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macOS: Fix doubled key repeats (#570)
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@ -14,6 +14,7 @@
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- HiDPI support for Wayland.
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- `EventsLoop::get_available_monitors` and `EventsLoop::get_primary_monitor` now have identical counterparts on `Window`, so this information can be acquired without an `EventsLoop` borrow.
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- `AvailableMonitorsIter` now implements `Debug`.
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- Fixed quirk on macOS where certain keys would generate characters at twice the normal rate when held down.
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# Version 0.15.1 (2018-06-13)
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@ -399,10 +399,10 @@ impl EventsLoop {
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// If the mouse movement was on one of our windows, use it.
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// Otherwise, if one of our windows is the key window (receiving input), use it.
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// Otherwise, return `None`.
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let window = match maybe_window.or_else(maybe_key_window) {
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Some(window) => window,
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match maybe_window.or_else(maybe_key_window) {
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Some(_window) => (),
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None => return None,
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};
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}
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let mut events = std::collections::VecDeque::with_capacity(3);
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@ -396,11 +396,14 @@ extern fn key_down(this: &Object, _sel: Sel, event: id) {
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.unwrap()
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.push_back(window_event);
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}
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} else {
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// Some keys (and only *some*, with no known reason) don't trigger `insertText`, while others do...
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// So, we don't give repeats the opportunity to trigger that, since otherwise our hack will cause some
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// keys to generate twice as many characters.
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let array: id = msg_send![class("NSArray"), arrayWithObject:event];
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let (): _ = msg_send![this, interpretKeyEvents:array];
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}
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}
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let array: id = msg_send![class("NSArray"), arrayWithObject:event];
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let (): _ = msg_send![this, interpretKeyEvents:array];
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}
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}
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