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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 06:11:30 +11:00
Implement Poll and WaitUntil in the stdweb backend
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parent
b59e3c670b
commit
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@ -14,6 +14,7 @@ categories = ["gui"]
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features = ["serde"]
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[dependencies]
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instant = "0.1"
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lazy_static = "1"
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libc = "0.2"
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log = "0.4"
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@ -73,6 +74,6 @@ percent-encoding = "1.0"
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[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd", target_os = "windows"))'.dependencies.parking_lot]
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version = "0.8"
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[target.'cfg(target_arch = "wasm32")'.dependencies.stdweb]
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path = "../stdweb"
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optional = true
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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stdweb = { path = "../stdweb", optional = true }
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instant = { version = "0.1", features = ["stdweb"] }
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@ -4,7 +4,7 @@
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//!
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//! [event_loop_run]: ../event_loop/struct.EventLoop.html#method.run
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use std::time::Instant;
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use instant::Instant;
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use std::path::PathBuf;
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use dpi::{LogicalPosition, LogicalSize};
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@ -58,7 +58,7 @@ impl<T> Event<T> {
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}
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/// Describes the reason the event loop is resuming.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum StartCause {
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/// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
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/// moment the timeout was requested and the requested resume time. The actual resume time is
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@ -10,7 +10,7 @@
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//! [event_loop_proxy]: ./struct.EventLoopProxy.html
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//! [send_event]: ./struct.EventLoopProxy.html#method.send_event
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use std::{fmt, error};
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use std::time::Instant;
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use instant::Instant;
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use std::ops::Deref;
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use platform_impl;
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@ -69,7 +69,7 @@ impl<T> fmt::Debug for EventLoopWindowTarget<T> {
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/// the control flow to `Poll`.
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///
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/// [events_cleared]: ../event/enum.Event.html#variant.EventsCleared
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// whether or not new events are available to process.
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@ -75,6 +75,7 @@
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//! [`LoopDestroyed`]: ./event/enum.Event.html#variant.LoopDestroyed
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//! [`platform`]: ./platform/index.html
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extern crate instant;
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#[allow(unused_imports)]
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#[macro_use]
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extern crate lazy_static;
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@ -3,6 +3,7 @@ use super::*;
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use dpi::LogicalPosition;
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use event::{DeviceId as RootDI, ElementState, Event, KeyboardInput, MouseScrollDelta, StartCause, TouchPhase, WindowEvent};
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use event_loop::{ControlFlow, EventLoopWindowTarget as RootELW, EventLoopClosed};
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use instant::{Duration, Instant};
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use window::{WindowId as RootWI};
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use stdweb::{
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traits::*,
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@ -10,15 +11,17 @@ use stdweb::{
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document,
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event::*,
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html_element::CanvasElement,
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window,
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TimeoutHandle,
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},
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};
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use std::collections::vec_deque::IntoIter as VecDequeIter;
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use std::marker::PhantomData;
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use std::rc::Rc;
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use std::time::Instant;
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use std::{
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cell::RefCell,
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collections::{VecDeque, vec_deque::IntoIter as VecDequeIter},
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clone::Clone,
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marker::PhantomData,
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rc::Rc,
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};
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(i32);
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@ -40,31 +43,37 @@ pub struct EventLoopWindowTarget<T: 'static> {
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impl<T> EventLoopWindowTarget<T> {
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fn new() -> Self {
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EventLoopWindowTarget {
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runner: Rc::new(ELRShared {
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runner: EventLoopRunnerShared(Rc::new(ELRShared {
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runner: RefCell::new(None),
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events: RefCell::new(VecDeque::new())
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})
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}))
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}
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}
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}
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#[derive(Clone)]
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pub struct EventLoopProxy<T> {
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pub struct EventLoopProxy<T: 'static> {
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runner: EventLoopRunnerShared<T>
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}
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impl<T> EventLoopProxy<T> {
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impl<T: 'static> EventLoopProxy<T> {
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
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self.runner.send_event(Event::UserEvent(event));
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Ok(())
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}
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}
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pub type EventLoopRunnerShared<T> = Rc<ELRShared<T>>;
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pub struct EventLoopRunnerShared<T>(Rc<ELRShared<T>>);
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impl<T> Clone for EventLoopRunnerShared<T> {
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fn clone(&self) -> Self {
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EventLoopRunnerShared(self.0.clone())
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}
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}
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pub struct ELRShared<T> {
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runner: RefCell<Option<EventLoopRunner<T>>>,
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events: RefCell<VecDeque<Event<T>>>, // TODO: this may not be necessary?
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events: RefCell<VecDeque<Event<T>>>,
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}
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struct EventLoopRunner<T> {
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@ -74,6 +83,7 @@ struct EventLoopRunner<T> {
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}
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enum ControlFlowStatus {
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Init,
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WaitUntil {
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timeout: TimeoutHandle,
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start: Instant,
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@ -91,6 +101,7 @@ enum ControlFlowStatus {
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impl ControlFlowStatus {
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fn to_control_flow(&self) -> ControlFlow {
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match self {
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ControlFlowStatus::Init => ControlFlow::Poll, // During the Init loop, the user should get Poll, the default control value
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ControlFlowStatus::WaitUntil { end, .. } => ControlFlow::WaitUntil(*end),
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ControlFlowStatus::Wait { .. } => ControlFlow::Wait,
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ControlFlowStatus::Poll { .. } => ControlFlow::Poll,
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@ -286,7 +297,7 @@ fn add_event<T: 'static, E, F>(elrs: &EventLoopRunnerShared<T>, target: &impl IE
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target.add_event_listener(move |event: E| {
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// Don't capture the event if the events loop has been destroyed
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match &*elrs.runner.borrow() {
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match &*elrs.0.runner.borrow() {
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Some(ref runner) if runner.control.is_exit() => return,
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_ => ()
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}
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@ -299,17 +310,17 @@ fn add_event<T: 'static, E, F>(elrs: &EventLoopRunnerShared<T>, target: &impl IE
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});
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}
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impl<T> ELRShared<T> {
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impl<T: 'static> EventLoopRunnerShared<T> {
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// Set the event callback to use for the event loop runner
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// This the event callback is a fairly thin layer over the user-provided callback that closes
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// over a RootEventLoopWindowTarget reference
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fn set_listener(&self, event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>) {
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// TODO: Start the poll here
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*self.runner.borrow_mut() = Some(EventLoopRunner {
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control: ControlFlowStatus::Exit,
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*self.0.runner.borrow_mut() = Some(EventLoopRunner {
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control: ControlFlowStatus::Init,
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is_busy: false,
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event_handler,
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});
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self.send_event(Event::NewEvents(StartCause::Init));
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}
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// Add an event to the event loop runner
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@ -321,23 +332,46 @@ impl<T> ELRShared<T> {
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return;
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}
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// TODO: Determine if a timeout needs to be cleared
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let start_cause = StartCause::Poll; // TODO: determine start cause
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// Determine if event handling is in process, and then release the borrow on the runner
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match *self.runner.borrow() {
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match *self.0.runner.borrow() {
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Some(ref runner) if !runner.is_busy => {
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let (start_cause, event_is_start) = if let Event::NewEvents(cause) = event {
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(cause, true)
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} else {
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(match runner.control {
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ControlFlowStatus::Init => StartCause::Init,
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ControlFlowStatus::Poll { ref timeout } => {
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timeout.clear();
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StartCause::Poll
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}
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ControlFlowStatus::Wait { start } => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlowStatus::WaitUntil { start, end, ref timeout } => {
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timeout.clear();
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(end)
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}
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},
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ControlFlowStatus::Exit => { return; }
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}, false)
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};
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let mut control = runner.control.to_control_flow();
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// Handle starting a new batch of events
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//
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// The user is informed via Event::NewEvents that there is a batch of events to process
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// However, there is only one of these per batch of events
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self.handle_event(Event::NewEvents(start_cause), &mut control);
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if !event_is_start {
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self.handle_event(event, &mut control);
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}
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self.handle_event(Event::EventsCleared, &mut control);
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// TODO: integrate control flow change and set up the next iteration
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self.apply_control_flow(control);
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// If the event loop is closed, it has been closed this iteration and now the closing
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// event should be emitted
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}
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}
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_ => {
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self.events.borrow_mut().push_back(event);
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self.0.events.borrow_mut().push_back(event);
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}
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}
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}
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// Check if the event loop is currntly closed
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fn closed(&self) -> bool {
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match *self.runner.borrow() {
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Some(ref runner) => runner.control.is_exit(),
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None => false, // If the event loop is None, it has not been intialised yet, so it cannot be closed
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}
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}
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// handle_event takes in events and either queues them or applies a callback
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//
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// It should only ever be called from send_event
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fn handle_event(&self, event: Event<T>, control: &mut ControlFlow) {
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let closed = self.closed();
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match *self.runner.borrow_mut() {
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match *self.0.runner.borrow_mut() {
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Some(ref mut runner) => {
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// An event is being processed, so the runner should be marked busy
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runner.is_busy = true;
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// TODO: bracket this in control flow events?
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(runner.event_handler)(event, control);
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// Maintain closed state, even if the callback changes it
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}
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// If an event is being handled without a runner somehow, add it to the event queue so
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// it will eventually be processed
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_ => self.events.borrow_mut().push_back(event)
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_ => self.0.events.borrow_mut().push_back(event)
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}
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// Don't take events out of the queue if the loop is closed or the runner doesn't exist
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// If the runner doesn't exist and this method recurses, it will recurse infinitely
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if !closed && self.runner.borrow().is_some() {
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if !closed && self.0.runner.borrow().is_some() {
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// Take an event out of the queue and handle it
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if let Some(event) = self.events.borrow_mut().pop_front() {
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if let Some(event) = self.0.events.borrow_mut().pop_front() {
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self.handle_event(event, control);
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}
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}
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}
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// Apply the new ControlFlow that has been selected by the user
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// Start any necessary timeouts etc
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fn apply_control_flow(&self, control_flow: ControlFlow) {
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let control_flow_status = match control_flow {
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ControlFlow::Poll => {
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let cloned = self.clone();
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ControlFlowStatus::Poll {
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timeout: window().set_clearable_timeout(move || cloned.send_event(Event::NewEvents(StartCause::Poll)), 0)
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}
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}
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ControlFlow::Wait => ControlFlowStatus::Wait { start: Instant::now() },
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ControlFlow::WaitUntil(end) => {
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let cloned = self.clone();
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let start = Instant::now();
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let delay = if end <= start {
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Duration::from_millis(0)
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} else {
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end - start
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};
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ControlFlowStatus::WaitUntil {
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start,
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end,
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timeout: window().set_clearable_timeout(move || cloned.send_event(Event::NewEvents(StartCause::Poll)), delay.as_millis() as u32)
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}
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}
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ControlFlow::Exit => ControlFlowStatus::Exit,
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};
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match *self.0.runner.borrow_mut() {
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Some(ref mut runner) => {
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runner.control = control_flow_status;
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}
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None => ()
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}
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}
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// Check if the event loop is currntly closed
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fn closed(&self) -> bool {
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match *self.0.runner.borrow() {
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Some(ref runner) => runner.control.is_exit(),
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None => false, // If the event loop is None, it has not been intialised yet, so it cannot be closed
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}
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}
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}
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