mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Merge pull request #277 from tomaka/win32-callback
Extract callback from win32/init.rs to its own module
This commit is contained in:
commit
19debf3eb2
194
src/win32/callback.rs
Normal file
194
src/win32/callback.rs
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@ -0,0 +1,194 @@
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::mpsc::{Sender, Receiver, channel};
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use Event;
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use super::event;
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use user32;
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use winapi;
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/// Stores the current window and its events dispatcher.
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///
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/// We only have one window per thread. We still store the HWND in case where we
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/// receive an event for another window.
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thread_local!(pub static WINDOW: Rc<RefCell<Option<(winapi::HWND, Sender<Event>)>>> = Rc::new(RefCell::new(None)));
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/// Checks that the window is the good one, and if so send the event to it.
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fn send_event(input_window: winapi::HWND, event: Event) {
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WINDOW.with(|window| {
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let window = window.borrow();
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let stored = match *window {
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None => return,
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Some(ref v) => v
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};
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let &(ref win, ref sender) = stored;
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if win != &input_window {
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return;
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}
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sender.send(event).ok(); // ignoring if closed
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});
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}
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/// This is the callback that is called by `DispatchMessage` in the events loop.
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///
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/// Returning 0 tells the Win32 API that the message has been processed.
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pub extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
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wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> winapi::LRESULT
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{
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match msg {
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winapi::WM_DESTROY => {
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use events::Event::Closed;
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WINDOW.with(|w| {
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let w = w.borrow();
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let &(ref win, _) = match *w {
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None => return,
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Some(ref v) => v
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};
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if win == &window {
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unsafe { user32::PostQuitMessage(0); }
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}
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});
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send_event(window, Closed);
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0
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},
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winapi::WM_ERASEBKGND => {
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1
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},
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winapi::WM_SIZE => {
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use events::Event::Resized;
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let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
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let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
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send_event(window, Resized(w, h));
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0
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},
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winapi::WM_MOVE => {
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use events::Event::Moved;
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let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
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let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
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send_event(window, Moved(x, y));
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0
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},
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winapi::WM_CHAR => {
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use std::mem;
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use events::Event::ReceivedCharacter;
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let chr: char = unsafe { mem::transmute(wparam as u32) };
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send_event(window, ReceivedCharacter(chr));
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0
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},
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winapi::WM_MOUSEMOVE => {
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use events::Event::MouseMoved;
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let x = winapi::GET_X_LPARAM(lparam) as i32;
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let y = winapi::GET_Y_LPARAM(lparam) as i32;
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send_event(window, MouseMoved((x, y)));
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0
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},
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winapi::WM_MOUSEWHEEL => {
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use events::Event::MouseWheel;
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let value = (wparam >> 16) as i16;
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let value = value as i32;
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send_event(window, MouseWheel(value));
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0
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},
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winapi::WM_KEYDOWN => {
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use events::Event::KeyboardInput;
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use events::ElementState::Pressed;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Pressed, scancode, vkey));
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0
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},
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winapi::WM_KEYUP => {
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use events::Event::KeyboardInput;
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use events::ElementState::Released;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Released, scancode, vkey));
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0
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},
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winapi::WM_LBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Left));
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0
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},
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winapi::WM_LBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Left));
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0
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},
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winapi::WM_RBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Right));
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0
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},
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winapi::WM_RBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Right));
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0
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},
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winapi::WM_MBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Middle));
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0
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},
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winapi::WM_MBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Middle));
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0
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},
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winapi::WM_SETFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(true));
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0
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},
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winapi::WM_KILLFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(false));
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0
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},
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_ => unsafe {
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user32::DefWindowProcW(window, msg, wparam, lparam)
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}
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}
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}
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@ -1,15 +1,13 @@
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use std::sync::atomic::AtomicBool;
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use std::ptr;
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use super::event;
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use super::callback;
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use super::Window;
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use BuilderAttribs;
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use {CreationError, Event};
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use CreationError;
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use CreationError::OsError;
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use std::cell::RefCell;
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use std::ffi::CString;
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use std::rc::Rc;
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use std::sync::mpsc::{Sender, Receiver, channel};
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use std::sync::mpsc::channel;
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use libc;
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use super::gl;
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@ -18,12 +16,6 @@ use kernel32;
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use user32;
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use gdi32;
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/// Stores the current window and its events dispatcher.
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///
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/// We only have one window per thread. We still store the HWND in case where we
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/// receive an event for another window.
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thread_local!(static WINDOW: Rc<RefCell<Option<(winapi::HWND, Sender<Event>)>>> = Rc::new(RefCell::new(None)));
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/// Work-around the fact that HGLRC doesn't implement Send
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pub struct ContextHack(pub winapi::HGLRC);
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unsafe impl Send for ContextHack {}
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@ -54,7 +46,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
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let class = winapi::WNDCLASSEXW {
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cbSize: mem::size_of::<winapi::WNDCLASSEXW>() as winapi::UINT,
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style: winapi::CS_HREDRAW | winapi::CS_VREDRAW | winapi::CS_OWNDC,
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lpfnWndProc: callback,
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lpfnWndProc: callback::callback,
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cbClsExtra: 0,
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cbWndExtra: 0,
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hInstance: unsafe { kernel32::GetModuleHandleW(ptr::null()) },
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@ -356,7 +348,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
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let events_receiver = {
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let (tx, rx) = channel();
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let mut tx = Some(tx);
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WINDOW.with(|window| {
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callback::WINDOW.with(|window| {
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(*window.borrow_mut()) = Some((real_window, tx.take().unwrap()));
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});
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rx
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@ -423,223 +415,3 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
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rx.recv().unwrap()
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}
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/// Checks that the window is the good one, and if so send the event to it.
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fn send_event(input_window: winapi::HWND, event: Event) {
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WINDOW.with(|window| {
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let window = window.borrow();
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let stored = match *window {
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None => return,
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Some(ref v) => v
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};
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let &(ref win, ref sender) = stored;
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if win != &input_window {
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return;
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}
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sender.send(event).ok(); // ignoring if closed
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});
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}
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/// This is the callback that is called by `DispatchMessage` in the events loop.
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///
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/// Returning 0 tells the Win32 API that the message has been processed.
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extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
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wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> winapi::LRESULT
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{
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match msg {
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winapi::WM_DESTROY => {
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use events::Event::Closed;
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WINDOW.with(|w| {
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let w = w.borrow();
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let &(ref win, _) = match *w {
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None => return,
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Some(ref v) => v
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};
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if win == &window {
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unsafe { user32::PostQuitMessage(0); }
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}
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});
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send_event(window, Closed);
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0
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},
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winapi::WM_ERASEBKGND => {
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1
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},
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winapi::WM_SIZE => {
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use events::Event::Resized;
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let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
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let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
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send_event(window, Resized(w, h));
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0
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},
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winapi::WM_MOVE => {
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use events::Event::Moved;
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let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
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let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
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send_event(window, Moved(x, y));
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0
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},
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winapi::WM_CHAR => {
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use std::mem;
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use events::Event::ReceivedCharacter;
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let chr: char = unsafe { mem::transmute(wparam as u32) };
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send_event(window, ReceivedCharacter(chr));
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0
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},
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winapi::WM_MOUSEMOVE => {
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use events::Event::MouseMoved;
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let x = winapi::GET_X_LPARAM(lparam) as i32;
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let y = winapi::GET_Y_LPARAM(lparam) as i32;
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send_event(window, MouseMoved((x, y)));
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0
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},
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winapi::WM_MOUSEWHEEL => {
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use events::Event::MouseWheel;
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let value = (wparam >> 16) as i16;
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let value = value as i32;
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send_event(window, MouseWheel(value));
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0
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},
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winapi::WM_KEYDOWN => {
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use events::Event::KeyboardInput;
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use events::ElementState::Pressed;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Pressed, scancode, vkey));
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0
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},
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winapi::WM_KEYUP => {
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use events::Event::KeyboardInput;
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use events::ElementState::Released;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Released, scancode, vkey));
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0
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},
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winapi::WM_LBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Left));
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0
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},
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winapi::WM_LBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Left));
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0
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},
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winapi::WM_RBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Right));
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0
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},
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winapi::WM_RBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Right));
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0
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},
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winapi::WM_MBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Middle));
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0
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},
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winapi::WM_MBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Middle));
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0
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},
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winapi::WM_SETFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(true));
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0
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},
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winapi::WM_KILLFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(false));
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0
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},
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_ => unsafe {
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user32::DefWindowProcW(window, msg, wparam, lparam)
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}
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}
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}
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/*fn hints_to_pixelformat(hints: &Hints) -> winapi::PIXELFORMATDESCRIPTOR {
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use std::mem;
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winapi::PIXELFORMATDESCRIPTOR {
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nSize: size_of::<winapi::PIXELFORMATDESCRIPTOR>(),
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nVersion: 1,
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dwFlags:
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if hints.stereo { PFD_STEREO } else { 0 },
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iPixelType: PFD_TYPE_RGBA,
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cColorBits: hints.red_bits + hints.green_bits + hints.blue_bits,
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cRedBits:
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pub nSize: WORD,
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pub nVersion: WORD,
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pub dwFlags: DWORD,
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pub iPixelType: BYTE,
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pub cColorBits: BYTE,
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pub cRedBits: BYTE,
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pub cRedShift: BYTE,
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pub cGreenBits: BYTE,
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pub cGreenShift: BYTE,
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pub cBlueBits: BYTE,
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pub cBlueShift: BYTE,
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pub cAlphaBits: BYTE,
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pub cAlphaShift: BYTE,
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pub cAccumBits: BYTE,
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pub cAccumRedBits: BYTE,
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pub cAccumGreenBits: BYTE,
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pub cAccumBlueBits: BYTE,
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pub cAccumAlphaBits: BYTE,
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pub cDepthBits: BYTE,
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pub cStencilBits: BYTE,
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pub cAuxBuffers: BYTE,
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pub iLayerType: BYTE,
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pub bReserved: BYTE,
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pub dwLayerMask: DWORD,
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pub dwVisibleMask: DWORD,
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pub dwDamageMask: DWORD,
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}
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}*/
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|
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@ -16,6 +16,7 @@ use user32;
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use kernel32;
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use gdi32;
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mod callback;
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mod event;
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mod gl;
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mod headless;
|
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