mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId
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parent
779f3ce888
commit
1b2fd6e6d0
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@ -14,7 +14,7 @@ use std::collections::VecDeque;
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use Api;
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use BuilderAttribs;
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use GlRequest;
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use NativeMonitorID;
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use native_monitor::NativeMonitorId;
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pub struct Window {
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display: ffi::egl::types::EGLDisplay,
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@ -42,8 +42,8 @@ impl MonitorID {
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Some("Primary".to_string())
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}
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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NativeMonitorID::Unavailable
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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NativeMonitorId::Unavailable
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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@ -8,7 +8,7 @@ use libc;
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use Api;
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use BuilderAttribs;
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use GlRequest;
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use NativeMonitorID;
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use native_monitor::NativeMonitorId;
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use cocoa::base::{Class, id, YES, NO, NSUInteger, nil, objc_allocateClassPair, class, objc_registerClassPair};
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use cocoa::base::{selector, msg_send, msg_send_stret, class_addMethod, class_addIvar};
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@ -409,7 +409,7 @@ impl Window {
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unsafe {
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let screen = monitor.map(|monitor_id| {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorID::Numeric(num) => num,
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NativeMonitorId::Numeric(num) => num,
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_ => panic!("OS X monitors should always have a numeric native ID")
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};
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let matching_screen = {
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@ -1,6 +1,6 @@
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use core_graphics::display;
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use std::collections::VecDeque;
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use window::NativeMonitorID;
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use native_monitor::NativeMonitorId;
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pub struct MonitorID(u32);
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@ -36,9 +36,9 @@ impl MonitorID {
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Some(format!("Monitor #{}", screen_num))
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}
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let MonitorID(display_id) = *self;
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NativeMonitorID::Numeric(display_id)
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NativeMonitorId::Numeric(display_id)
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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21
src/lib.rs
21
src/lib.rs
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@ -50,7 +50,9 @@ pub use headless::{HeadlessRendererBuilder, HeadlessContext};
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#[cfg(feature = "window")]
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pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator};
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#[cfg(feature = "window")]
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pub use window::{AvailableMonitorsIter, NativeMonitorID, MonitorID, get_available_monitors, get_primary_monitor};
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pub use window::{AvailableMonitorsIter, MonitorID, get_available_monitors, get_primary_monitor};
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#[cfg(feature = "window")]
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pub use native_monitor::NativeMonitorId;
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#[cfg(all(not(target_os = "windows"), not(target_os = "linux"), not(target_os = "macos"), not(target_os = "android")))]
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use this_platform_is_not_supported;
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@ -322,3 +324,20 @@ impl<'a> BuilderAttribs<'a> {
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.expect("Could not find compliant pixel format")
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}
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}
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mod native_monitor {
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/// Native platform identifier for a monitor. Different platforms use fundamentally different types
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/// to represent a monitor ID.
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#[derive(PartialEq, Eq)]
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pub enum NativeMonitorId {
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/// Cocoa and X11 use a numeric identifier to represent a monitor.
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Numeric(u32),
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/// Win32 uses a Unicode string to represent a monitor.
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Name(String),
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/// Other platforms (Android) don't support monitor identification.
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Unavailable
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}
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}
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@ -3,7 +3,7 @@ use user32;
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use std::collections::VecDeque;
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use NativeMonitorID;
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use native_monitor::NativeMonitorId;
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/// Win32 implementation of the main `MonitorID` object.
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pub struct MonitorID {
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@ -116,8 +116,8 @@ impl MonitorID {
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}
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/// See the docs of the crate root file.
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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NativeMonitorID::Name(self.readable_name.clone())
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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NativeMonitorId::Name(self.readable_name.clone())
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}
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/// See the docs if the crate root file.
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@ -7,6 +7,7 @@ use CreationError;
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use Event;
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use GlRequest;
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use MouseCursor;
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use native_monitor::NativeMonitorId;
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use gl_common;
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use libc;
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@ -500,19 +501,6 @@ pub fn get_primary_monitor() -> MonitorID {
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MonitorID(winimpl::get_primary_monitor())
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}
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/// Native platform identifier for a monitor. Different platforms use fundamentally different types
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/// to represent a monitor ID.
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pub enum NativeMonitorID {
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/// Cocoa and X11 use a numeric identifier to represent a monitor.
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Numeric(u32),
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/// Win32 uses a Unicode string to represent a monitor.
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Name(String),
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/// Other platforms (Android) don't support monitor identification.
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Unavailable
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}
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/// Identifier for a monitor.
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pub struct MonitorID(winimpl::MonitorID);
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@ -524,7 +512,7 @@ impl MonitorID {
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}
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/// Returns the native platform identifier for this monitor.
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let &MonitorID(ref id) = self;
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id.get_native_identifier()
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}
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@ -2,7 +2,7 @@ use std::ptr;
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use std::collections::VecDeque;
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use super::super::ffi;
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use super::ensure_thread_init;
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use window::NativeMonitorID;
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use native_monitor::NativeMonitorId;
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pub struct MonitorID(pub u32);
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@ -44,9 +44,9 @@ impl MonitorID {
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Some(format!("Monitor #{}", screen_num))
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}
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let MonitorID(screen_num) = *self;
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NativeMonitorID::Numeric(screen_num)
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NativeMonitorId::Numeric(screen_num)
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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