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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-01-11 13:31:29 +11:00
Update for Rustc for win32
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65dfd5d7ce
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@ -20,15 +20,15 @@ fn main() {
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let window2 = glutin::Window::new().unwrap();
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let window2 = glutin::Window::new().unwrap();
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let window3 = glutin::Window::new().unwrap();
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let window3 = glutin::Window::new().unwrap();
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spawn(proc() {
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spawn(move || {
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run(window1, (0.0, 1.0, 0.0, 1.0));
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run(window1, (0.0, 1.0, 0.0, 1.0));
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});
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});
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spawn(proc() {
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spawn(move || {
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run(window2, (0.0, 0.0, 1.0, 1.0));
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run(window2, (0.0, 0.0, 1.0, 1.0));
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});
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});
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spawn(proc() {
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spawn(move || {
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run(window3, (1.0, 0.0, 0.0, 1.0));
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run(window3, (1.0, 0.0, 0.0, 1.0));
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});
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});
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}
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}
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@ -37,7 +37,7 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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// GetMessage must be called in the same thread as CreateWindow,
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// GetMessage must be called in the same thread as CreateWindow,
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// so we create a new thread dedicated to this window.
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// so we create a new thread dedicated to this window.
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// This is the only safe method. Using `nosend` wouldn't work for non-native runtime.
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// This is the only safe method. Using `nosend` wouldn't work for non-native runtime.
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spawn(proc() {
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spawn(move || {
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// registering the window class
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// registering the window class
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let class_name = {
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let class_name = {
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let class_name: Vec<u16> = "Window Class".utf16_units().chain(Some(0).into_iter())
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let class_name: Vec<u16> = "Window Class".utf16_units().chain(Some(0).into_iter())
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