Merge pull request #703 from FredrikNoren/master

Fix cocoa headless. Fixes #635
This commit is contained in:
tomaka 2016-01-18 23:07:31 +01:00
commit 1113fa1c13
4 changed files with 149 additions and 139 deletions

View file

@ -4,8 +4,6 @@ use CreationError::OsError;
use GlAttributes; use GlAttributes;
use GlContext; use GlContext;
use PixelFormatRequirements; use PixelFormatRequirements;
use std::os::raw::c_void;
use std::ptr;
use core_foundation::base::TCFType; use core_foundation::base::TCFType;
use core_foundation::string::CFString; use core_foundation::string::CFString;
@ -13,13 +11,7 @@ use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFuncti
use cocoa::base::{id, nil}; use cocoa::base::{id, nil};
use cocoa::appkit::*; use cocoa::appkit::*;
use PixelFormat; use PixelFormat;
use api::cocoa::helpers;
mod gl {
include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs"));
}
static mut framebuffer: u32 = 0;
static mut texture: u32 = 0;
pub struct HeadlessContext { pub struct HeadlessContext {
width: u32, width: u32,
@ -28,16 +20,12 @@ pub struct HeadlessContext {
} }
impl HeadlessContext { impl HeadlessContext {
pub fn new((width, height): (u32, u32), _pf_reqs: &PixelFormatRequirements, pub fn new((width, height): (u32, u32), pf_reqs: &PixelFormatRequirements,
_opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
{ {
let context = unsafe { let context = unsafe {
let attributes = [
NSOpenGLPFAAccelerated as u32, let attributes = try!(helpers::build_nsattributes(pf_reqs, opengl));
NSOpenGLPFAAllowOfflineRenderers as u32,
NSOpenGLPFADoubleBuffer as u32,
0
];
let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes); let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes);
if pixelformat == nil { if pixelformat == nil {
@ -56,9 +44,6 @@ impl HeadlessContext {
context: context, context: context,
}; };
// Load the function pointers as we need them to create the FBO
gl::load_with(|s| headless.get_proc_address(s) as *const c_void);
Ok(headless) Ok(headless)
} }
} }
@ -66,22 +51,6 @@ impl HeadlessContext {
impl GlContext for HeadlessContext { impl GlContext for HeadlessContext {
unsafe fn make_current(&self) -> Result<(), ContextError> { unsafe fn make_current(&self) -> Result<(), ContextError> {
self.context.makeCurrentContext(); self.context.makeCurrentContext();
gl::GenFramebuffersEXT(1, &mut framebuffer);
gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer);
gl::GenTextures(1, &mut texture);
gl::BindTexture(gl::TEXTURE_2D, texture);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32,
0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT,
gl::TEXTURE_2D, texture, 0);
let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT);
if status != gl::FRAMEBUFFER_COMPLETE_EXT {
panic!("Error while creating the framebuffer");
}
Ok(()) Ok(())
} }
@ -105,6 +74,7 @@ impl GlContext for HeadlessContext {
#[inline] #[inline]
fn swap_buffers(&self) -> Result<(), ContextError> { fn swap_buffers(&self) -> Result<(), ContextError> {
unsafe { self.context.flushBuffer(); }
Ok(()) Ok(())
} }
@ -121,13 +91,3 @@ impl GlContext for HeadlessContext {
unsafe impl Send for HeadlessContext {} unsafe impl Send for HeadlessContext {}
unsafe impl Sync for HeadlessContext {} unsafe impl Sync for HeadlessContext {}
impl Drop for HeadlessContext {
#[inline]
fn drop(&mut self) {
unsafe {
gl::DeleteTextures(1, &texture);
gl::DeleteFramebuffersEXT(1, &framebuffer);
}
}
}

88
src/api/cocoa/helpers.rs Normal file
View file

@ -0,0 +1,88 @@
use CreationError;
use GlAttributes;
use GlProfile;
use GlRequest;
use PixelFormatRequirements;
use ReleaseBehavior;
use cocoa::foundation::NSAutoreleasePool;
use cocoa::appkit::*;
pub fn build_nsattributes<T>(pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&T>)
-> Result<Vec<u32>, CreationError> {
let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) {
// Note: we are not using ranges because of a rust bug that should be fixed here:
// https://github.com/rust-lang/rust/pull/27050
(GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32,
(GlRequest::Latest, _, _) => {
if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 {
NSOpenGLProfileVersion4_1Core as u32
} else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 {
NSOpenGLProfileVersion3_2Core as u32
} else {
NSOpenGLProfileVersionLegacy as u32
}
},
(_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32,
(_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
(_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
_ => return Err(CreationError::OpenGlVersionNotSupported),
};
// NOTE: OS X no longer has the concept of setting individual
// color component's bit size. Instead we can only specify the
// full color size and hope for the best. Another hiccup is that
// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
// so we have to account for that as well.
let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
// TODO: handle hardware_accelerated parameter of pf_reqs
let mut attributes = vec![
NSOpenGLPFADoubleBuffer as u32,
NSOpenGLPFAClosestPolicy as u32,
NSOpenGLPFAColorSize as u32, color_depth as u32,
NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
NSOpenGLPFAOpenGLProfile as u32, profile,
];
if pf_reqs.release_behavior != ReleaseBehavior::Flush {
return Err(CreationError::NoAvailablePixelFormat);
}
if pf_reqs.stereoscopy {
unimplemented!(); // TODO:
}
if pf_reqs.double_buffer == Some(false) {
unimplemented!(); // TODO:
}
if pf_reqs.float_color_buffer {
attributes.push(NSOpenGLPFAColorFloat as u32);
}
pf_reqs.multisampling.map(|samples| {
attributes.push(NSOpenGLPFAMultisample as u32);
attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
});
// attribute list must be null terminated.
attributes.push(0);
Ok(attributes)
}

View file

@ -54,6 +54,7 @@ pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
mod monitor; mod monitor;
mod event; mod event;
mod headless; mod headless;
mod helpers;
static mut shift_pressed: bool = false; static mut shift_pressed: bool = false;
static mut ctrl_pressed: bool = false; static mut ctrl_pressed: bool = false;
@ -456,79 +457,7 @@ impl Window {
fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>) fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>)
-> Result<(IdRef, PixelFormat), CreationError> -> Result<(IdRef, PixelFormat), CreationError>
{ {
let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) { let attributes = try!(helpers::build_nsattributes(pf_reqs, opengl));
// Note: we are not using ranges because of a rust bug that should be fixed here:
// https://github.com/rust-lang/rust/pull/27050
(GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32,
(GlRequest::Latest, _, _) => {
if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 {
NSOpenGLProfileVersion4_1Core as u32
} else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 {
NSOpenGLProfileVersion3_2Core as u32
} else {
NSOpenGLProfileVersionLegacy as u32
}
},
(_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32,
(_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
(_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
_ => return Err(CreationError::OpenGlVersionNotSupported),
};
// NOTE: OS X no longer has the concept of setting individual
// color component's bit size. Instead we can only specify the
// full color size and hope for the best. Another hiccup is that
// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
// so we have to account for that as well.
let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
// TODO: handle hardware_accelerated parameter of pf_reqs
let mut attributes = vec![
NSOpenGLPFADoubleBuffer as u32,
NSOpenGLPFAClosestPolicy as u32,
NSOpenGLPFAColorSize as u32, color_depth as u32,
NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
NSOpenGLPFAOpenGLProfile as u32, profile,
];
if pf_reqs.release_behavior != ReleaseBehavior::Flush {
return Err(CreationError::NoAvailablePixelFormat);
}
if pf_reqs.stereoscopy {
unimplemented!(); // TODO:
}
if pf_reqs.double_buffer == Some(false) {
unimplemented!(); // TODO:
}
if pf_reqs.float_color_buffer {
attributes.push(NSOpenGLPFAColorFloat as u32);
}
pf_reqs.multisampling.map(|samples| {
attributes.push(NSOpenGLPFAMultisample as u32);
attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
});
// attribute list must be null terminated.
attributes.push(0);
unsafe { unsafe {
let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes)); let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes));

View file

@ -1,28 +1,61 @@
extern crate glutin; extern crate glutin;
extern crate libc; extern crate libc;
use glutin::*;
use std::ptr;
mod gl { mod gl {
pub use self::Gles2 as Gl;
include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs")); include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
} }
use gl::types::*;
#[cfg(feature = "headless")]
#[cfg(target_os = "macos")]
#[test] #[test]
fn main() { fn test_headless() {
let window = glutin::HeadlessRendererBuilder::new(1024, 768).build().unwrap(); let width: i32 = 256;
let height: i32 = 256;
let window = glutin::HeadlessRendererBuilder::new(width as u32, height as u32).build().unwrap();
unsafe { window.make_current() }; unsafe { window.make_current() };
let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol)); let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
unsafe { unsafe {
let mut framebuffer = 0;
let mut texture = 0;
gl.GenFramebuffers(1, &mut framebuffer);
gl.BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
gl.GenTextures(1, &mut texture);
gl.BindTexture(gl::TEXTURE_2D, texture);
gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height,
0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
gl.FramebufferTexture2D(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, texture, 0);
let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER);
if status != gl::FRAMEBUFFER_COMPLETE {
panic!("Error while creating the framebuffer");
}
gl.ClearColor(0.0, 1.0, 0.0, 1.0); gl.ClearColor(0.0, 1.0, 0.0, 1.0);
gl.Clear(gl::COLOR_BUFFER_BIT); gl.Clear(gl::COLOR_BUFFER_BIT);
gl.Enable(gl::SCISSOR_TEST);
gl.Scissor(1, 0, 1, 1);
gl.ClearColor(1.0, 0.0, 0.0, 1.0);
gl.Clear(gl::COLOR_BUFFER_BIT);
let mut value: (u8, u8, u8, u8) = std::mem::uninitialized(); let mut values: Vec<u8> = vec![0;(width*height*4) as usize];
gl.ReadPixels(0, 0, 1, 1, gl::RGBA, gl::UNSIGNED_BYTE, std::mem::transmute(&mut value)); gl.ReadPixels(0, 0, width, height, gl::RGBA, gl::UNSIGNED_BYTE, values.as_mut_ptr() as *mut GLvoid);
assert!(value == (0, 255, 0, 255) || value == (0, 64, 0, 255) || assert_eq!(values[0], 0);
value == (0, 64, 0, 255) || value == (0, 64, 0, 0), assert_eq!(values[1], 255);
"value is: {:?}", value); assert_eq!(values[2], 0);
assert_eq!(values[3], 255);
assert_eq!(values[4], 255);
assert_eq!(values[5], 0);
assert_eq!(values[6], 0);
assert_eq!(values[7], 255);
} }
} }