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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Fix PixelFormat for x11, egl and win32
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@ -298,9 +298,9 @@ unsafe fn enumerate_configs(egl: &ffi::egl::Egl, display: ffi::egl::types::EGLDi
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result.push((config_id, PixelFormat {
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hardware_accelerated: attrib!(egl, display, config_id, ffi::egl::CONFIG_CAVEAT)
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!= ffi::egl::SLOW_CONFIG as i32,
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red_bits: attrib!(egl, display, config_id, ffi::egl::RED_SIZE) as u8,
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green_bits: attrib!(egl, display, config_id, ffi::egl::BLUE_SIZE) as u8,
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blue_bits: attrib!(egl, display, config_id, ffi::egl::GREEN_SIZE) as u8,
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color_bits: attrib!(egl, display, config_id, ffi::egl::RED_SIZE) as u8 +
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attrib!(egl, display, config_id, ffi::egl::BLUE_SIZE) as u8 +
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attrib!(egl, display, config_id, ffi::egl::GREEN_SIZE) as u8,
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alpha_bits: attrib!(egl, display, config_id, ffi::egl::ALPHA_SIZE) as u8,
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depth_bits: attrib!(egl, display, config_id, ffi::egl::DEPTH_SIZE) as u8,
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stencil_bits: attrib!(egl, display, config_id, ffi::egl::STENCIL_SIZE) as u8,
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@ -438,9 +438,7 @@ unsafe fn enumerate_native_pixel_formats(hdc: &WindowWrapper) -> Vec<(PixelForma
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result.push((PixelFormat {
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hardware_accelerated: (output.dwFlags & winapi::PFD_GENERIC_FORMAT) == 0,
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red_bits: output.cRedBits,
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green_bits: output.cGreenBits,
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blue_bits: output.cBlueBits,
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color_bits: output.cRedBits + output.cGreenBits + output.cBlueBits,
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alpha_bits: output.cAlphaBits,
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depth_bits: output.cDepthBits,
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stencil_bits: output.cStencilBits,
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@ -489,9 +487,9 @@ unsafe fn enumerate_arb_pixel_formats(extra: &gl::wgl_extra::Wgl, hdc: &WindowWr
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result.push((PixelFormat {
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hardware_accelerated: true,
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red_bits: get_info(index, gl::wgl_extra::RED_BITS_ARB) as u8,
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green_bits: get_info(index, gl::wgl_extra::GREEN_BITS_ARB) as u8,
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blue_bits: get_info(index, gl::wgl_extra::BLUE_BITS_ARB) as u8,
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color_bits: get_info(index, gl::wgl_extra::RED_BITS_ARB) as u8 +
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get_info(index, gl::wgl_extra::GREEN_BITS_ARB) as u8 +
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get_info(index, gl::wgl_extra::BLUE_BITS_ARB) as u8,
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alpha_bits: get_info(index, gl::wgl_extra::ALPHA_BITS_ARB) as u8,
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depth_bits: get_info(index, gl::wgl_extra::DEPTH_BITS_ARB) as u8,
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stencil_bits: get_info(index, gl::wgl_extra::STENCIL_BITS_ARB) as u8,
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@ -411,9 +411,9 @@ impl Window {
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PixelFormat {
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hardware_accelerated: true,
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red_bits: get_attrib(ffi::glx::RED_SIZE as libc::c_int) as u8,
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green_bits: get_attrib(ffi::glx::GREEN_SIZE as libc::c_int) as u8,
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blue_bits: get_attrib(ffi::glx::BLUE_SIZE as libc::c_int) as u8,
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color_bits: get_attrib(ffi::glx::RED_SIZE as libc::c_int) as u8 +
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get_attrib(ffi::glx::GREEN_SIZE as libc::c_int) as u8 +
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get_attrib(ffi::glx::BLUE_SIZE as libc::c_int) as u8,
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alpha_bits: get_attrib(ffi::glx::ALPHA_SIZE as libc::c_int) as u8,
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depth_bits: get_attrib(ffi::glx::DEPTH_SIZE as libc::c_int) as u8,
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stencil_bits: get_attrib(ffi::glx::STENCIL_SIZE as libc::c_int) as u8,
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