macOS: Unbundled window activation hack (#1318)

* `ns_string_id_ref` convenience fn

* Unbundled app activation hack

* Greatly improved solution

* Shortened names

* Remove cruft I left here a year ago

* Doc improvements

* Use `AtomicBool` for `activationHackFlag`

* Add CHANGELOG entry

* Doc improvements

* Fix `did_finish_launching` return type + delay more

* More reliable activation checking

* Fix merge goof

* ...fix other merge goof

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Bogaevsky <vbogaevsky@gmail.com>
This commit is contained in:
Francesca Plebani 2020-01-10 16:02:42 -08:00 committed by GitHub
parent 633d0deeae
commit 1ddceeb063
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8 changed files with 299 additions and 84 deletions

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@ -1,5 +1,6 @@
# Unreleased
- On macOS, fix issue where unbundled applications would sometimes open without being focused.
- On macOS, fix `run_return` does not return unless it receives a message.
- On Windows, fix bug where `RedrawRequested` would only get emitted every other iteration of the event loop.
- On X11, fix deadlock on window state when handling certain window events.
@ -26,7 +27,7 @@
- On all platforms except mobile and WASM, implement `Window::set_minimized`.
- On X11, fix `CursorEntered` event being generated for non-winit windows.
- On macOS, fix crash when starting maximized without decorations.
- On macOS, fix application not to terminate on `run_return`.
- On macOS, fix application not terminating on `run_return`.
- On Wayland, fix cursor icon updates on window borders when using CSD.
- On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode.
- On Windows, theme the title bar according to whether the system theme is "Light" or "Dark".

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@ -0,0 +1,208 @@
// Normally when you run or distribute a macOS app, it's bundled: it's in one
// of those fun little folders that you have to right click "Show Package
// Contents" on, and usually contains myriad delights including, but not
// limited to, plists, icons, and of course, your beloved executable. However,
// when you use `cargo run`, your app is unbundled - it's just a lonely, bare
// executable.
//
// Apple isn't especially fond of unbundled apps, which is to say, they seem to
// barely be supported. If you move the mouse while opening a winit window from
// an unbundled app, the window will fail to activate and be in a grayed-out
// uninteractable state. Switching to another app and back is the only way to
// get the winit window into a normal state. None of this happens if the app is
// bundled, i.e. when running via Xcode.
//
// To workaround this, we just switch focus to the Dock and then switch back to
// our app. We only do this for unbundled apps, and only when they fail to
// become active on their own.
//
// This solution was derived from this Godot PR:
// https://github.com/godotengine/godot/pull/17187
// (which appears to be based on https://stackoverflow.com/a/7602677)
// The curious specialness of mouse motions is touched upon here:
// https://github.com/godotengine/godot/issues/8653#issuecomment-358130512
//
// We omit the 2nd step of the solution used in Godot, since it appears to have
// no effect - I speculate that it's just technical debt picked up from the SO
// answer; the API used is fairly exotic, and was historically used for very
// old versions of macOS that didn't support `activateIgnoringOtherApps`, i.e.
// in previous versions of SDL:
// https://hg.libsdl.org/SDL/file/c0bcc39a3491/src/video/cocoa/SDL_cocoaevents.m#l322
//
// The `performSelector` delays in the Godot solution are used for sequencing,
// since refocusing the app will fail if the call is made before it finishes
// unfocusing. The delays used there are much smaller than the ones in the
// original SO answer, presumably because they found the fastest delay that
// works reliably through trial and error. Instead of using delays, we just
// handle `applicationDidResignActive`; despite the app not activating reliably,
// that still triggers when we switch focus to the Dock.
//
// The Godot solution doesn't appear to skip the hack when an unbundled app
// activates normally. Checking for this is difficult, since if you call
// `isActive` too early, it will always be `NO`. Even though we receive
// `applicationDidResignActive` when switching focus to the Dock, we never
// receive a preceding `applicationDidBecomeActive` if the app fails to
// activate normally. I wasn't able to find a proper point in time to perform
// the `isActive` check, so we instead check for the cause of the quirk: if
// any mouse motion occurs prior to us receiving `applicationDidResignActive`,
// we assume the app failed to become active.
//
// Fun fact: this issue is still present in GLFW
// (https://github.com/glfw/glfw/issues/1515)
//
// A similar issue was found in SDL, but the resolution doesn't seem to work
// for us: https://bugzilla.libsdl.org/show_bug.cgi?id=3051
use super::util;
use cocoa::{
appkit::{NSApp, NSApplicationActivateIgnoringOtherApps},
base::id,
foundation::NSUInteger,
};
use objc::runtime::{Object, Sel, BOOL, NO, YES};
use std::{
os::raw::c_void,
sync::atomic::{AtomicBool, Ordering},
};
#[derive(Debug, Default)]
pub struct State {
// Indicates that the hack has either completed or been skipped.
activated: AtomicBool,
// Indicates that the mouse has moved at some point in time.
mouse_moved: AtomicBool,
// Indicates that the hack is in progress, and that we should refocus when
// the app resigns active.
needs_refocus: AtomicBool,
}
impl State {
pub fn name() -> &'static str {
"activationHackState"
}
pub fn new() -> *mut c_void {
let this = Box::new(Self::default());
Box::into_raw(this) as *mut c_void
}
pub unsafe fn free(this: *mut Self) {
Box::from_raw(this);
}
pub unsafe fn get_ptr(obj: &Object) -> *mut Self {
let this: *mut c_void = *(*obj).get_ivar(Self::name());
assert!(!this.is_null(), "`activationHackState` pointer was null");
this as *mut Self
}
pub unsafe fn set_activated(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).activated.store(value, Ordering::Release);
}
unsafe fn get_activated(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).activated.load(Ordering::Acquire)
}
pub unsafe fn set_mouse_moved(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).mouse_moved.store(value, Ordering::Release);
}
pub unsafe fn get_mouse_moved(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).mouse_moved.load(Ordering::Acquire)
}
pub unsafe fn set_needs_refocus(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).needs_refocus.store(value, Ordering::Release);
}
unsafe fn get_needs_refocus(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).needs_refocus.load(Ordering::Acquire)
}
}
// This is the entry point for the hack - if the app is unbundled and a mouse
// movement occurs before the app activates, it will trigger the hack. Because
// mouse movements prior to activation are the cause of this quirk, they should
// be a reliable way to determine if the hack needs to be performed.
pub extern "C" fn mouse_moved(this: &Object, _: Sel, _: id) {
trace!("Triggered `activationHackMouseMoved`");
unsafe {
if !State::get_activated(this) {
// We check if `CFBundleName` is undefined to determine if the
// app is unbundled.
if let None = util::app_name() {
info!("App detected as unbundled");
unfocus(this);
} else {
info!("App detected as bundled");
}
}
}
trace!("Completed `activationHackMouseMoved`");
}
// Switch focus to the dock.
unsafe fn unfocus(this: &Object) {
// We only perform the hack if the app failed to activate, since otherwise,
// there'd be a gross (but fast) flicker as it unfocused and then refocused.
// However, we only enter this function if we detect mouse movement prior
// to activation, so this should always be `NO`.
//
// Note that this check isn't necessarily reliable in detecting a violation
// of the invariant above, since it's not guaranteed that activation will
// resolve before this point. In other words, it can spuriously return `NO`.
// This is also why the mouse motion approach was chosen, since it's not
// obvious how to sequence this check - if someone knows how to, then that
// would almost surely be a cleaner approach.
let active: BOOL = msg_send![NSApp(), isActive];
if active == YES {
error!("Unbundled app activation hack triggered on an app that's already active; this shouldn't happen!");
} else {
info!("Performing unbundled app activation hack");
let dock_bundle_id = util::ns_string_id_ref("com.apple.dock");
let dock_array: id = msg_send![
class!(NSRunningApplication),
runningApplicationsWithBundleIdentifier: *dock_bundle_id
];
let dock_array_len: NSUInteger = msg_send![dock_array, count];
if dock_array_len == 0 {
error!("The Dock doesn't seem to be running, so switching focus to it is impossible");
} else {
State::set_needs_refocus(this, true);
let dock: id = msg_send![dock_array, objectAtIndex: 0];
// This will trigger `applicationDidResignActive`, which will in
// turn call `refocus`.
let status: BOOL = msg_send![
dock,
activateWithOptions: NSApplicationActivateIgnoringOtherApps
];
if status == NO {
error!("Failed to switch focus to Dock");
}
}
}
}
// Switch focus back to our app, causing the user to rejoice!
pub unsafe fn refocus(this: &Object) {
if State::get_needs_refocus(this) {
State::set_needs_refocus(this, false);
let app: id = msg_send![class!(NSRunningApplication), currentApplication];
// Simply calling `NSApp activateIgnoringOtherApps` doesn't work. The
// nuanced difference isn't clear to me, but hey, I tried.
let success: BOOL = msg_send![
app,
activateWithOptions: NSApplicationActivateIgnoringOtherApps
];
if success == NO {
error!("Failed to refocus app");
}
}
}

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@ -2,17 +2,15 @@ use std::collections::VecDeque;
use cocoa::{
appkit::{self, NSEvent},
base::id,
base::{id, nil},
};
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel},
};
use crate::{
event::{DeviceEvent, ElementState, Event},
platform_impl::platform::{app_state::AppState, event::EventWrapper, util, DEVICE_ID},
};
use super::{activation_hack, app_state::AppState, event::EventWrapper, util, DEVICE_ID};
use crate::event::{DeviceEvent, ElementState, Event};
pub struct AppClass(pub *const Class);
unsafe impl Send for AppClass {}
@ -51,14 +49,14 @@ extern "C" fn send_event(this: &Object, _sel: Sel, event: id) {
let key_window: id = msg_send![this, keyWindow];
let _: () = msg_send![key_window, sendEvent: event];
} else {
maybe_dispatch_device_event(event);
maybe_dispatch_device_event(this, event);
let superclass = util::superclass(this);
let _: () = msg_send![super(this, superclass), sendEvent: event];
}
}
}
unsafe fn maybe_dispatch_device_event(event: id) {
unsafe fn maybe_dispatch_device_event(this: &Object, event: id) {
let event_type = event.eventType();
match event_type {
appkit::NSMouseMoved
@ -100,6 +98,21 @@ unsafe fn maybe_dispatch_device_event(event: id) {
}
AppState::queue_events(events);
// Notify the delegate when the first mouse move occurs. This is
// used for the unbundled app activation hack, which needs to know
// if any mouse motions occurred prior to the app activating.
let delegate: id = msg_send![this, delegate];
assert_ne!(delegate, nil);
if !activation_hack::State::get_mouse_moved(&*delegate) {
activation_hack::State::set_mouse_moved(&*delegate, true);
let () = msg_send![
delegate,
performSelector: sel!(activationHackMouseMoved:)
withObject: nil
afterDelay: 0.0
];
}
}
appkit::NSLeftMouseDown | appkit::NSRightMouseDown | appkit::NSOtherMouseDown => {
let mut events = VecDeque::with_capacity(1);

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@ -1,10 +1,10 @@
use super::{activation_hack, app_state::AppState};
use cocoa::base::id;
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel, BOOL, YES},
runtime::{Class, Object, Sel},
};
use crate::platform_impl::platform::app_state::AppState;
use std::os::raw::c_void;
pub struct AppDelegateClass(pub *const Class);
unsafe impl Send for AppDelegateClass {}
@ -15,90 +15,67 @@ lazy_static! {
let superclass = class!(NSResponder);
let mut decl = ClassDecl::new("WinitAppDelegate", superclass).unwrap();
decl.add_class_method(sel!(new), new as extern "C" fn(&Class, Sel) -> id);
decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
decl.add_method(
sel!(applicationDidFinishLaunching:),
did_finish_launching as extern "C" fn(&Object, Sel, id) -> BOOL,
did_finish_launching as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidBecomeActive:),
did_become_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillResignActive:),
will_resign_active as extern "C" fn(&Object, Sel, id),
sel!(applicationDidResignActive:),
did_resign_active as extern "C" fn(&Object, Sel, id),
);
decl.add_ivar::<*mut c_void>(activation_hack::State::name());
decl.add_method(
sel!(applicationWillEnterForeground:),
will_enter_foreground as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidEnterBackground:),
did_enter_background as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillTerminate:),
will_terminate as extern "C" fn(&Object, Sel, id),
sel!(activationHackMouseMoved:),
activation_hack::mouse_moved as extern "C" fn(&Object, Sel, id),
);
AppDelegateClass(decl.register())
};
}
extern "C" fn did_finish_launching(_: &Object, _: Sel, _: id) -> BOOL {
trace!("Triggered `didFinishLaunching`");
extern "C" fn new(class: &Class, _: Sel) -> id {
unsafe {
let this: id = msg_send![class, alloc];
let this: id = msg_send![this, init];
(*this).set_ivar(
activation_hack::State::name(),
activation_hack::State::new(),
);
this
}
}
extern "C" fn dealloc(this: &Object, _: Sel) {
unsafe {
activation_hack::State::free(activation_hack::State::get_ptr(this));
}
}
extern "C" fn did_finish_launching(_: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidFinishLaunching`");
AppState::launched();
trace!("Completed `didFinishLaunching`");
YES
trace!("Completed `applicationDidFinishLaunching`");
}
extern "C" fn did_become_active(_: &Object, _: Sel, _: id) {
trace!("Triggered `didBecomeActive`");
/*unsafe {
HANDLER.lock().unwrap().handle_nonuser_event(Event::Resumed)
}*/
trace!("Completed `didBecomeActive`");
extern "C" fn did_become_active(this: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidBecomeActive`");
unsafe {
activation_hack::State::set_activated(this, true);
}
trace!("Completed `applicationDidBecomeActive`");
}
extern "C" fn will_resign_active(_: &Object, _: Sel, _: id) {
trace!("Triggered `willResignActive`");
/*unsafe {
HANDLER.lock().unwrap().handle_nonuser_event(Event::Suspended)
}*/
trace!("Completed `willResignActive`");
}
extern "C" fn will_enter_foreground(_: &Object, _: Sel, _: id) {
trace!("Triggered `willEnterForeground`");
trace!("Completed `willEnterForeground`");
}
extern "C" fn did_enter_background(_: &Object, _: Sel, _: id) {
trace!("Triggered `didEnterBackground`");
trace!("Completed `didEnterBackground`");
}
extern "C" fn will_terminate(_: &Object, _: Sel, _: id) {
trace!("Triggered `willTerminate`");
/*unsafe {
let app: id = msg_send![class!(UIApplication), sharedApplication];
let windows: id = msg_send![app, windows];
let windows_enum: id = msg_send![windows, objectEnumerator];
let mut events = Vec::new();
loop {
let window: id = msg_send![windows_enum, nextObject];
if window == nil {
break
}
let is_winit_window: BOOL = msg_send![window, isKindOfClass:class!(WinitUIWindow)];
if is_winit_window == YES {
events.push(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Destroyed,
});
}
}
HANDLER.lock().unwrap().handle_nonuser_events(events);
HANDLER.lock().unwrap().terminated();
}*/
trace!("Completed `willTerminate`");
extern "C" fn did_resign_active(this: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidResignActive`");
unsafe {
activation_hack::refocus(this);
}
trace!("Completed `applicationDidResignActive`");
}

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@ -1,5 +1,6 @@
#![cfg(target_os = "macos")]
mod activation_hack;
mod app;
mod app_delegate;
mod app_state;

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@ -1,15 +1,14 @@
use std::{collections::VecDeque, fmt};
use super::ffi;
use super::{ffi, util};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform_impl::platform::util::IdRef,
};
use cocoa::{
appkit::NSScreen,
base::{id, nil},
foundation::{NSString, NSUInteger},
foundation::NSUInteger,
};
use core_foundation::{
array::{CFArrayGetCount, CFArrayGetValueAtIndex},
@ -303,7 +302,7 @@ impl MonitorHandle {
let uuid = ffi::CGDisplayCreateUUIDFromDisplayID(self.0);
let screens = NSScreen::screens(nil);
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let key = util::ns_string_id_ref("NSScreenNumber");
for i in 0..count {
let screen = msg_send![screens, objectAtIndex: i as NSUInteger];
let device_description = NSScreen::deviceDescription(screen);

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@ -8,7 +8,7 @@ use std::ops::{BitAnd, Deref};
use cocoa::{
appkit::{NSApp, NSWindowStyleMask},
base::{id, nil},
foundation::{NSAutoreleasePool, NSRect, NSUInteger},
foundation::{NSAutoreleasePool, NSRect, NSString, NSUInteger},
};
use core_graphics::display::CGDisplay;
use objc::runtime::{Class, Object, Sel, BOOL, YES};
@ -91,6 +91,22 @@ pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
}
pub unsafe fn ns_string_id_ref(s: &str) -> IdRef {
IdRef::new(NSString::alloc(nil).init_str(s))
}
pub unsafe fn app_name() -> Option<id> {
let bundle: id = msg_send![class!(NSBundle), mainBundle];
let dict: id = msg_send![bundle, infoDictionary];
let key = ns_string_id_ref("CFBundleName");
let app_name: id = msg_send![dict, objectForKey:*key];
if app_name != nil {
Some(app_name)
} else {
None
}
}
pub unsafe fn superclass<'a>(this: &'a Object) -> &'a Class {
let superclass: id = msg_send![this, superclass];
&*(superclass as *const _)

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@ -36,7 +36,7 @@ use cocoa::{
NSWindow, NSWindowButton, NSWindowStyleMask,
},
base::{id, nil},
foundation::{NSAutoreleasePool, NSDictionary, NSPoint, NSRect, NSSize, NSString},
foundation::{NSAutoreleasePool, NSDictionary, NSPoint, NSRect, NSSize},
};
use core_graphics::display::{CGDisplay, CGDisplayMode};
use objc::{
@ -178,7 +178,7 @@ fn create_window(
NO,
));
let res = ns_window.non_nil().map(|ns_window| {
let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title));
let title = util::ns_string_id_ref(&attrs.title);
ns_window.setReleasedWhenClosed_(NO);
ns_window.setTitle_(*title);
ns_window.setAcceptsMouseMovedEvents_(YES);
@ -946,7 +946,7 @@ impl UnownedWindow {
unsafe {
let screen: id = msg_send![*self.ns_window, screen];
let desc = NSScreen::deviceDescription(screen);
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let key = util::ns_string_id_ref("NSScreenNumber");
let value = NSDictionary::valueForKey_(desc, *key);
let display_id = msg_send![value, unsignedIntegerValue];
RootMonitorHandle {