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Add accept_first_mouse for macOS (#1882)
* feat: add accept_first_mouse for macOS * Update the changelog Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
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@ -26,6 +26,7 @@
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- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
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- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
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- On macOS, initialize the Menu Bar with minimal defaults.
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- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
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# 0.24.0 (2020-12-09)
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@ -255,6 +255,10 @@ lazy_static! {
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sel!(frameDidChange:),
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frame_did_change as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(acceptsFirstMouse:),
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accepts_first_mouse as extern "C" fn(&Object, Sel, id) -> BOOL,
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);
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decl.add_ivar::<*mut c_void>("winitState");
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decl.add_ivar::<id>("markedText");
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let protocol = Protocol::get("NSTextInputClient").unwrap();
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@ -1078,3 +1082,7 @@ extern "C" fn pressure_change_with_event(this: &Object, _sel: Sel, event: id) {
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extern "C" fn wants_key_down_for_event(_this: &Object, _sel: Sel, _event: id) -> BOOL {
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YES
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}
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extern "C" fn accepts_first_mouse(_this: &Object, _sel: Sel, _event: id) -> BOOL {
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YES
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}
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