mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Merge pull request #703 from FredrikNoren/master
Fix cocoa headless. Fixes #635
This commit is contained in:
commit
1113fa1c13
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@ -4,8 +4,6 @@ use CreationError::OsError;
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use GlAttributes;
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use GlContext;
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use PixelFormatRequirements;
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use std::os::raw::c_void;
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use std::ptr;
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use core_foundation::base::TCFType;
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use core_foundation::string::CFString;
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@ -13,13 +11,7 @@ use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFuncti
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use cocoa::base::{id, nil};
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use cocoa::appkit::*;
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use PixelFormat;
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mod gl {
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include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs"));
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}
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static mut framebuffer: u32 = 0;
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static mut texture: u32 = 0;
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use api::cocoa::helpers;
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pub struct HeadlessContext {
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width: u32,
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@ -28,16 +20,12 @@ pub struct HeadlessContext {
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}
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impl HeadlessContext {
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pub fn new((width, height): (u32, u32), _pf_reqs: &PixelFormatRequirements,
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_opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
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pub fn new((width, height): (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
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{
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let context = unsafe {
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let attributes = [
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NSOpenGLPFAAccelerated as u32,
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NSOpenGLPFAAllowOfflineRenderers as u32,
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NSOpenGLPFADoubleBuffer as u32,
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0
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];
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let attributes = try!(helpers::build_nsattributes(pf_reqs, opengl));
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let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes);
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if pixelformat == nil {
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@ -56,9 +44,6 @@ impl HeadlessContext {
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context: context,
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};
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// Load the function pointers as we need them to create the FBO
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gl::load_with(|s| headless.get_proc_address(s) as *const c_void);
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Ok(headless)
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}
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}
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@ -66,22 +51,6 @@ impl HeadlessContext {
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impl GlContext for HeadlessContext {
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unsafe fn make_current(&self) -> Result<(), ContextError> {
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self.context.makeCurrentContext();
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gl::GenFramebuffersEXT(1, &mut framebuffer);
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gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer);
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gl::GenTextures(1, &mut texture);
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gl::BindTexture(gl::TEXTURE_2D, texture);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
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gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32,
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0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
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gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT,
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gl::TEXTURE_2D, texture, 0);
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let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT);
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if status != gl::FRAMEBUFFER_COMPLETE_EXT {
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panic!("Error while creating the framebuffer");
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}
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Ok(())
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}
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@ -105,6 +74,7 @@ impl GlContext for HeadlessContext {
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#[inline]
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fn swap_buffers(&self) -> Result<(), ContextError> {
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unsafe { self.context.flushBuffer(); }
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Ok(())
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}
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@ -121,13 +91,3 @@ impl GlContext for HeadlessContext {
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unsafe impl Send for HeadlessContext {}
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unsafe impl Sync for HeadlessContext {}
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impl Drop for HeadlessContext {
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#[inline]
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fn drop(&mut self) {
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unsafe {
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gl::DeleteTextures(1, &texture);
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gl::DeleteFramebuffersEXT(1, &framebuffer);
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}
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}
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}
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88
src/api/cocoa/helpers.rs
Normal file
88
src/api/cocoa/helpers.rs
Normal file
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@ -0,0 +1,88 @@
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use CreationError;
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use GlAttributes;
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use GlProfile;
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use GlRequest;
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use PixelFormatRequirements;
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use ReleaseBehavior;
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use cocoa::foundation::NSAutoreleasePool;
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use cocoa::appkit::*;
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pub fn build_nsattributes<T>(pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&T>)
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-> Result<Vec<u32>, CreationError> {
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let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) {
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// Note: we are not using ranges because of a rust bug that should be fixed here:
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// https://github.com/rust-lang/rust/pull/27050
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(GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32,
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(GlRequest::Latest, _, _) => {
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if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 {
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NSOpenGLProfileVersion4_1Core as u32
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} else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 {
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NSOpenGLProfileVersion3_2Core as u32
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} else {
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NSOpenGLProfileVersionLegacy as u32
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}
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},
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(_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32,
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(_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
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(_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
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(_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
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(_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
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_ => return Err(CreationError::OpenGlVersionNotSupported),
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};
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// NOTE: OS X no longer has the concept of setting individual
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// color component's bit size. Instead we can only specify the
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// full color size and hope for the best. Another hiccup is that
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// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
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// so we have to account for that as well.
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let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
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let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
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// TODO: handle hardware_accelerated parameter of pf_reqs
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let mut attributes = vec![
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, color_depth as u32,
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NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
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NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
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NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
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NSOpenGLPFAOpenGLProfile as u32, profile,
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];
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if pf_reqs.release_behavior != ReleaseBehavior::Flush {
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return Err(CreationError::NoAvailablePixelFormat);
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}
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if pf_reqs.stereoscopy {
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unimplemented!(); // TODO:
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}
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if pf_reqs.double_buffer == Some(false) {
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unimplemented!(); // TODO:
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}
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if pf_reqs.float_color_buffer {
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attributes.push(NSOpenGLPFAColorFloat as u32);
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}
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pf_reqs.multisampling.map(|samples| {
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attributes.push(NSOpenGLPFAMultisample as u32);
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attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
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attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
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});
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// attribute list must be null terminated.
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attributes.push(0);
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Ok(attributes)
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}
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@ -24,8 +24,8 @@ use objc::declare::ClassDecl;
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use cgl::{CGLEnable, kCGLCECrashOnRemovedFunctions, CGLSetParameter, kCGLCPSurfaceOpacity};
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use cocoa::base::{id, nil};
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use cocoa::foundation::{NSAutoreleasePool, NSDate, NSDefaultRunLoopMode, NSPoint, NSRect, NSSize,
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NSString, NSUInteger};
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use cocoa::foundation::{NSAutoreleasePool, NSDate, NSDefaultRunLoopMode, NSPoint, NSRect, NSSize,
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NSString, NSUInteger};
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use cocoa::appkit;
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use cocoa::appkit::*;
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use cocoa::appkit::NSEventSubtype::*;
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@ -54,6 +54,7 @@ pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
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mod monitor;
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mod event;
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mod headless;
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mod helpers;
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static mut shift_pressed: bool = false;
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static mut ctrl_pressed: bool = false;
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@ -137,7 +138,7 @@ impl WindowDelegate {
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window_should_close as extern fn(&Object, Sel, id) -> BOOL);
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decl.add_method(sel!(windowDidResize:),
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window_did_resize as extern fn(&Object, Sel, id));
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decl.add_method(sel!(windowDidBecomeKey:),
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window_did_become_key as extern fn(&Object, Sel, id));
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decl.add_method(sel!(windowDidResignKey:),
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@ -317,7 +318,7 @@ impl Window {
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let mut opacity = 0;
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CGLSetParameter(obj as *mut _, kCGLCPSurfaceOpacity, &mut opacity);
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}
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app.activateIgnoringOtherApps_(YES);
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if win_attribs.visible {
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window.makeKeyAndOrderFront_(nil);
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@ -359,7 +360,7 @@ impl Window {
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}
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fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
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unsafe {
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unsafe {
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let screen = match attrs.monitor {
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Some(ref monitor_id) => {
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let native_id = match monitor_id.get_native_identifier() {
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@ -414,7 +415,7 @@ impl Window {
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NSTitledWindowMask as NSUInteger |
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NSFullSizeContentViewWindowMask as NSUInteger
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};
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let window = IdRef::new(NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
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frame,
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masks,
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@ -456,79 +457,7 @@ impl Window {
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fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>)
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-> Result<(IdRef, PixelFormat), CreationError>
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{
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let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) {
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// Note: we are not using ranges because of a rust bug that should be fixed here:
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// https://github.com/rust-lang/rust/pull/27050
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|
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(GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32,
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(GlRequest::Latest, _, _) => {
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if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 {
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NSOpenGLProfileVersion4_1Core as u32
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} else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 {
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NSOpenGLProfileVersion3_2Core as u32
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} else {
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NSOpenGLProfileVersionLegacy as u32
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}
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},
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(_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32,
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(_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32,
|
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(_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32,
|
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(_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
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(_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
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(_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
|
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(_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
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_ => return Err(CreationError::OpenGlVersionNotSupported),
|
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};
|
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|
||||
// NOTE: OS X no longer has the concept of setting individual
|
||||
// color component's bit size. Instead we can only specify the
|
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// full color size and hope for the best. Another hiccup is that
|
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// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
|
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// so we have to account for that as well.
|
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let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
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let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
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|
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// TODO: handle hardware_accelerated parameter of pf_reqs
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|
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let mut attributes = vec![
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, color_depth as u32,
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NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
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NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
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NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
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NSOpenGLPFAOpenGLProfile as u32, profile,
|
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];
|
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|
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if pf_reqs.release_behavior != ReleaseBehavior::Flush {
|
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return Err(CreationError::NoAvailablePixelFormat);
|
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}
|
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|
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if pf_reqs.stereoscopy {
|
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unimplemented!(); // TODO:
|
||||
}
|
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|
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if pf_reqs.double_buffer == Some(false) {
|
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unimplemented!(); // TODO:
|
||||
}
|
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|
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if pf_reqs.float_color_buffer {
|
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attributes.push(NSOpenGLPFAColorFloat as u32);
|
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}
|
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|
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pf_reqs.multisampling.map(|samples| {
|
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attributes.push(NSOpenGLPFAMultisample as u32);
|
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attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
|
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attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
|
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});
|
||||
|
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// attribute list must be null terminated.
|
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attributes.push(0);
|
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|
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let attributes = try!(helpers::build_nsattributes(pf_reqs, opengl));
|
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unsafe {
|
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let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes));
|
||||
|
||||
|
@ -604,7 +533,7 @@ impl Window {
|
|||
pub fn get_position(&self) -> Option<(i32, i32)> {
|
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unsafe {
|
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let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window));
|
||||
|
||||
|
||||
// TODO: consider extrapolating the calculations for the y axis to
|
||||
// a private method
|
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Some((content_rect.origin.x as i32, (CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
|
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|
@ -616,7 +545,7 @@ impl Window {
|
|||
let frame = NSWindow::frame(*self.view);
|
||||
|
||||
// NOTE: `setFrameOrigin` might not give desirable results when
|
||||
// setting window, as it treats bottom left as origin.
|
||||
// setting window, as it treats bottom left as origin.
|
||||
// `setFrameTopLeftPoint` treats top left as origin (duh), but
|
||||
// does not equal the value returned by `get_window_position`
|
||||
// (there is a difference by 22 for me on yosemite)
|
||||
|
@ -699,7 +628,7 @@ impl Window {
|
|||
}
|
||||
|
||||
pub fn set_cursor(&self, cursor: MouseCursor) {
|
||||
let cursor_name = match cursor {
|
||||
let cursor_name = match cursor {
|
||||
MouseCursor::Arrow | MouseCursor::Default => "arrowCursor",
|
||||
MouseCursor::Hand => "pointingHandCursor",
|
||||
MouseCursor::Grabbing | MouseCursor::Grab => "closedHandCursor",
|
||||
|
@ -768,7 +697,7 @@ impl Window {
|
|||
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
|
||||
let (window_x, window_y) = self.get_position().unwrap_or((0, 0));
|
||||
let (cursor_x, cursor_y) = (window_x + x, window_y + y);
|
||||
|
||||
|
||||
unsafe {
|
||||
// TODO: Check for errors.
|
||||
let _ = CGWarpMouseCursorPosition(CGPoint { x: cursor_x as CGFloat, y: cursor_y as CGFloat });
|
||||
|
|
|
@ -1,28 +1,61 @@
|
|||
extern crate glutin;
|
||||
extern crate libc;
|
||||
use glutin::*;
|
||||
use std::ptr;
|
||||
|
||||
mod gl {
|
||||
pub use self::Gles2 as Gl;
|
||||
include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
|
||||
}
|
||||
use gl::types::*;
|
||||
|
||||
#[cfg(feature = "headless")]
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
#[test]
|
||||
fn main() {
|
||||
let window = glutin::HeadlessRendererBuilder::new(1024, 768).build().unwrap();
|
||||
fn test_headless() {
|
||||
let width: i32 = 256;
|
||||
let height: i32 = 256;
|
||||
let window = glutin::HeadlessRendererBuilder::new(width as u32, height as u32).build().unwrap();
|
||||
|
||||
unsafe { window.make_current() };
|
||||
|
||||
let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol));
|
||||
let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
|
||||
|
||||
unsafe {
|
||||
let mut framebuffer = 0;
|
||||
let mut texture = 0;
|
||||
gl.GenFramebuffers(1, &mut framebuffer);
|
||||
gl.BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
|
||||
gl.GenTextures(1, &mut texture);
|
||||
gl.BindTexture(gl::TEXTURE_2D, texture);
|
||||
gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
|
||||
gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
|
||||
gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height,
|
||||
0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
|
||||
gl.FramebufferTexture2D(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, texture, 0);
|
||||
let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER);
|
||||
if status != gl::FRAMEBUFFER_COMPLETE {
|
||||
panic!("Error while creating the framebuffer");
|
||||
}
|
||||
|
||||
gl.ClearColor(0.0, 1.0, 0.0, 1.0);
|
||||
gl.Clear(gl::COLOR_BUFFER_BIT);
|
||||
gl.Enable(gl::SCISSOR_TEST);
|
||||
gl.Scissor(1, 0, 1, 1);
|
||||
gl.ClearColor(1.0, 0.0, 0.0, 1.0);
|
||||
gl.Clear(gl::COLOR_BUFFER_BIT);
|
||||
|
||||
let mut value: (u8, u8, u8, u8) = std::mem::uninitialized();
|
||||
gl.ReadPixels(0, 0, 1, 1, gl::RGBA, gl::UNSIGNED_BYTE, std::mem::transmute(&mut value));
|
||||
|
||||
assert!(value == (0, 255, 0, 255) || value == (0, 64, 0, 255) ||
|
||||
value == (0, 64, 0, 255) || value == (0, 64, 0, 0),
|
||||
"value is: {:?}", value);
|
||||
let mut values: Vec<u8> = vec![0;(width*height*4) as usize];
|
||||
gl.ReadPixels(0, 0, width, height, gl::RGBA, gl::UNSIGNED_BYTE, values.as_mut_ptr() as *mut GLvoid);
|
||||
|
||||
assert_eq!(values[0], 0);
|
||||
assert_eq!(values[1], 255);
|
||||
assert_eq!(values[2], 0);
|
||||
assert_eq!(values[3], 255);
|
||||
|
||||
assert_eq!(values[4], 255);
|
||||
assert_eq!(values[5], 0);
|
||||
assert_eq!(values[6], 0);
|
||||
assert_eq!(values[7], 255);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue