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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 06:11:30 +11:00
Fix the triangle in the examples
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parent
9d6d2412c7
commit
326ea3555b
2
build.rs
2
build.rs
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@ -176,5 +176,5 @@ fn main() {
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gl_generator::registry::Ns::Gles2,
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gl_generator::registry::Ns::Gles2,
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gl_generator::Fallbacks::All,
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gl_generator::Fallbacks::All,
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khronos_api::GL_XML, vec![],
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khronos_api::GL_XML, vec![],
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"2.0", "core", &mut file).unwrap();
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"3.0", "core", &mut file).unwrap();
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}
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}
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@ -46,9 +46,12 @@ pub fn load(window: &glutin::Window) -> Context {
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(VERTEX_DATA.len() * mem::size_of::<f32>()) as gl::types::GLsizeiptr,
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(VERTEX_DATA.len() * mem::size_of::<f32>()) as gl::types::GLsizeiptr,
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VERTEX_DATA.as_ptr() as *const _, gl::STATIC_DRAW);
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VERTEX_DATA.as_ptr() as *const _, gl::STATIC_DRAW);
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/*let mut vao = mem::uninitialized();
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if gl.BindVertexArray.is_loaded() {
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let mut vao = mem::uninitialized();
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gl.GenVertexArrays(1, &mut vao);
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gl.GenVertexArrays(1, &mut vao);
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gl.BindVertexArray(vao);*/
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gl.BindVertexArray(vao);
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}
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let pos_attrib = gl.GetAttribLocation(program, b"position\0".as_ptr() as *const _);
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let pos_attrib = gl.GetAttribLocation(program, b"position\0".as_ptr() as *const _);
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let color_attrib = gl.GetAttribLocation(program, b"color\0".as_ptr() as *const _);
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let color_attrib = gl.GetAttribLocation(program, b"color\0".as_ptr() as *const _);
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gl.VertexAttribPointer(pos_attrib as gl::types::GLuint, 2, gl::FLOAT, 0,
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gl.VertexAttribPointer(pos_attrib as gl::types::GLuint, 2, gl::FLOAT, 0,
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@ -85,11 +88,12 @@ static VERTEX_DATA: [f32; 15] = [
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const VS_SRC: &'static [u8] = b"
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const VS_SRC: &'static [u8] = b"
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#version 100
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#version 100
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precision mediump float;
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lowp attribute vec2 position;
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attribute vec2 position;
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lowp attribute vec3 color;
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attribute vec3 color;
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lowp varying vec3 v_color;
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varying vec3 v_color;
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void main() {
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 0.0, 1.0);
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@ -99,8 +103,9 @@ void main() {
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const FS_SRC: &'static [u8] = b"
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const FS_SRC: &'static [u8] = b"
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#version 100
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#version 100
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precision mediump float;
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lowp varying vec3 v_color;
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varying vec3 v_color;
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void main() {
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void main() {
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gl_FragColor = vec4(v_color, 1.0);
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gl_FragColor = vec4(v_color, 1.0);
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