Merge pull request #238 from GuildMasterInfinite/gui-thread

Use `IsGUIThread` to initialize message queue
This commit is contained in:
tomaka 2017-07-18 20:53:59 +02:00 committed by GitHub
commit 28eddb64a9

View file

@ -98,16 +98,16 @@ impl EventsLoop {
});
unsafe {
let mut msg = mem::uninitialized();
// Calling `PostThreadMessageA` on a thread that does not have an events queue yet
// will fail. In order to avoid this situation, we call `PeekMessage` to initialize
// will fail. In order to avoid this situation, we call `IsGuiThread` to initialize
// it.
user32::PeekMessageA(&mut msg, ptr::null_mut(), 0, 0, 0);
user32::IsGUIThread(1);
// Then only we unblock the `new()` function. We are sure that we don't call
// `PostThreadMessageA()` before `new()` returns.
local_block_tx.send(()).unwrap();
let mut msg = mem::uninitialized();
loop {
if user32::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
// Only happens if the message is `WM_QUIT`.