on Windows and X11.
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///
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/// On Windows, this sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
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/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
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///
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/// X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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#[inline]
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pub fn set_window_icon(&self, window_icon: Option<Icon>) {
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self.window.set_window_icon(window_icon)
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