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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Add WindowBuilder::with_outer_position (#1866)
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86748fbc68
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0d634a0061
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@ -15,6 +15,7 @@
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- On macOS, fix objects captured by the event loop closure not being dropped on panic.
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- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
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- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
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- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
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- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
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- On X11, bump `mio` to 0.7.
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@ -190,6 +190,24 @@ impl<'a> NormalHints<'a> {
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}
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}
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pub fn get_position(&self) -> Option<(i32, i32)> {
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if has_flag(self.size_hints.flags, ffi::PPosition) {
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Some((self.size_hints.x as i32, self.size_hints.y as i32))
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} else {
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None
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}
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}
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pub fn set_position(&mut self, position: Option<(i32, i32)>) {
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if let Some((x, y)) = position {
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self.size_hints.flags |= ffi::PPosition;
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self.size_hints.x = x as c_int;
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self.size_hints.y = y as c_int;
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} else {
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self.size_hints.flags &= !ffi::PPosition;
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}
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}
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// WARNING: This hint is obsolete
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pub fn set_size(&mut self, size: Option<(u32, u32)>) {
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if let Some((width, height)) = size {
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@ -23,6 +23,7 @@ pub use self::{
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use std::{
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mem::{self, MaybeUninit},
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ops::BitAnd,
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os::raw::*,
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ptr,
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};
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@ -39,6 +40,13 @@ pub fn maybe_change<T: PartialEq>(field: &mut Option<T>, value: T) -> bool {
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}
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}
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pub fn has_flag<T>(bitset: T, flag: T) -> bool
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where
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T: Copy + PartialEq + BitAnd<T, Output = T>,
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{
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bitset & flag == flag
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}
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#[must_use = "This request was made asynchronously, and is still in the output buffer. You must explicitly choose to either `.flush()` (empty the output buffer, sending the request now) or `.queue()` (wait to send the request, allowing you to continue to add more requests without additional round-trips). For more information, see the documentation for `util::flush_requests`."]
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pub struct Flusher<'a> {
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xconn: &'a XConnection,
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@ -146,6 +146,10 @@ impl UnownedWindow {
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.min_inner_size
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.map(|size| size.to_physical::<u32>(scale_factor).into());
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let position = window_attrs
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.position
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.map(|position| position.to_physical::<i32>(scale_factor).into());
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let dimensions = {
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// x11 only applies constraints when the window is actively resized
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// by the user, so we have to manually apply the initial constraints
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@ -211,8 +215,8 @@ impl UnownedWindow {
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(xconn.xlib.XCreateWindow)(
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xconn.display,
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root,
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0,
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0,
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position.map_or(0, |p: PhysicalPosition<i32>| p.x as c_int),
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position.map_or(0, |p: PhysicalPosition<i32>| p.y as c_int),
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dimensions.0 as c_uint,
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dimensions.1 as c_uint,
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0,
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@ -344,6 +348,7 @@ impl UnownedWindow {
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}
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let mut normal_hints = util::NormalHints::new(xconn);
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normal_hints.set_position(position.map(|PhysicalPosition { x, y }| (x, y)));
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normal_hints.set_size(Some(dimensions));
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normal_hints.set_min_size(min_inner_size.map(Into::into));
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normal_hints.set_max_size(max_inner_size.map(Into::into));
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@ -439,6 +444,12 @@ impl UnownedWindow {
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window
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.set_fullscreen_inner(window_attrs.fullscreen.clone())
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.map(|flusher| flusher.queue());
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if let Some(PhysicalPosition { x, y }) = position {
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let shared_state = window.shared_state.get_mut();
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shared_state.restore_position = Some((x, y));
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}
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}
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if window_attrs.always_on_top {
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window
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@ -8,11 +8,12 @@ use std::ops::{BitAnd, Deref};
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use cocoa::{
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appkit::{NSApp, NSWindowStyleMask},
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base::{id, nil},
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foundation::{NSAutoreleasePool, NSRect, NSString, NSUInteger},
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foundation::{NSAutoreleasePool, NSPoint, NSRect, NSString, NSUInteger},
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};
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use core_graphics::display::CGDisplay;
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use objc::runtime::{Class, Object, Sel, BOOL, YES};
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use crate::dpi::LogicalPosition;
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use crate::platform_impl::platform::ffi;
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// Replace with `!` once stable
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@ -91,6 +92,16 @@ pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
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CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
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}
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/// Converts from winit screen-coordinates to macOS screen-coordinates.
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/// Winit: top-left is (0, 0) and y increasing downwards
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/// macOS: bottom-left is (0, 0) and y increasing upwards
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pub fn window_position(position: LogicalPosition<f64>) -> NSPoint {
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NSPoint::new(
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position.x,
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CGDisplay::main().pixels_high() as f64 - position.y,
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)
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}
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pub unsafe fn ns_string_id_ref(s: &str) -> IdRef {
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IdRef::new(NSString::alloc(nil).init_str(s))
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}
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@ -166,7 +166,17 @@ fn create_window(
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}
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None => (800.0, 600.0),
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};
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NSRect::new(NSPoint::new(0.0, 0.0), NSSize::new(width, height))
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let (left, bottom) = match attrs.position {
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Some(position) => {
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let logical = util::window_position(position.to_logical(scale_factor));
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// macOS wants the position of the bottom left corner,
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// but caller is setting the position of top left corner
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(logical.x, logical.y - height)
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}
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// This value is ignored by calling win.center() below
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None => (0.0, 0.0),
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};
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NSRect::new(NSPoint::new(left, bottom), NSSize::new(width, height))
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}
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};
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@ -249,8 +259,9 @@ fn create_window(
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if !pl_attrs.has_shadow {
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ns_window.setHasShadow_(NO);
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}
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ns_window.center();
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if attrs.position.is_none() {
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ns_window.center();
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}
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ns_window
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});
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pool.drain();
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@ -496,17 +507,8 @@ impl UnownedWindow {
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pub fn set_outer_position(&self, position: Position) {
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let scale_factor = self.scale_factor();
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let position = position.to_logical(scale_factor);
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let dummy = NSRect::new(
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NSPoint::new(
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position.x,
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// While it's true that we're setting the top-left position,
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// it still needs to be in a bottom-left coordinate system.
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CGDisplay::main().pixels_high() as f64 - position.y,
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),
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NSSize::new(0f64, 0f64),
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);
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unsafe {
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util::set_frame_top_left_point_async(*self.ns_window, dummy.origin);
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util::set_frame_top_left_point_async(*self.ns_window, util::window_position(position));
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}
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}
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@ -832,6 +832,10 @@ unsafe fn init<T: 'static>(
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force_window_active(win.window.0);
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}
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if let Some(position) = attributes.position {
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win.set_outer_position(position);
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}
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Ok(win)
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}
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@ -116,6 +116,31 @@ pub struct WindowAttributes {
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/// The default is `None`.
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pub max_inner_size: Option<Size>,
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/// The desired position of the window. If this is `None`, some platform-specific position
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/// will be chosen.
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///
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/// The default is `None`.
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///
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/// ## Platform-specific
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///
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/// - **macOS**: The top left corner position of the window content, the window's "inner"
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/// position. The window title bar will be placed above it.
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/// The window will be positioned such that it fits on screen, maintaining
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/// set `inner_size` if any.
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/// If you need to precisely position the top left corner of the whole window you have to
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/// use [`Window::set_outer_position`] after creating the window.
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/// - **Windows**: The top left corner position of the window title bar, the window's "outer"
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/// position.
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/// There may be a small gap between this position and the window due to the specifics of the
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/// Window Manager.
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/// - **X11**: The top left corner of the window, the window's "outer" position.
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/// - **Others**: Ignored.
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///
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/// See [`Window::set_outer_position`].
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///
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/// [`Window::set_outer_position`]: crate::window::Window::set_outer_position
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pub position: Option<Position>,
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/// Whether the window is resizable or not.
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///
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/// The default is `true`.
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@ -170,6 +195,7 @@ impl Default for WindowAttributes {
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inner_size: None,
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min_inner_size: None,
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max_inner_size: None,
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position: None,
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resizable: true,
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title: "winit window".to_owned(),
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maximized: false,
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@ -223,6 +249,17 @@ impl WindowBuilder {
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self
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}
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/// Sets a desired initial position for the window.
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///
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/// See [`WindowAttributes::position`] for details.
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///
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/// [`WindowAttributes::position`]: crate::window::WindowAttributes::position
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#[inline]
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pub fn with_position<P: Into<Position>>(mut self, position: P) -> Self {
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self.window.position = Some(position.into());
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self
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}
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/// Sets whether the window is resizable or not.
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///
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/// See [`Window::set_resizable`] for details.
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