Don't change the internal canvas size

This commit is contained in:
dAxpeDDa 2023-04-26 12:14:50 +02:00 committed by daxpedda
parent 5438a2a524
commit 0f64589dba
2 changed files with 1 additions and 5 deletions

View file

@ -64,6 +64,7 @@ And please only add new entries to the top of this list, right below the `# Unre
- On macOS, fix empty marked text blocking regular input.
- On macOS, fix potential panic when getting refresh rate.
- On macOS, fix crash when calling `Window::set_ime_position` from another thread.
- On Web, the canvas output bitmap size is no longer adjusted.
# 0.28.3

View file

@ -83,13 +83,8 @@ pub fn scale_factor() -> f64 {
pub fn set_canvas_size(raw: &HtmlCanvasElement, size: Size) {
let scale_factor = scale_factor();
let physical_size = size.to_physical::<u32>(scale_factor);
let logical_size = size.to_logical::<f64>(scale_factor);
raw.set_width(physical_size.width);
raw.set_height(physical_size.height);
set_canvas_style_property(raw, "width", &format!("{}px", logical_size.width));
set_canvas_style_property(raw, "height", &format!("{}px", logical_size.height));
}