X11: Fix DND freezing the WM (#688)

Fixes #687

`XdndFinished` isn't supposed to be sent when rejecting a `XdndPosition`; it should only be
sent in response to `XdndDrop`.

https://freedesktop.org/wiki/Specifications/XDND/
This commit is contained in:
Francesca Plebani 2018-11-02 17:41:51 -04:00 committed by GitHub
parent 6bec912961
commit 0fca8e8cb5
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2 changed files with 23 additions and 18 deletions

View file

@ -23,6 +23,7 @@
- On Linux, if neither X11 nor Wayland manage to initialize, the corresponding panic now consists of a single line only.
- Add optional `serde` feature with implementations of `Serialize`/`Deserialize` for DPI types and various event types.
- Add `PartialEq`, `Eq`, and `Hash` implementations on public types that could have them but were missing them.
- On X11, drag-and-drop receiving an unsupported drop type can no longer cause the WM to freeze.
# Version 0.17.2 (2018-08-19)

View file

@ -278,25 +278,25 @@ impl EventsLoop {
}
} else if client_msg.message_type == self.dnd.atoms.position {
// This event occurs every time the mouse moves while a file's being dragged
// over our window. We emit HoveredFile in response; while the Mac OS X backend
// does that upon a drag entering, XDnD doesn't have access to the actual drop
// over our window. We emit HoveredFile in response; while the macOS backend
// does that upon a drag entering, XDND doesn't have access to the actual drop
// data until this event. For parity with other platforms, we only emit
// HoveredFile the first time, though if winit's API is later extended to
// supply position updates with HoveredFile or another event, implementing
// `HoveredFile` the first time, though if winit's API is later extended to
// supply position updates with `HoveredFile` or another event, implementing
// that here would be trivial.
let source_window = client_msg.data.get_long(0) as c_ulong;
// Equivalent to (x << shift) | y
// where shift = mem::size_of::<c_short>() * 8
// Equivalent to `(x << shift) | y`
// where `shift = mem::size_of::<c_short>() * 8`
// Note that coordinates are in "desktop space", not "window space"
// (in x11 parlance, they're root window coordinates)
// (in X11 parlance, they're root window coordinates)
//let packed_coordinates = client_msg.data.get_long(2);
//let shift = mem::size_of::<libc::c_short>() * 8;
//let x = packed_coordinates >> shift;
//let y = packed_coordinates & !(x << shift);
// By our own state flow, version should never be None at this point.
// By our own state flow, `version` should never be `None` at this point.
let version = self.dnd.version.unwrap_or(5);
// Action is specified in versions 2 and up, though we don't need it anyway.
@ -318,23 +318,21 @@ impl EventsLoop {
// In version 0, time isn't specified
ffi::CurrentTime
};
// This results in the SelectionNotify event below
// This results in the `SelectionNotify` event below
self.dnd.convert_selection(window, time);
}
self.dnd.send_status(window, source_window, DndState::Accepted)
.expect("Failed to send XDnD status message.");
.expect("Failed to send `XdndStatus` message.");
}
} else {
unsafe {
self.dnd.send_status(window, source_window, DndState::Rejected)
.expect("Failed to send XDnD status message.");
self.dnd.send_finished(window, source_window, DndState::Rejected)
.expect("Failed to send XDnD finished message.");
.expect("Failed to send `XdndStatus` message.");
}
self.dnd.reset();
}
} else if client_msg.message_type == self.dnd.atoms.drop {
if let Some(source_window) = self.dnd.source_window {
let (source_window, state) = if let Some(source_window) = self.dnd.source_window {
if let Some(Ok(ref path_list)) = self.dnd.result {
for path in path_list {
callback(Event::WindowEvent {
@ -343,10 +341,16 @@ impl EventsLoop {
});
}
}
unsafe {
self.dnd.send_finished(window, source_window, DndState::Accepted)
.expect("Failed to send XDnD finished message.");
}
(source_window, DndState::Accepted)
} else {
// `source_window` won't be part of our DND state if we already rejected the drop in our
// `XdndPosition` handler.
let source_window = client_msg.data.get_long(0) as c_ulong;
(source_window, DndState::Rejected)
};
unsafe {
self.dnd.send_finished(window, source_window, state)
.expect("Failed to send `XdndFinished` message.");
}
self.dnd.reset();
} else if client_msg.message_type == self.dnd.atoms.leave {