Add touch pressure information for touch events on iOS (#1090)

* Add touch pressure information for touch events on iOS

* Add a variant for calibrated touch pressure
This commit is contained in:
Aleksi Juvani 2019-08-14 01:12:13 +03:00 committed by Osspial
parent 8e73287646
commit 1366dc326a
10 changed files with 131 additions and 14 deletions

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@ -22,6 +22,7 @@
- On iOS, add `set_prefers_status_bar_hidden` extension function instead of - On iOS, add `set_prefers_status_bar_hidden` extension function instead of
hijacking `set_decorations` for this purpose. hijacking `set_decorations` for this purpose.
- On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`. - On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`.
- On iOS, add touch pressure information for touch events.
# 0.20.0 Alpha 2 (2019-07-09) # 0.20.0 Alpha 2 (2019-07-09)

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@ -103,6 +103,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Cursor grab**: Locking the cursor so it cannot exit the client area of a window. - **Cursor grab**: Locking the cursor so it cannot exit the client area of a window.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor. - **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Touch events**: Single-touch events. - **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
- **Multitouch**: Multi-touch events, including cancellation of a gesture. - **Multitouch**: Multi-touch events, including cancellation of a gesture.
- **Keyboard events**: Properly processing keyboard events using the user-specified keymap and - **Keyboard events**: Properly processing keyboard events using the user-specified keymap and
translating keypresses into UTF-8 characters, handling dead keys and IMEs. translating keypresses into UTF-8 characters, handling dead keys and IMEs.
@ -192,6 +193,7 @@ Legend:
|Cursor grab |✔️ |▢[#165] |▢[#242] |❌[#306] |**N/A**|**N/A**|✔️ | |Cursor grab |✔️ |▢[#165] |▢[#242] |❌[#306] |**N/A**|**N/A**|✔️ |
|Cursor icon |✔️ |✔️ |✔️ |❌[#306] |**N/A**|**N/A**|❌ | |Cursor icon |✔️ |✔️ |✔️ |❌[#306] |**N/A**|**N/A**|❌ |
|Touch events |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |✔️ | |Touch events |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |✔️ |
|Touch pressure |❌ |❌ |❌ |❌ |❌ |✔️ |❌ |
|Multitouch |✔️ |❌ |✔️ |✔️ |❓ |✔️ |❌ | |Multitouch |✔️ |❌ |✔️ |✔️ |❓ |✔️ |❌ |
|Keyboard events |✔️ |✔️ |✔️ |✔️ |❓ |❌ |✔️ | |Keyboard events |✔️ |✔️ |✔️ |✔️ |❓ |❌ |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ | |Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ |

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@ -303,30 +303,94 @@ pub enum TouchPhase {
Cancelled, Cancelled,
} }
/// Represents touch event /// Represents a touch event
/// ///
/// Every time user touches screen new Start event with some finger id is generated. /// Every time the user touches the screen, a new `Start` event with an unique
/// When the finger is removed from the screen End event with same id is generated. /// identifier for the finger is generated. When the finger is lifted, an `End`
/// event is generated with the same finger id.
/// ///
/// For every id there will be at least 2 events with phases Start and End (or Cancelled). /// After a `Start` event has been emitted, there may be zero or more `Move`
/// There may be 0 or more Move events. /// events when the finger is moved or the touch pressure changes.
/// ///
/// The finger id may be reused by the system after an `End` event. The user
/// should assume that a new `Start` event received with the same id has nothing
/// to do with the old finger and is a new finger.
/// ///
/// Depending on platform implementation id may or may not be reused by system after End event. /// A `Cancelled` event is emitted when the system has canceled tracking this
/// /// touch, such as when the window loses focus, or on iOS if the user moves the
/// Gesture regonizer using this event should assume that Start event received with same id /// device against their face.
/// as previously received End event is a new finger and has nothing to do with an old one.
///
/// Touch may be cancelled if for example window lost focus.
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
pub struct Touch { pub struct Touch {
pub device_id: DeviceId, pub device_id: DeviceId,
pub phase: TouchPhase, pub phase: TouchPhase,
pub location: LogicalPosition, pub location: LogicalPosition,
/// unique identifier of a finger. /// Describes how hard the screen was pressed. May be `None` if the platform
/// does not support pressure sensitivity.
///
/// ## Platform-specific
///
/// - Only available on **iOS**.
pub force: Option<Force>,
/// Unique identifier of a finger.
pub id: u64, pub id: u64,
} }
/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Force {
/// On iOS, the force is calibrated so that the same number corresponds to
/// roughly the same amount of pressure on the screen regardless of the
/// device.
Calibrated {
/// The force of the touch, where a value of 1.0 represents the force of
/// an average touch (predetermined by the system, not user-specific).
///
/// The force reported by Apple Pencil is measured along the axis of the
/// pencil. If you want a force perpendicular to the device, you need to
/// calculate this value using the `altitude_angle` value.
force: f64,
/// The maximum possible force for a touch.
///
/// The value of this field is sufficiently high to provide a wide
/// dynamic range for values of the `force` field.
max_possible_force: f64,
/// The altitude (in radians) of the stylus.
///
/// A value of 0 radians indicates that the stylus is parallel to the
/// surface. The value of this property is Pi/2 when the stylus is
/// perpendicular to the surface.
altitude_angle: Option<f64>,
},
/// If the platform reports the force as normalized, we have no way of
/// knowing how much pressure 1.0 corresponds to we know it's the maximum
/// amount of force, but as to how much force, you might either have to
/// press really really hard, or not hard at all, depending on the device.
Normalized(f64),
}
impl Force {
/// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
/// Instead of normalizing the force, you should prefer to handle
/// `Force::Calibrated` so that the amount of force the user has to apply is
/// consistent across devices.
pub fn normalized(&self) -> f64 {
match self {
Force::Calibrated {
force,
max_possible_force,
altitude_angle,
} => {
let force = match altitude_angle {
Some(altitude_angle) => force / altitude_angle.sin(),
None => *force,
};
force / max_possible_force
}
Force::Normalized(force) => *force,
}
}
}
/// Hardware-dependent keyboard scan code. /// Hardware-dependent keyboard scan code.
pub type ScanCode = u32; pub type ScanCode = u32;

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@ -75,6 +75,7 @@ impl EventLoop {
android_glue::MotionAction::Cancel => TouchPhase::Cancelled, android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
}, },
location, location,
force: None, // TODO
id: motion.pointer_id as u64, id: motion.pointer_id as u64,
device_id: DEVICE_ID, device_id: DEVICE_ID,
}), }),

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@ -362,6 +362,7 @@ extern "C" fn touch_callback(
phase, phase,
id: touch.identifier as u64, id: touch.identifier as u64,
location, location,
force: None, // TODO
}), }),
}); });
} }

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@ -70,6 +70,24 @@ pub enum UITouchPhase {
Cancelled, Cancelled,
} }
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UIForceTouchCapability {
Unknown = 0,
Unavailable,
Available,
}
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchType {
Direct = 0,
Indirect,
Pencil,
}
#[repr(C)] #[repr(C)]
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct UIEdgeInsets { pub struct UIEdgeInsets {

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@ -6,13 +6,14 @@ use objc::{
}; };
use crate::{ use crate::{
event::{DeviceId as RootDeviceId, Event, Touch, TouchPhase, WindowEvent}, event::{DeviceId as RootDeviceId, Event, Force, Touch, TouchPhase, WindowEvent},
platform::ios::MonitorHandleExtIOS, platform::ios::MonitorHandleExtIOS,
platform_impl::platform::{ platform_impl::platform::{
app_state::AppState, app_state::AppState,
event_loop, event_loop,
ffi::{ ffi::{
id, nil, CGFloat, CGPoint, CGRect, UIInterfaceOrientationMask, UIRectEdge, UITouchPhase, id, nil, CGFloat, CGPoint, CGRect, UIForceTouchCapability, UIInterfaceOrientationMask,
UIRectEdge, UITouchPhase, UITouchType,
}, },
window::PlatformSpecificWindowBuilderAttributes, window::PlatformSpecificWindowBuilderAttributes,
DeviceId, DeviceId,
@ -218,6 +219,27 @@ unsafe fn get_window_class() -> &'static Class {
break; break;
} }
let location: CGPoint = msg_send![touch, locationInView: nil]; let location: CGPoint = msg_send![touch, locationInView: nil];
let touch_type: UITouchType = msg_send![touch, type];
let trait_collection: id = msg_send![object, traitCollection];
let touch_capability: UIForceTouchCapability =
msg_send![trait_collection, forceTouchCapability];
let force = if touch_capability == UIForceTouchCapability::Available {
let force: CGFloat = msg_send![touch, force];
let max_possible_force: CGFloat = msg_send![touch, maximumPossibleForce];
let altitude_angle: Option<f64> = if touch_type == UITouchType::Pencil {
let angle: CGFloat = msg_send![touch, altitudeAngle];
Some(angle as _)
} else {
None
};
Some(Force::Calibrated {
force: force as _,
max_possible_force: max_possible_force as _,
altitude_angle,
})
} else {
None
};
let touch_id = touch as u64; let touch_id = touch as u64;
let phase: UITouchPhase = msg_send![touch, phase]; let phase: UITouchPhase = msg_send![touch, phase];
let phase = match phase { let phase = match phase {
@ -235,6 +257,7 @@ unsafe fn get_window_class() -> &'static Class {
device_id: RootDeviceId(DeviceId { uiscreen }), device_id: RootDeviceId(DeviceId { uiscreen }),
id: touch_id, id: touch_id,
location: (location.x as f64, location.y as f64).into(), location: (location.x as f64, location.y as f64).into(),
force,
phase, phase,
}), }),
}); });

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@ -39,6 +39,7 @@ pub(crate) fn implement_touch<T: 'static>(
), ),
phase: TouchPhase::Started, phase: TouchPhase::Started,
location: (x, y).into(), location: (x, y).into(),
force: None, // TODO
id: id as u64, id: id as u64,
}), }),
wid, wid,
@ -61,6 +62,7 @@ pub(crate) fn implement_touch<T: 'static>(
), ),
phase: TouchPhase::Ended, phase: TouchPhase::Ended,
location: pt.location.into(), location: pt.location.into(),
force: None, // TODO
id: id as u64, id: id as u64,
}), }),
pt.wid, pt.wid,
@ -78,6 +80,7 @@ pub(crate) fn implement_touch<T: 'static>(
), ),
phase: TouchPhase::Moved, phase: TouchPhase::Moved,
location: (x, y).into(), location: (x, y).into(),
force: None, // TODO
id: id as u64, id: id as u64,
}), }),
pt.wid, pt.wid,
@ -94,6 +97,7 @@ pub(crate) fn implement_touch<T: 'static>(
), ),
phase: TouchPhase::Cancelled, phase: TouchPhase::Cancelled,
location: pt.location.into(), location: pt.location.into(),
force: None, // TODO
id: pt.id as u64, id: pt.id as u64,
}), }),
pt.wid, pt.wid,

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@ -918,6 +918,7 @@ impl<T: 'static> EventProcessor<T> {
device_id: mkdid(xev.deviceid), device_id: mkdid(xev.deviceid),
phase, phase,
location, location,
force: None, // TODO
id: xev.detail as u64, id: xev.detail as u64,
}), }),
}) })

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@ -1499,6 +1499,7 @@ unsafe extern "system" fn public_window_callback<T>(
continue; continue;
}, },
location, location,
force: None, // TODO
id: input.dwID as u64, id: input.dwID as u64,
device_id: DEVICE_ID, device_id: DEVICE_ID,
}), }),
@ -1603,6 +1604,7 @@ unsafe extern "system" fn public_window_callback<T>(
continue; continue;
}, },
location, location,
force: None, // TODO
id: pointer_info.pointerId as u64, id: pointer_info.pointerId as u64,
device_id: DEVICE_ID, device_id: DEVICE_ID,
}), }),