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https://github.com/italicsjenga/winit-sonoma-fix.git
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Update wayland dependency to 0.2.
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parent
1aedc828c5
commit
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12
Cargo.toml
12
Cargo.toml
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@ -60,18 +60,18 @@ dwmapi-sys = "0.1"
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[target.i686-unknown-linux-gnu.dependencies]
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osmesa-sys = "0.0.5"
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wayland-client = "0.1.6"
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wayland-kbd = "0.1.1"
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wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
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wayland-kbd = "0.2.0"
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x11-dl = "=1.0.1"
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[target.x86_64-unknown-linux-gnu.dependencies]
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osmesa-sys = "0.0.5"
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wayland-client = "0.1.6"
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wayland-kbd = "0.1.1"
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wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
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wayland-kbd = "0.2.0"
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x11-dl = "=1.0.1"
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[target.arm-unknown-linux-gnueabihf.dependencies]
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osmesa-sys = "0.0.5"
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wayland-client = "0.1.6"
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wayland-kbd = "0.1.1"
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wayland-client = { version = "0.2.0", features = ["egl", "dlopen"] }
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wayland-kbd = "0.2.0"
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x11-dl = "=1.0.1"
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@ -1,6 +1,8 @@
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use super::wayland::core::{Display, Registry, Compositor, Shell, Output, ButtonState,
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Seat, Pointer, default_display, WSurface, SurfaceId, Keyboard,
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KeyState};
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use super::wayland::core::{default_display, Display, Registry};
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use super::wayland::core::compositor::{Compositor, SurfaceId, WSurface};
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use super::wayland::core::output::Output;
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use super::wayland::core::seat::{ButtonState, Seat, Pointer, Keyboard, KeyState};
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use super::wayland::core::shell::Shell;
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use super::wayland_kbd::MappedKeyboard;
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use super::keyboard::keycode_to_vkey;
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@ -68,11 +70,11 @@ impl WaylandContext {
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if let Some(ref mut p) = pointer {
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// set the enter/leave callbacks
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let current_surface = current_pointer_surface.clone();
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p.set_enter_action(move |_, sid, x, y| {
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p.set_enter_action(move |_, _, sid, x, y| {
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*current_surface.lock().unwrap() = Some(sid);
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});
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let current_surface = current_pointer_surface.clone();
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p.set_leave_action(move |_, sid| {
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p.set_leave_action(move |_, _, sid| {
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*current_surface.lock().unwrap() = None;
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});
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// set the events callbacks
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@ -90,7 +92,7 @@ impl WaylandContext {
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});
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let current_surface = current_pointer_surface.clone();
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let event_queues = windows_event_queues.clone();
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p.set_button_action(move |_, sid, b, s| {
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p.set_button_action(move |_, _, sid, b, s| {
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let button = match b {
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0x110 => MouseButton::Left,
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0x111 => MouseButton::Right,
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@ -98,8 +100,8 @@ impl WaylandContext {
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_ => return
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};
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let state = match s {
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ButtonState::WL_POINTER_BUTTON_STATE_RELEASED => ElementState::Released,
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ButtonState::WL_POINTER_BUTTON_STATE_PRESSED => ElementState::Pressed
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ButtonState::Released => ElementState::Released,
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ButtonState::Pressed => ElementState::Pressed
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};
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// dispatch to the appropriate queue
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let sid = *current_surface.lock().unwrap();
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@ -119,11 +121,11 @@ impl WaylandContext {
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display.sync_roundtrip();
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let current_surface = current_keyboard_surface.clone();
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wkbd.set_enter_action(move |_, sid, _| {
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wkbd.set_enter_action(move |_, _, sid, _| {
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*current_surface.lock().unwrap() = Some(sid);
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});
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let current_surface = current_keyboard_surface.clone();
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wkbd.set_leave_action(move |_, sid| {
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wkbd.set_leave_action(move |_, _, sid| {
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*current_surface.lock().unwrap() = None;
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});
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@ -132,10 +134,10 @@ impl WaylandContext {
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// We managed to load a keymap
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let current_surface = current_keyboard_surface.clone();
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let event_queues = windows_event_queues.clone();
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mkbd.set_key_action(move |state, _, _, keycode, keystate| {
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mkbd.set_key_action(move |state, _, _, _, keycode, keystate| {
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let kstate = match keystate {
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KeyState::WL_KEYBOARD_KEY_STATE_RELEASED => ElementState::Released,
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KeyState::WL_KEYBOARD_KEY_STATE_PRESSED => ElementState::Pressed
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KeyState::Released => ElementState::Released,
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KeyState::Pressed => ElementState::Pressed
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};
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let mut events = Vec::new();
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// key event
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@ -167,10 +169,10 @@ impl WaylandContext {
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// fallback to raw inputs, no virtual keycodes
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let current_surface = current_keyboard_surface.clone();
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let event_queues = windows_event_queues.clone();
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rkbd.set_key_action(move |_, _, keycode, keystate| {
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rkbd.set_key_action(move |_, _, _, keycode, keystate| {
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let kstate = match keystate {
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KeyState::WL_KEYBOARD_KEY_STATE_RELEASED => ElementState::Released,
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KeyState::WL_KEYBOARD_KEY_STATE_PRESSED => ElementState::Pressed
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KeyState::Released => ElementState::Released,
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KeyState::Pressed => ElementState::Pressed
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};
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let event = Event::KeyboardInput(kstate, (keycode & 0xff) as u8, None);
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// dispatch to the appropriate queue
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@ -2,7 +2,9 @@
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#![allow(unused_variables, dead_code)]
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use self::wayland::egl::{EGLSurface, is_egl_available};
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use self::wayland::core::{ShellSurface, Surface, Output, ShellFullscreenMethod};
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use self::wayland::core::Surface;
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use self::wayland::core::output::Output;
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use self::wayland::core::shell::{ShellSurface, ShellFullscreenMethod};
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use libc;
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use api::dlopen;
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