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Windows: Fix transparency (#675)
* Windows: Fix transparency (#260) * Windows: Only enable WS_EX_LAYERED for transparent windows * Update winapi to 0.3.6 * Windows: Amend transparency code * Add transparency fix to CHANGELOG.md
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@ -12,6 +12,7 @@
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- Fixed UTF8 handling bug in X11 `set_title` function.
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- On Windows, `Window::set_cursor` now applies immediately instead of requiring specific events to occur first.
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- On Windows, fix window.set_maximized().
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- On Windows, fix transparency (#260).
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# Version 0.17.2 (2018-08-19)
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@ -35,7 +35,7 @@ core-foundation = "0.6"
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core-graphics = "0.16"
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[target.'cfg(target_os = "windows")'.dependencies.winapi]
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version = "0.3.5"
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version = "0.3.6"
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features = [
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"combaseapi",
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"dwmapi",
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@ -13,6 +13,7 @@ use winapi::shared::windef::{HWND, LPPOINT, POINT, RECT};
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use winapi::um::{combaseapi, dwmapi, libloaderapi, winuser};
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use winapi::um::objbase::COINIT_MULTITHREADED;
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use winapi::um::shobjidl_core::{CLSID_TaskbarList, ITaskbarList2};
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use winapi::um::wingdi::{CreateRectRgn, DeleteObject};
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use winapi::um::winnt::{LONG, LPCWSTR};
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use {
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@ -903,6 +904,9 @@ unsafe fn init(
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if pl_attribs.no_redirection_bitmap {
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ex_style |= winuser::WS_EX_NOREDIRECTIONBITMAP;
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}
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if attributes.transparent && attributes.decorations {
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ex_style |= winuser::WS_EX_LAYERED;
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}
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// adjusting the window coordinates using the style
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winuser::AdjustWindowRectEx(&mut rect, style, 0, ex_style);
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@ -1017,14 +1021,29 @@ unsafe fn init(
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// making the window transparent
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if attributes.transparent && !pl_attribs.no_redirection_bitmap {
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let region = CreateRectRgn(0, 0, -1, -1); // makes the window transparent
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let bb = dwmapi::DWM_BLURBEHIND {
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dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
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dwFlags: dwmapi::DWM_BB_ENABLE | dwmapi::DWM_BB_BLURREGION,
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fEnable: 1,
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hRgnBlur: ptr::null_mut(),
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hRgnBlur: region,
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fTransitionOnMaximized: 0,
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};
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dwmapi::DwmEnableBlurBehindWindow(real_window.0, &bb);
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DeleteObject(region as _);
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if attributes.decorations {
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// HACK: When opaque (opacity 255), there is a trail whenever
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// the transparent window is moved. By reducing it to 254,
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// the window is rendered properly.
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let opacity = 254;
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// The color key can be any value except for black (0x0).
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let color_key = 0x0030c100;
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winuser::SetLayeredWindowAttributes(real_window.0, color_key, opacity, winuser::LWA_ALPHA);
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}
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}
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let win = Window {
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