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https://github.com/italicsjenga/winit-sonoma-fix.git
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Merge pull request #769 from frewsxcv/activation-policy
Allow OSX WindowBuilder to specify 'activation behavior'.
This commit is contained in:
commit
2e2febaa42
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@ -39,7 +39,7 @@ objc = "0.2"
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[target.x86_64-apple-darwin.dependencies]
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[target.x86_64-apple-darwin.dependencies]
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objc = "0.2"
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objc = "0.2"
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cgl = "0.1"
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cgl = "0.1"
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cocoa = "0.3"
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cocoa = "0.3.2"
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core-foundation = "0"
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core-foundation = "0"
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core-graphics = "0.3"
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core-graphics = "0.3"
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@ -15,6 +15,7 @@ use ReleaseBehavior;
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use Robustness;
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use Robustness;
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use WindowAttributes;
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use WindowAttributes;
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use native_monitor::NativeMonitorId;
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use native_monitor::NativeMonitorId;
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use os::macos::ActivationPolicy;
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use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
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use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
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use objc::declare::ClassDecl;
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use objc::declare::ClassDecl;
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@ -181,7 +182,9 @@ impl Drop for WindowDelegate {
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}
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}
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#[derive(Default)]
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#[derive(Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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pub struct PlatformSpecificWindowBuilderAttributes {
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pub activation_policy: ActivationPolicy,
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}
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pub struct Window {
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pub struct Window {
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view: IdRef,
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view: IdRef,
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@ -276,7 +279,8 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
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impl Window {
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impl Window {
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pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>, _: &PlatformSpecificWindowBuilderAttributes)
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opengl: &GlAttributes<&Window>,
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pl_attribs: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window, CreationError>
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-> Result<Window, CreationError>
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{
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{
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if opengl.sharing.is_some() {
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if opengl.sharing.is_some() {
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@ -294,7 +298,7 @@ impl Window {
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_ => ()
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_ => ()
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}
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}
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let app = match Window::create_app() {
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let app = match Window::create_app(pl_attribs.activation_policy) {
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Some(app) => app,
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Some(app) => app,
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None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
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None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
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};
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};
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@ -359,13 +363,13 @@ impl Window {
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Ok(window)
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Ok(window)
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}
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}
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fn create_app() -> Option<id> {
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fn create_app(activation_policy: ActivationPolicy) -> Option<id> {
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unsafe {
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unsafe {
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let app = NSApp();
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let app = NSApp();
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if app == nil {
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if app == nil {
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None
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None
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} else {
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} else {
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app.setActivationPolicy_(NSApplicationActivationPolicyRegular);
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app.setActivationPolicy_(activation_policy.into());
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app.finishLaunching();
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app.finishLaunching();
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Some(app)
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Some(app)
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}
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}
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17
src/lib.rs
17
src/lib.rs
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@ -62,7 +62,7 @@ extern crate wayland_client;
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pub use events::*;
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pub use events::*;
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pub use headless::{HeadlessRendererBuilder, HeadlessContext};
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pub use headless::{HeadlessRendererBuilder, HeadlessContext};
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pub use window::{WindowBuilder, WindowProxy, PollEventsIterator, WaitEventsIterator};
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pub use window::{WindowProxy, PollEventsIterator, WaitEventsIterator};
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pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
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pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
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pub use native_monitor::NativeMonitorId;
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pub use native_monitor::NativeMonitorId;
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@ -105,6 +105,21 @@ pub struct Window {
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window: platform::Window,
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window: platform::Window,
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}
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}
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/// Object that allows you to build windows.
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pub struct WindowBuilder<'a> {
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/// The attributes to use to create the window.
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pub window: WindowAttributes,
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/// The attributes to use to create the context.
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pub opengl: GlAttributes<&'a platform::Window>,
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// Should be made public once it's stabilized.
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pf_reqs: PixelFormatRequirements,
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/// Platform-specific configuration.
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platform_specific: platform::PlatformSpecificWindowBuilderAttributes,
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}
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/// Trait that describes objects that have access to an OpenGL context.
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/// Trait that describes objects that have access to an OpenGL context.
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pub trait GlContext {
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pub trait GlContext {
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/// Sets the context as the current context.
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/// Sets the context as the current context.
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@ -1,7 +1,9 @@
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#![cfg(target_os = "macos")]
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#![cfg(target_os = "macos")]
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use std::convert::From;
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use std::os::raw::c_void;
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use std::os::raw::c_void;
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use Window;
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use cocoa::appkit::NSApplicationActivationPolicy;
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use {Window, WindowBuilder};
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/// Additional methods on `Window` that are specific to MacOS.
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/// Additional methods on `Window` that are specific to MacOS.
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pub trait WindowExt {
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pub trait WindowExt {
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@ -17,3 +19,47 @@ impl WindowExt for Window {
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self.window.platform_window() as *mut c_void
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self.window.platform_window() as *mut c_void
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}
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}
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}
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}
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/// Corresponds to `NSApplicationActivationPolicy`.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum ActivationPolicy {
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/// Corresponds to `NSApplicationActivationPolicyRegular`.
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Regular,
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/// Corresponds to `NSApplicationActivationPolicyAccessory`.
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Accessory,
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/// Corresponds to `NSApplicationActivationPolicyProhibited`.
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Prohibited,
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}
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impl Default for ActivationPolicy {
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fn default() -> Self {
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ActivationPolicy::Regular
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}
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}
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impl From<ActivationPolicy> for NSApplicationActivationPolicy {
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fn from(activation_policy: ActivationPolicy) -> Self {
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match activation_policy {
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ActivationPolicy::Regular =>
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NSApplicationActivationPolicy::NSApplicationActivationPolicyRegular,
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ActivationPolicy::Accessory =>
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NSApplicationActivationPolicy::NSApplicationActivationPolicyAccessory,
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ActivationPolicy::Prohibited =>
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NSApplicationActivationPolicy::NSApplicationActivationPolicyProhibited,
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}
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to MacOS.
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pub trait WindowBuilderExt<'a> {
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fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder<'a>;
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}
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impl<'a> WindowBuilderExt<'a> for WindowBuilder<'a> {
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/// Sets the activation policy for the window being built
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#[inline]
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fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder<'a> {
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self.platform_specific.activation_policy = activation_policy;
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self
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}
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}
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@ -16,26 +16,12 @@ use PixelFormatRequirements;
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use Robustness;
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use Robustness;
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use Window;
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use Window;
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use WindowAttributes;
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use WindowAttributes;
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use WindowBuilder;
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use native_monitor::NativeMonitorId;
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use native_monitor::NativeMonitorId;
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use libc;
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use libc;
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use platform;
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use platform;
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/// Object that allows you to build windows.
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pub struct WindowBuilder<'a> {
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/// The attributes to use to create the window.
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pub window: WindowAttributes,
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/// The attributes to use to create the context.
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pub opengl: GlAttributes<&'a platform::Window>,
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// Should be made public once it's stabilized.
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pf_reqs: PixelFormatRequirements,
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/// Platform-specific configuration.
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platform_specific: platform::PlatformSpecificWindowBuilderAttributes,
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}
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impl<'a> WindowBuilder<'a> {
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impl<'a> WindowBuilder<'a> {
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/// Initializes a new `WindowBuilder` with default values.
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/// Initializes a new `WindowBuilder` with default values.
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#[inline]
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#[inline]
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