mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Merge pull request #333 from tomaka/fix
Change grab_cursor and ungrab_cursor to set_cursor_state
This commit is contained in:
commit
125ebed031
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@ -1,3 +1,5 @@
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#![feature(std_misc)]
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#[cfg(target_os = "android")]
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#[macro_use]
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extern crate android_glue;
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@ -16,7 +18,6 @@ fn main() { println!("This example requires glutin to be compiled with the `wind
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#[cfg(feature = "window")]
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fn main() {
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let window = glutin::Window::new().unwrap();
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window.set_title("glutin - Cursor grabbing test");
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unsafe { window.make_current() };
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@ -33,11 +34,12 @@ fn main() {
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Event::KeyboardInput(ElementState::Pressed, _, _) => {
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if grabbed {
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grabbed = false;
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window.ungrab_cursor();
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}
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else {
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window.set_cursor_state(glutin::CursorState::Normal)
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.ok().expect("could not ungrab mouse cursor");
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} else {
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grabbed = true;
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window.grab_cursor().ok().expect("could not grab mouse cursor");
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window.set_cursor_state(glutin::CursorState::Grab)
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.ok().expect("could not grab mouse cursor");
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}
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},
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_ => (),
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@ -13,6 +13,7 @@ use std::collections::VecDeque;
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use Api;
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use BuilderAttribs;
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use CursorState;
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use GlRequest;
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use native_monitor::NativeMonitorId;
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@ -358,9 +359,9 @@ impl Window {
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pub fn set_cursor(&self, _: MouseCursor) {
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}
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pub fn grab_cursor(&self) -> Result<(), String> { Ok(()) }
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pub fn ungrab_cursor(&self) {}
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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Ok(())
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}
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pub fn hidpi_factor(&self) -> f32 {
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1.0
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@ -1,7 +1,7 @@
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#[cfg(feature = "headless")]
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pub use self::headless::HeadlessContext;
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use {CreationError, Event, MouseCursor};
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use {CreationError, Event, MouseCursor, CursorState};
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use CreationError::OsError;
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use libc;
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@ -661,6 +661,10 @@ impl Window {
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}
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}
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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unimplemented!();
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}
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pub fn hidpi_factor(&self) -> f32 {
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unsafe {
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NSWindow::backingScaleFactor(*self.window) as f32
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19
src/lib.rs
19
src/lib.rs
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@ -32,7 +32,7 @@ extern crate libc;
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#[cfg(target_os = "windows")]
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extern crate winapi;
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#[cfg(target_os = "windows")]
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extern crate kernel32_sys as kernel32;
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extern crate kernel32;
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#[cfg(target_os = "windows")]
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extern crate gdi32_sys as gdi32;
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#[cfg(target_os = "windows")]
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@ -198,6 +198,23 @@ pub enum MouseCursor {
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RowResize,
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}
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/// Describes how glutin handles the cursor.
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#[derive(Debug, Copy)]
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pub enum CursorState {
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/// Normal cursor behavior.
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Normal,
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/// The cursor will be invisible when over the window.
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Hide,
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/// Grabs the mouse cursor. The cursor's motion will be confined to this
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/// window and the window has exclusive access to further events regarding
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/// the cursor.
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///
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/// This is useful for first-person cameras for example.
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Grab,
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}
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/// Describes a possible format. Unused.
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#[allow(missing_docs)]
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#[derive(Debug, Clone)]
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@ -4,6 +4,7 @@ use std::ffi::CString;
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use std::sync::mpsc::Receiver;
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use libc;
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use {CreationError, Event, MouseCursor};
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use CursorState;
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use BuilderAttribs;
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@ -255,12 +256,8 @@ impl Window {
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unimplemented!()
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}
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pub fn grab_cursor(&self) -> Result<(), String> {
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unimplemented!()
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}
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pub fn ungrab_cursor(&self) {
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unimplemented!()
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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unimplemented!();
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}
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pub fn hidpi_factor(&self) -> f32 {
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@ -4,6 +4,7 @@ use std::default::Default;
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use Api;
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use BuilderAttribs;
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use CreationError;
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use CursorState;
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use Event;
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use GlRequest;
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use MouseCursor;
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@ -415,21 +416,12 @@ impl Window {
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self.window.set_cursor_position(x, y)
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}
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/// Grabs the mouse cursor. The cursor's motion will be confined to this
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/// window and the window has exclusive access to further events regarding
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/// the cursor.
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/// Fails if it is not possible to grab the window for some reason, e.g.
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/// when another window has already done so.
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/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
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///
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/// Has no effect on Android.
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pub fn grab_cursor(&self) -> Result<(), String> {
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self.window.grab_cursor()
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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self.window.set_cursor_state(state)
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}
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/// Release a previously grabbed mouse cursor.
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pub fn ungrab_cursor(&self) {
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self.window.ungrab_cursor();
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}
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}
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impl gl_common::GlFunctionsSource for Window {
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@ -11,6 +11,7 @@ use std::sync::{Arc, Mutex, Once, ONCE_INIT, Weak};
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use std::sync::{StaticMutex, MUTEX_INIT};
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use Api;
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use CursorState;
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use GlRequest;
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pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
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@ -282,6 +283,7 @@ pub struct Window {
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current_size: Cell<(libc::c_int, libc::c_int)>,
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/// Events that have been retreived with XLib but not dispatched with iterators yet
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pending_events: Mutex<VecDeque<Event>>,
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cursor_state: Mutex<CursorState>,
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}
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impl Window {
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@ -601,6 +603,7 @@ impl Window {
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wm_delete_window: wm_delete_window,
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current_size: Cell::new((0, 0)),
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pending_events: Mutex::new(VecDeque::new()),
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cursor_state: Mutex::new(CursorState::Normal),
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};
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// returning
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@ -782,30 +785,42 @@ impl Window {
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}
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}
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pub fn grab_cursor(&self) -> Result<(), String> {
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unsafe {
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match ffi::XGrabPointer(
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self.x.display, self.x.window, false,
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ffi::ButtonPressMask | ffi::ButtonReleaseMask | ffi::EnterWindowMask |
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ffi::LeaveWindowMask | ffi::PointerMotionMask | ffi::PointerMotionHintMask |
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ffi::Button1MotionMask | ffi::Button2MotionMask | ffi::Button3MotionMask |
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ffi::Button4MotionMask | ffi::Button5MotionMask | ffi::ButtonMotionMask |
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ffi::KeymapStateMask,
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ffi::GrabModeAsync, ffi::GrabModeAsync,
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self.x.window, 0, ffi::CurrentTime
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) {
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ffi::GrabSuccess => Ok(()),
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ffi::AlreadyGrabbed | ffi::GrabInvalidTime |
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ffi::GrabNotViewable | ffi::GrabFrozen
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=> Err("cursor could not be grabbed".to_string()),
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_ => unreachable!(),
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}
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}
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}
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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let mut cursor_state = self.cursor_state.lock().unwrap();
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pub fn ungrab_cursor(&self) {
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unsafe {
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ffi::XUngrabPointer(self.x.display, ffi::CurrentTime);
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match (state, *cursor_state) {
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(CursorState::Normal, CursorState::Grab) => {
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unsafe {
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ffi::XUngrabPointer(self.x.display, ffi::CurrentTime);
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*cursor_state = CursorState::Normal;
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Ok(())
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}
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},
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(CursorState::Grab, CursorState::Normal) => {
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unsafe {
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*cursor_state = CursorState::Grab;
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match ffi::XGrabPointer(
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self.x.display, self.x.window, false,
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ffi::ButtonPressMask | ffi::ButtonReleaseMask | ffi::EnterWindowMask |
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ffi::LeaveWindowMask | ffi::PointerMotionMask | ffi::PointerMotionHintMask |
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ffi::Button1MotionMask | ffi::Button2MotionMask | ffi::Button3MotionMask |
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ffi::Button4MotionMask | ffi::Button5MotionMask | ffi::ButtonMotionMask |
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ffi::KeymapStateMask,
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ffi::GrabModeAsync, ffi::GrabModeAsync,
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self.x.window, 0, ffi::CurrentTime
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) {
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ffi::GrabSuccess => Ok(()),
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ffi::AlreadyGrabbed | ffi::GrabInvalidTime |
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ffi::GrabNotViewable | ffi::GrabFrozen
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=> Err("cursor could not be grabbed".to_string()),
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_ => unreachable!(),
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}
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}
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},
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_ => unimplemented!(),
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}
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}
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