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Use the new build scripts dependencies system
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2
build.rs
2
build.rs
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@ -9,6 +9,8 @@ fn main() {
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let target = env::var("TARGET").unwrap();
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let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
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println!("cargo:rerun-if-changed=build.rs");
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if target.contains("windows") {
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let mut file = File::create(&dest.join("wgl_bindings.rs")).unwrap();
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gl_generator::generate_bindings(gl_generator::StaticGenerator,
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